RCRPG: Difference between revisions
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Use of the sledge should be required to create a passage between rooms. The ladder should be present in a room (but not held by the player), in order for the player to access the room above him. The gold need not have a function. |
Use of the sledge should be required to create a passage between rooms. The ladder should be present in a room (but not held by the player), in order for the player to access the room above him. The gold need not have a function. |
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This project is based on [http://web.archive.org/web/20080212201605/http://shortcircuit.us/muddy-kinda-like-a-mud-but-single-player/ this blog post], and the Perl version comes from there. |
This project is based on [http://web.archive.org/web/20080212201605/http://shortcircuit.us/muddy-kinda-like-a-mud-but-single-player/ this blog post] by [[User:Short Circuit|Michael Mol]], and the Perl version comes from there. |
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=={{header|C}}== |
=={{header|C}}== |
Revision as of 02:59, 26 February 2010
RCRPG
You are encouraged to solve this task according to the task description, using any language you may know.
You are encouraged to solve this task according to the task description, using any language you may know.
Create a simple interactive game which incorporates the following features:
- room-based navigation in three integer dimensions (x,y,z)
- player inventory
- three types of item: sledge, gold and ladder
- a goal coordinate
Use of the sledge should be required to create a passage between rooms. The ladder should be present in a room (but not held by the player), in order for the player to access the room above him. The gold need not have a function.
This project is based on this blog post by Michael Mol, and the Perl version comes from there.
C
See RCRPG/C.
Common Lisp
See RCRPG/Common Lisp.
Perl
See RCRPG/Perl.
Tcl
See RCRPG/Tcl.