Polyspiral: Difference between revisions

Added Python
(Added Python)
Line 1,287:
 
main()</lang>
 
=={{header|Python}}==
{{libheader|Pygame}}
<lang Python>import math
 
import pygame
from pygame.locals import *
 
pygame.init()
screen = pygame.display.set_mode((1024, 600))
 
pygame.display.set_caption("Polyspiral")
 
incr = 0
 
running = True
 
while running:
pygame.time.Clock().tick(60)
for event in pygame.event.get():
if event.type==QUIT:
running = False
break
 
incr = (incr + 0.05) % 360
x1 = pygame.display.Info().current_w / 2
y1 = pygame.display.Info().current_h / 2
length = 5
angle = incr
 
screen.fill((255,255,255))
 
for i in range(1,151):
x2 = x1 + math.cos(angle) * length
y2 = y1 + math.sin(angle) * length
pygame.draw.line(screen, (255,0,0), (x1, y1), (x2, y2), 1)
# pygame.draw.aaline(screen, (255,0,0), (x1, y1), (x2, y2)) # Anti-Aliased
x1, y1 = x2, y2
length += 3
angle = (angle + incr) % 360
 
pygame.display.flip()
</lang>
 
=={{header|Ring}}==
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