RCRPG: Difference between revisions
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Use of the sledge should be required to create a passage between rooms. The ladder should be present in a room (but not held by the player), in order for the player to access the room above him. The gold need not have a function. |
Use of the sledge should be required to create a passage between rooms. The ladder should be present in a room (but not held by the player), in order for the player to access the room above him. The gold need not have a function. |
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This project is based on [http://web.archive.org/web/20080212201605/http://shortcircuit.us/muddy-kinda-like-a-mud-but-single-player/ this blog post], and the Perl version comes from there. |
This project is based on [http://web.archive.org/web/20080212201605/http://shortcircuit.us/muddy-kinda-like-a-mud-but-single-player/ this blog post] by [[User:Short Circuit|Michael Mol]], and the Perl version comes from there. |
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=={{header|C}}== |
=={{header|C}}== |
Revision as of 02:59, 26 February 2010
![Task](http://static.miraheze.org/rosettacodewiki/thumb/b/ba/Rcode-button-task-crushed.png/64px-Rcode-button-task-crushed.png)
You are encouraged to solve this task according to the task description, using any language you may know.
Create a simple interactive game which incorporates the following features:
- room-based navigation in three integer dimensions (x,y,z)
- player inventory
- three types of item: sledge, gold and ladder
- a goal coordinate
Use of the sledge should be required to create a passage between rooms. The ladder should be present in a room (but not held by the player), in order for the player to access the room above him. The gold need not have a function.
This project is based on this blog post by Michael Mol, and the Perl version comes from there.
C
See RCRPG/C.
Common Lisp
See RCRPG/Common Lisp.
Perl
See RCRPG/Perl.
Tcl
See RCRPG/Tcl.