Play recorded sounds: Difference between revisions

Content added Content deleted
No edit summary
(Added Go)
Line 130: Line 130:
sndPlaySound('SoundFile.wav', SND_NODEFAULT OR SND_ASYNC);
sndPlaySound('SoundFile.wav', SND_NODEFAULT OR SND_ASYNC);
end.</lang>
end.</lang>

=={{header|Go}}==
{{trans|PicoLisp}}
<br>
Go doesn't have any audio support in its standard library and it's best therefore to invoke a utility such as SoX to complete a task such as this.

Although there is at least one third party library which provides Go bindings to the libsox sound library, for casual use it's far easier to invoke SoX directly with a list of arguments.

See the PicoLisp entry for a description of what these particular arguments do.
<lang go>package main

import (
"log"
"os"
"os/exec"
)

func main() {
args := []string{
"-m", "-v", "0.75", "a.wav", "-v", "0.25", "b.wav",
"-d",
"trim", "4", "6",
"repeat", "5",
}
cmd := exec.Command("sox", args...)
cmd.Stdout = os.Stdout
cmd.Stderr = os.Stderr
if err := cmd.Run(); err != nil {
log.Fatal(err)
}
}</lang>


=={{header|GUISS}}==
=={{header|GUISS}}==