Ray-casting algorithm: Difference between revisions
Content added Content deleted
m (→{{header|Tcl}}: trying to fix, noticed that the bug is not only about the ray passing on a vertex... hm) |
m (inverted the logic when modified A below B and viceversa; fixed) |
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Line 44: | Line 44: | ||
Py ← Py + ε |
Py ← Py + ε |
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'''end''' '''if''' |
'''end''' '''if''' |
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'''if''' Py |
'''if''' Py < Ay '''or''' Py > By '''then''' |
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'''return''' false |
'''return''' false |
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'''else''' '''if''' Px > max(Ax, Bx) '''then''' |
'''else''' '''if''' Px > max(Ax, Bx) '''then''' |