Pseudorandom number generator image: Difference between revisions

Added Wren
m (update to perl & raku - thanks to SqrtNegInf for the image links ; my bad for the off-by-one bug ; I guess perl rounds toward zero so I change it too, please correct if it is wrong, thanks.)
(Added Wren)
Line 212:
</pre>
[https://github.com/SqrtNegInf/Rosettacode-Perl6-Smoke/blob/master/ref/PNG-image500.png image500.png] (sample image, offsite)
 
=={{header|Wren}}==
{{libheader|DOME}}
Wren's 'random' module uses the '[https://en.wikipedia.org/wiki/Well_equidistributed_long-period_linear Well equidistributed long-period linear]' (WELL512a) PRNG which doesn't need to be seeded with a prime number. It is in fact seeded from a sequence of 16 numbers but, if less are provided, the others are generated automatically. Typically (as here) the seed is generated from the current time.
<lang ecmascript>import "dome" for Window
import "graphics" for Canvas, Color
import "random" for Random
 
class Game {
static init() {
Window.title = "Pseudorandom Number Generator Image"
Window.resize(1000, 1000)
Canvas.resize(1000, 1000)
var r = Random.new() // generates seed from current time
for (x in 0...1000) {
for (y in 0...1000) {
var c = Color.rgb(r.int(256), r.int(256), r.int(256))
Canvas.pset(x, y, c)
}
}
}
 
static update() {}
 
static draw(dt) {}
}</lang>
9,486

edits