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Process SMIL directives in XML data: Difference between revisions
wordliness
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{{draft task}}
<!-- {{task|3D}} -->
One very common task in OpenGL is to
* X3D: [[wp:X3D|on Wikipedia]] / [http://www.web3d.org/x3d/specifications/ISO-IEC-19776-1.2-X3DEncodings-XML/Part01/X3D_XML.html SPECS of the XML form] / [http://www.web3d.org/x3d/specifications/ISO-IEC-19776-1.2-X3DEncodings-XML/Part01/examples.html Examples]
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</Scene>
</X3D></smil></lang>
Try to make it possible to insert "animate" tags for animating every attribute of the base file.▼
In the example file, there is only a <Box> primitive, try to implement the primitives below too:
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If you are in shape, try to implement the <seq> tag too ([http://www.w3.org/TR/SMIL/smil-timing.html#edef-seq def], [http://www.w3.org/TR/SMIL/smil-timing.html#q175 ex.]), we could for example put successivelly a Box, a Sphere, a Cone into it.
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'''Warnings:'''
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