Permutations by swapping: Difference between revisions

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(Go solution)
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}
}
}</lang>
}</lang>

=={{header|Go}}==
<lang go>package permute

// Iter takes a slice p and returns an iterator function. The iterator
// permutes p in place and returns the sign. After all permutations have
// been generated, the iterator returns 0 and p is left in its initial order.
func Iter(p []int) func() int {
f := pf(len(p))
return func() int {
return f(p)
}
}

// Recursive function used by perm, returns a chain of closures that
// implement a loopless recursive SJT.
func pf(n int) func([]int) int {
sign := 1
switch n {
case 0, 1:
return func([]int) (s int) {
s = sign
sign = 0
return
}
default:
p0 := pf(n - 1)
i := n
var d int
return func(p []int) int {
switch {
case sign == 0:
case i == n:
i--
sign = p0(p[:i])
d = -1
case i == 0:
i++
sign *= p0(p[1:])
d = 1
if sign == 0 {
p[0], p[1] = p[1], p[0]
}
default:
p[i], p[i-1] = p[i-1], p[i]
sign = -sign
i += d
}
return sign
}
}
}</lang>
<lang go>package main

import (
"fmt"
"permute"
)

func main() {
p := []int{11, 22, 33}
i := permute.Iter(p)
for sign := i(); sign != 0; sign = i() {
fmt.Println(p, sign)
}
}</lang>
{{out}}
<pre>
[11 22 33] 1
[11 33 22] -1
[33 11 22] 1
[33 22 11] -1
[22 33 11] 1
[22 11 33] -1
</pre>


=={{header|Haskell}}==
=={{header|Haskell}}==

Revision as of 01:37, 6 December 2013

Task
Permutations by swapping
You are encouraged to solve this task according to the task description, using any language you may know.

Generate permutations of n items in which successive permutations differ from each other by the swapping of any two items. Also generate the sign of the permutation which is +1 when the permutation is generated from an even number of swaps from the initial state, and -1 for odd. Show the permutations and signs of three items, in order of generation here.

Such data are of use in generating the determinant of a square matrix and any functions created should bear this in mind.

Note: The Steinhaus–Johnson–Trotter algorithm generates successive permutations where adjacent items are swapped, but from this discussion adjacency is not a requirement.

References
Cf.

BBC BASIC

<lang bbcbasic> PROCperms(3)

     PRINT
     PROCperms(4)
     END
     
     DEF PROCperms(n%)
     LOCAL p%(), i%, k%, s%
     DIM p%(n%)
     FOR i% = 1 TO n%
       p%(i%) = -i%
     NEXT
     s% = 1
     REPEAT
       PRINT "Perm: [ ";
       FOR i% = 1 TO n%
         PRINT ;ABSp%(i%) " ";
       NEXT
       PRINT "] Sign: ";s%
       k% = 0
       FOR i% = 2 TO n%
         IF p%(i%)<0 IF ABSp%(i%)>ABSp%(i%-1) IF ABSp%(i%)>ABSp%(k%) k% = i%
       NEXT
       FOR i% = 1 TO n%-1
         IF p%(i%)>0 IF ABSp%(i%)>ABSp%(i%+1) IF ABSp%(i%)>ABSp%(k%) k% = i%
       NEXT
       IF k% THEN
         FOR i% = 1 TO n%
           IF ABSp%(i%)>ABSp%(k%) p%(i%) *= -1
         NEXT
         i% = k%+SGNp%(k%)
         SWAP p%(k%),p%(i%)
         s% = -s%
       ENDIF
     UNTIL k% = 0
     ENDPROC</lang>

Output:

Perm: [ 1 2 3 ] Sign: 1
Perm: [ 1 3 2 ] Sign: -1
Perm: [ 3 1 2 ] Sign: 1
Perm: [ 3 2 1 ] Sign: -1
Perm: [ 2 3 1 ] Sign: 1
Perm: [ 2 1 3 ] Sign: -1

Perm: [ 1 2 3 4 ] Sign: 1
Perm: [ 1 2 4 3 ] Sign: -1
Perm: [ 1 4 2 3 ] Sign: 1
Perm: [ 4 1 2 3 ] Sign: -1
Perm: [ 4 1 3 2 ] Sign: 1
Perm: [ 1 4 3 2 ] Sign: -1
Perm: [ 1 3 4 2 ] Sign: 1
Perm: [ 1 3 2 4 ] Sign: -1
Perm: [ 3 1 2 4 ] Sign: 1
Perm: [ 3 1 4 2 ] Sign: -1
Perm: [ 3 4 1 2 ] Sign: 1
Perm: [ 4 3 1 2 ] Sign: -1
Perm: [ 4 3 2 1 ] Sign: 1
Perm: [ 3 4 2 1 ] Sign: -1
Perm: [ 3 2 4 1 ] Sign: 1
Perm: [ 3 2 1 4 ] Sign: -1
Perm: [ 2 3 1 4 ] Sign: 1
Perm: [ 2 3 4 1 ] Sign: -1
Perm: [ 2 4 3 1 ] Sign: 1
Perm: [ 4 2 3 1 ] Sign: -1
Perm: [ 4 2 1 3 ] Sign: 1
Perm: [ 2 4 1 3 ] Sign: -1
Perm: [ 2 1 4 3 ] Sign: 1
Perm: [ 2 1 3 4 ] Sign: -1

C++

<lang cpp> /*

 Name       : The following code generates the permutations of first 'N' natural nos.
 Description: The value of 'N' can be set through #define N.
              The permutation are displayed in lexical order, smallest to largest, with appropriate signs  
  • /
  1. include<iostream>
  2. include<conio.h>

using namespace std;

//Function to calculate the factorial of a number long int fact(int size) { int i; long int temp =1;

if (size<=1) { return 1; } else { for(i=size;i>0;i--) temp*=i; }

return temp;

}


//Function to display the permutations. void Permutations(int N) {

   //Flag to indicate the sign
   signed short int Toggle_Flag = 1;
   //To keep track of when to change the sign.
   //Sign reverses when Toggle_Flag_Change_Condition = 0
   unsigned short int Toggle_Flag_Change_Condition =0; 
   //Loop variables
   short int i =0;
   short int j =0;
   short int k =0;
   //Iterations
   long int Loops = fact(N);
   //Array of pointers to hold the digits
   int **Index_Nos_ptr = new int*[N];
   //Repetition of each digit (Master copy)
   int *Digit_Rep_Master = new int[N];
   //Repetition of each digit (Local copy)
   int *Digit_Rep_Local = new int[N];
   //Index for Index_Nos_ptr
   int *Element_Num = new int[N];


   //Initialization
   for(i=0;i<N;i++)
   {

//Allocate memory to hold the subsequent digits in the form of a LUT

               //For N = N, memory required for LUT = N(N+1)/2 		

Index_Nos_ptr[i] = new int[N-i];

//Initialise the repetition value of each digit (Master and Local) //Each digit repeats for (i-1)!, where 1 is the position of the digit Digit_Rep_Local[i] = Digit_Rep_Master[i] = fact(N-i-1);

//Initialise index values to access the arrays Element_Num[i] = N-i-1;

//Initialise the arrays with the required digits for(j=0;j<(N-i);j++) { *(Index_Nos_ptr[i] +j) = N-j-1; }

   }//end of for()


   //Start with iteration
   while(Loops>0)
   {

Loops--;

cout<<"Perm: ["; for(i=0;i<N;i++) {

//Print from MSD to LSD cout<<" "<<*(Index_Nos_ptr[i] + Element_Num[i]);

//Decrement the repetition count for each digit Digit_Rep_Local[i]--;

//If repetition count has reached 0... if(Digit_Rep_Local[i] <=0 ) {

//Refill the repitition factor Digit_Rep_Local[i] = Digit_Rep_Master[i];

//And the index to access the required digit is also 0... if(Element_Num[i] <=0 && i!=0) {

//Reset the index Element_Num[i] = N-i-1;


//Update the numbers held un Index_Nos_ptr[] for(j=0,k=0;j<=N-i;j++) { //Exclude the preceeding digit(from the previous array) already printed. if(j!=Element_Num[i-1]) { *(Index_Nos_ptr[i]+k)= *(Index_Nos_ptr[i-1]+j); k++; } } } //If the index is not 0... else { //Decrement the index value so as to print the appropriate digit //in the same array Element_Num[i]--;

}//end of if-else

}//end of if()

}//end of for()

//Print the sign. cout<<"] Sign: "<<Toggle_Flag<<"\n";

if(Toggle_Flag_Change_Condition > 0) { Toggle_Flag_Change_Condition--; } else { //Update the sign value. Toggle_Flag=-Toggle_Flag;

//Reset Toggle_Flag_Change_Condition Toggle_Flag_Change_Condition =1;

}//end of if-else

}//end of while()

}//end of Permutations()

int main() {

   Permutations(4);
  	getch();

return 0; } </lang> Output:

Perm: [ 0 1 2 3]  Sign: 1
Perm: [ 0 1 3 2]  Sign: -1
Perm: [ 0 2 1 3]  Sign: -1
Perm: [ 0 2 3 1]  Sign: 1
Perm: [ 0 3 1 2]  Sign: 1
Perm: [ 0 3 2 1]  Sign: -1
Perm: [ 1 0 2 3]  Sign: -1
Perm: [ 1 0 3 2]  Sign: 1
Perm: [ 1 2 0 3]  Sign: 1
Perm: [ 1 2 3 0]  Sign: -1
Perm: [ 1 3 0 2]  Sign: -1
Perm: [ 1 3 2 0]  Sign: 1
Perm: [ 2 0 1 3]  Sign: 1
Perm: [ 2 0 3 1]  Sign: -1
Perm: [ 2 1 0 3]  Sign: -1
Perm: [ 2 1 3 0]  Sign: 1
Perm: [ 2 3 0 1]  Sign: 1
Perm: [ 2 3 1 0]  Sign: -1
Perm: [ 3 0 1 2]  Sign: -1
Perm: [ 3 0 2 1]  Sign: 1
Perm: [ 3 1 0 2]  Sign: 1
Perm: [ 3 1 2 0]  Sign: -1
Perm: [ 3 2 0 1]  Sign: -1
Perm: [ 3 2 1 0]  Sign: 1

D

Iterative Version

This isn't a Range.

Translation of: Python

<lang d>import std.algorithm, std.array, std.typecons, std.range;

struct Spermutations(bool doCopy=true) {

   private immutable uint n;
   alias TResult = Tuple!(int[], int);
   int opApply(in int delegate(in ref TResult) dg) {
       int result;
       int sign = 1;
       alias Int2 = Tuple!(int, int);
       auto p = n.iota.map!(i => Int2(i, i ? -1 : 0)).array;
       TResult aux;
       aux[0] = p.map!(pi => pi[0]).array;
       aux[1] = sign;
       result = dg(aux);
       if (result)
           goto END;
       while (p.canFind!q{ a[1] }) {
           // Failed to use std.algorithm here, too much complex.
           auto largest = Int2(-100, -100);
           int i1 = -1;
           foreach (immutable i, immutable pi; p) {
               if (pi[1]) {
                   if (pi[0] > largest[0]) {
                       i1 = i;
                       largest = pi;
                   }
               }
           }
           immutable n1 = largest[0],
                     d1 = largest[1];
           sign *= -1;
           int i2;
           if (d1 == -1) {
               i2 = i1 - 1;
               p[i1].swap(p[i2]);
               if (i2 == 0 || p[i2 - 1][0] > n1)
                   p[i2][1] = 0;
           } else if (d1 == 1) {
               i2 = i1 + 1;
               p[i1].swap(p[i2]);
               if (i2 == n - 1 || p[i2 + 1][0] > n1)
                   p[i2][1] = 0;
           }
           if (doCopy) {
               aux[0] = p.map!(pi => pi[0]).array;
           } else {
               foreach (immutable i, immutable pi; p)
                   aux[0][i] = pi[0];
           }
           aux[1] = sign;
           result = dg(aux);
           if (result)
               goto END;
           foreach (immutable i3, ref pi; p) {
               immutable n3 = pi[0],
                         d3 = pi[1];
               if (n3 > n1)
                   pi[1] = (i3 < i2) ? 1 : -1;
           }
       }
       END: return result;
   }

}

Spermutations!doCopy spermutations(bool doCopy=true)(in uint n) {

   return typeof(return)(n);

}

version (permutations_by_swapping1) {

   void main() {
       import std.stdio;
       foreach (immutable n; [3, 4]) {
           writefln("\nPermutations and sign of %d items", n);
           foreach (const tp; n.spermutations)
               writefln("Perm: %s  Sign: %2d", tp[]);
       }
   }

}</lang> Compile with version=permutations_by_swapping1 to see the demo output.

Output:
Permutations and sign of 3 items
Perm: [0, 1, 2]  Sign:  1
Perm: [0, 2, 1]  Sign: -1
Perm: [2, 0, 1]  Sign:  1
Perm: [2, 1, 0]  Sign: -1
Perm: [1, 2, 0]  Sign:  1
Perm: [1, 0, 2]  Sign: -1

Permutations and sign of 4 items
Perm: [0, 1, 2, 3]  Sign:  1
Perm: [0, 1, 3, 2]  Sign: -1
Perm: [0, 3, 1, 2]  Sign:  1
Perm: [3, 0, 1, 2]  Sign: -1
Perm: [3, 0, 2, 1]  Sign:  1
Perm: [0, 3, 2, 1]  Sign: -1
Perm: [0, 2, 3, 1]  Sign:  1
Perm: [0, 2, 1, 3]  Sign: -1
Perm: [2, 0, 1, 3]  Sign:  1
Perm: [2, 0, 3, 1]  Sign: -1
Perm: [2, 3, 0, 1]  Sign:  1
Perm: [3, 2, 0, 1]  Sign: -1
Perm: [3, 2, 1, 0]  Sign:  1
Perm: [2, 3, 1, 0]  Sign: -1
Perm: [2, 1, 3, 0]  Sign:  1
Perm: [2, 1, 0, 3]  Sign: -1
Perm: [1, 2, 0, 3]  Sign:  1
Perm: [1, 2, 3, 0]  Sign: -1
Perm: [1, 3, 2, 0]  Sign:  1
Perm: [3, 1, 2, 0]  Sign: -1
Perm: [3, 1, 0, 2]  Sign:  1
Perm: [1, 3, 0, 2]  Sign: -1
Perm: [1, 0, 3, 2]  Sign:  1
Perm: [1, 0, 2, 3]  Sign: -1

Recursive Version

Same output.

Translation of: Python

<lang d>import std.algorithm, std.array, std.typecons, std.range;

auto sPermutations(in int n) /*pure nothrow*/ {

   static int[][] sPermu(in int items) /*pure nothrow*/ {
       if (items <= 0)
           return [[]];
       typeof(return) r;
       foreach (immutable i, item; sPermu(items - 1)) {
           //r.put((i % 2 ? iota(cast(int)item.length, -1, -1) :
           //               iota(item.length + 1))
           //      .map!(i => item[0..i] ~ (items-1) ~ item[i..$]));
           immutable f=(in int i)=>item[0..i] ~ (items-1) ~ item[i..$];
           r ~= (i % 2) ?
                iota(cast(int)item.length, -1, -1).map!f.array :
                iota(item.length + 1).map!f.array;
       }
       return r;
   }
   return sPermu(n).zip([1, -1].cycle);

}

void main() {

   import std.stdio;
   foreach (immutable n; [3, 4]) {
       writefln("\nPermutations and sign of %d items", n);
       foreach (const tp; n.sPermutations)
           writefln("Perm: %s Sign: %2d", tp[]);
   }

}</lang>

Go

<lang go>package permute

// Iter takes a slice p and returns an iterator function. The iterator // permutes p in place and returns the sign. After all permutations have // been generated, the iterator returns 0 and p is left in its initial order. func Iter(p []int) func() int {

   f := pf(len(p))
   return func() int {
       return f(p)
   }

}

// Recursive function used by perm, returns a chain of closures that // implement a loopless recursive SJT. func pf(n int) func([]int) int {

   sign := 1
   switch n {
   case 0, 1:
       return func([]int) (s int) {
           s = sign
           sign = 0
           return
       }
   default:
       p0 := pf(n - 1)
       i := n
       var d int
       return func(p []int) int {
           switch {
           case sign == 0:
           case i == n:
               i--
               sign = p0(p[:i])
               d = -1
           case i == 0:
               i++
               sign *= p0(p[1:])
               d = 1
               if sign == 0 {
                   p[0], p[1] = p[1], p[0]
               }
           default:
               p[i], p[i-1] = p[i-1], p[i]
               sign = -sign
               i += d
           }
           return sign
       }
   }

}</lang> <lang go>package main

import (

   "fmt"
   "permute"

)

func main() {

   p := []int{11, 22, 33}
   i := permute.Iter(p)
   for sign := i(); sign != 0; sign = i() {
       fmt.Println(p, sign)
   }

}</lang>

Output:
[11 22 33] 1
[11 33 22] -1
[33 11 22] 1
[33 22 11] -1
[22 33 11] 1
[22 11 33] -1

Haskell

<lang haskell>insertEverywhere :: a -> [a] -> a insertEverywhere x [] = x insertEverywhere x l@(y:ys) = (x:l) : map (y:) (insertEverywhere x ys)

s_perm :: [a] -> a s_perm = foldl aux [[]]

 where aux items x = do (f, item) <- zip (cycle [reverse, id]) items
                        f (insertEverywhere x item)

s_permutations :: [a] -> [([a], Int)] s_permutations = flip zip (cycle [1, -1]) . s_perm

main :: IO () main = do

 putStrLn "3 items:"
 mapM_ print $ s_permutations [0..2]
 putStrLn "4 items:"
 mapM_ print $ s_permutations [0..3]</lang>
Output:
3 items:
([0,1,2],1)
([0,2,1],-1)
([2,0,1],1)
([2,1,0],-1)
([1,2,0],1)
([1,0,2],-1)
4 items:
([0,1,2,3],1)
([0,1,3,2],-1)
([0,3,1,2],1)
([3,0,1,2],-1)
([3,0,2,1],1)
([0,3,2,1],-1)
([0,2,3,1],1)
([0,2,1,3],-1)
([2,0,1,3],1)
([2,0,3,1],-1)
([2,3,0,1],1)
([3,2,0,1],-1)
([3,2,1,0],1)
([2,3,1,0],-1)
([2,1,3,0],1)
([2,1,0,3],-1)
([1,2,0,3],1)
([1,2,3,0],-1)
([1,3,2,0],1)
([3,1,2,0],-1)
([3,1,0,2],1)
([1,3,0,2],-1)
([1,0,3,2],1)
([1,0,2,3],-1)

J

J has a built in mechanism for representing permutations (which is designed around the idea of selecting a permutation uniquely by an integer) but it does not seem seem to have an obvious mapping to Steinhaus–Johnson–Trotter. Perhaps someone with a sufficiently deep view of the subject of permutations can find a direct mapping?

Meanwhile, here's an inductive approach, using negative integers to look left and positive integers to look right:

<lang J>bfsjt0=: _1 - i. lookingat=: 0 >. <:@# <. i.@# + * next=: | >./@:* | > | {~ lookingat bfsjtn=: (((] <@, ] + *@{~) | i. next) C. ] * _1 ^ next < |)^:(*@next)</lang>

Here, bfsjt0 N gives the initial permutation of order N, and bfsjtn^:M bfsjt0 N gives the Mth Steinhaus–Johnson–Trotter permutation of order N. (bf stands for "brute force".)

To convert from the Steinhaus–Johnson–Trotter representation of a permutation to J's representation, use <:@|, or to find J's anagram index of a Steinhaus–Johnson–Trotter representation of a permutation, use A.@:<:@:|

Example use:

<lang J> bfsjtn^:(i.!3) bfjt0 3 _1 _2 _3 _1 _3 _2 _3 _1 _2

3 _2 _1

_2 3 _1 _2 _1 3

  <:@| bfsjtn^:(i.!3) bfjt0 3

0 1 2 0 2 1 2 0 1 2 1 0 1 2 0 1 0 2

  A. <:@| bfsjtn^:(i.!3) bfjt0 3

0 1 4 5 3 2</lang>

Here's an example of the Steinhaus–Johnson–Trotter representation of 3 element permutation, with sign (sign is the first column):

<lang J> (_1^2|i.!3),. bfsjtn^:(i.!3) bfjt0 3

1 _1 _2 _3

_1 _1 _3 _2

1 _3 _1 _2

_1 3 _2 _1

1 _2  3 _1

_1 _2 _1 3</lang>

Alternatively, J defines C.!.2 as the parity of a permutation:

<lang J> (,.~C.!.2)<:| bfsjtn^:(i.!3) bfjt0 3

1 0 1 2

_1 0 2 1

1 2 0 1

_1 2 1 0

1 1 2 0

_1 1 0 2</lang>

Recursive Implementation

This is based on the python recursive implementation:

<lang J>rsjt=: 3 :0

 if. 2>y do. i.2#y
 else.  ((!y)$(,~|.)-.=i.y)#inv!.(y-1)"1 y#rsjt y-1
 end.

)</lang>

Example use (here, prefixing each row with its parity):

<lang J> (,.~ C.!.2) rsjt 3

1 0 1 2

_1 0 2 1

1 2 0 1

_1 2 1 0

1 1 2 0

_1 1 0 2</lang>

Mathematica

Recursive

<lang>perms[0] = {{{}, 1}}; perms[n_] :=

Flatten[If[#2 == 1, Reverse, # &]@
    Table[{Insert[#1, n, i], (-1)^(n + i) #2}, {i, n}] & @@@ 
  perms[n - 1], 1];</lang>

Example: <lang>Print["Perm: ", #1, " Sign: ", #2] & /@ perms@4;</lang> Output:

Perm: {1,2,3,4} Sign: 1
Perm: {1,2,4,3} Sign: -1
Perm: {1,4,2,3} Sign: 1
Perm: {4,1,2,3} Sign: -1
Perm: {4,1,3,2} Sign: 1
Perm: {1,4,3,2} Sign: -1
Perm: {1,3,4,2} Sign: 1
Perm: {1,3,2,4} Sign: -1
Perm: {3,1,2,4} Sign: 1
Perm: {3,1,4,2} Sign: -1
Perm: {3,4,1,2} Sign: 1
Perm: {4,3,1,2} Sign: -1
Perm: {4,3,2,1} Sign: 1
Perm: {3,4,2,1} Sign: -1
Perm: {3,2,4,1} Sign: 1
Perm: {3,2,1,4} Sign: -1
Perm: {2,3,1,4} Sign: 1
Perm: {2,3,4,1} Sign: -1
Perm: {2,4,3,1} Sign: 1
Perm: {4,2,3,1} Sign: -1
Perm: {4,2,1,3} Sign: 1
Perm: {2,4,1,3} Sign: -1
Perm: {2,1,4,3} Sign: 1
Perm: {2,1,3,4} Sign: -1

Perl

S-J-T Based

<lang perl>

  1. !perl

use strict; use warnings;

  1. This code uses "Even's Speedup," as described on
  2. the Wikipedia page about the Steinhaus–Johnson–
  3. Trotter algorithm.
  1. Any resemblance between this code and the Python
  2. code elsewhere on the page is purely a coincidence,
  3. caused by them both implementing the same algorithm.
  1. The code was written to be read relatively easily
  2. while demonstrating some common perl idioms.

sub perms(&@) {

  my $callback = shift;
  my @perm = map [$_, -1], @_;
  $perm[0][1] = 0;
  my $sign = 1;
  while( ) {
     $callback->($sign, map $_->[0], @perm);
     $sign *= -1;
     my ($chosen, $index) = (-1, -1);
     for my $i ( 0 .. $#perm ) {
        ($chosen, $index) = ($perm[$i][0], $i)
          if $perm[$i][1] and $perm[$i][0] > $chosen;
     }
     return if $index == -1;
     my $direction = $perm[$index][1];
     my $next = $index + $direction;
     @perm[ $index, $next ] = @perm[ $next, $index ];
     if( $next <= 0 or $next >= $#perm ) {
        $perm[$next][1] = 0;
     } elsif( $perm[$next + $direction][0] > $chosen ) {
        $perm[$next][1] = 0;
     }
     for my $i ( 0 .. $next - 1 ) {
        $perm[$i][1] = +1 if $perm[$i][0] > $chosen;
     }
     for my $i ( $next + 1 .. $#perm ) {
        $perm[$i][1] = -1 if $perm[$i][0] > $chosen;
     }
  }

}

my $n = shift(@ARGV) || 4;

perms {

  my ($sign, @perm) = @_;
  print "[", join(", ", @perm), "]";
  print $sign < 0 ? " => -1\n" : " => +1\n";   

} 1 .. $n; </lang>

Output:

[1, 2, 3, 4] => +1 [1, 2, 4, 3] => -1 [1, 4, 2, 3] => +1 [4, 1, 2, 3] => -1 [4, 1, 3, 2] => +1 [1, 4, 3, 2] => -1 [1, 3, 4, 2] => +1 [1, 3, 2, 4] => -1 [3, 1, 2, 4] => +1 [3, 1, 4, 2] => -1 [3, 4, 1, 2] => +1 [4, 3, 1, 2] => -1 [4, 3, 2, 1] => +1 [3, 4, 2, 1] => -1 [3, 2, 4, 1] => +1 [3, 2, 1, 4] => -1 [2, 3, 1, 4] => +1 [2, 3, 4, 1] => -1 [2, 4, 3, 1] => +1 [4, 2, 3, 1] => -1 [4, 2, 1, 3] => +1 [2, 4, 1, 3] => -1 [2, 1, 4, 3] => +1 [2, 1, 3, 4] => -1

Alternative Iterative version

This is based on the perl6 recursive version, but without recursion.

<lang perl>#!perl use strict; use warnings;

sub perms {

  my ($xx) = (shift);
  my @perms = ([+1]);
  for my $x ( 1 .. $xx ) {
     my $sign = -1;
     @perms = map {
        my ($s, @p) = @$_;
        map [$sign *= -1, @p[0..$_-1], $x, @p[$_..$#p]],
           $s < 0 ? 0 .. @p : reverse 0 .. @p;
     } @perms;
  }
  @perms;

}

my $n = shift() || 4;

for( perms($n) ) {

  my $s = shift @$_;
  $s = '+1' if $s > 0;
  print "[", join(", ", @$_), "] => $s\n";

} </lang>

Output:

The output is the same as the first perl solution.

Perl 6

Recursive

<lang perl6>sub insert($x, @xs) { [@xs[0..$_-1], $x, @xs[$_..*]] for 0..+@xs } sub order($sg, @xs) { $sg > 0 ?? @xs !! @xs.reverse }

multi perms([]) {

   [] => +1

}

multi perms([$x, *@xs]) {

   perms(@xs).map({ order($_.value, insert($x, $_.key)) }) Z=> (+1,-1) xx *

}

.say for perms([0..2]);</lang>

Output:
[0, 1, 2] => 1
[1, 0, 2] => -1
[1, 2, 0] => 1
[2, 1, 0] => -1
[2, 0, 1] => 1
[0, 2, 1] => -1

Python

Python: iterative

When saved in a file called spermutations.py it is used in the Python example to the Matrix arithmetic task and so any changes here should also be reflected and checked in that task example too.

<lang python>from operator import itemgetter

DEBUG = False # like the built-in __debug__

def spermutations(n):

   """permutations by swapping. Yields: perm, sign"""
   sign = 1
   p = [[i, 0 if i == 0 else -1] # [num, direction]
        for i in range(n)]

   if DEBUG: print ' #', p
   yield tuple(pp[0] for pp in p), sign

   while any(pp[1] for pp in p): # moving
       i1, (n1, d1) = max(((i, pp) for i, pp in enumerate(p) if pp[1]),
                          key=itemgetter(1))
       sign *= -1
       if d1 == -1:
           # Swap down
           i2 = i1 - 1
           p[i1], p[i2] = p[i2], p[i1]
           # If this causes the chosen element to reach the First or last
           # position within the permutation, or if the next element in the
           # same direction is larger than the chosen element:
           if i2 == 0 or p[i2 - 1][0] > n1:
               # The direction of the chosen element is set to zero
               p[i2][1] = 0
       elif d1 == 1:
           # Swap up
           i2 = i1 + 1
           p[i1], p[i2] = p[i2], p[i1]
           # If this causes the chosen element to reach the first or Last
           # position within the permutation, or if the next element in the
           # same direction is larger than the chosen element:
           if i2 == n - 1 or p[i2 + 1][0] > n1:
               # The direction of the chosen element is set to zero
               p[i2][1] = 0
       if DEBUG: print ' #', p
       yield tuple(pp[0] for pp in p), sign

       for i3, pp in enumerate(p):
           n3, d3 = pp
           if n3 > n1:
               pp[1] = 1 if i3 < i2 else -1
               if DEBUG: print ' # Set Moving'


if __name__ == '__main__':

   from itertools import permutations

   for n in (3, 4):
       print '\nPermutations and sign of %i items' % n
       sp = set()
       for i in spermutations(n):
           sp.add(i[0])
           print('Perm: %r Sign: %2i' % i)
           #if DEBUG: raw_input('?')
       # Test
       p = set(permutations(range(n)))
       assert sp == p, 'Two methods of generating permutations do not agree'</lang>
Output:
Permutations and sign of 3 items
Perm: (0, 1, 2) Sign:  1
Perm: (0, 2, 1) Sign: -1
Perm: (2, 0, 1) Sign:  1
Perm: (2, 1, 0) Sign: -1
Perm: (1, 2, 0) Sign:  1
Perm: (1, 0, 2) Sign: -1

Permutations and sign of 4 items
Perm: (0, 1, 2, 3) Sign:  1
Perm: (0, 1, 3, 2) Sign: -1
Perm: (0, 3, 1, 2) Sign:  1
Perm: (3, 0, 1, 2) Sign: -1
Perm: (3, 0, 2, 1) Sign:  1
Perm: (0, 3, 2, 1) Sign: -1
Perm: (0, 2, 3, 1) Sign:  1
Perm: (0, 2, 1, 3) Sign: -1
Perm: (2, 0, 1, 3) Sign:  1
Perm: (2, 0, 3, 1) Sign: -1
Perm: (2, 3, 0, 1) Sign:  1
Perm: (3, 2, 0, 1) Sign: -1
Perm: (3, 2, 1, 0) Sign:  1
Perm: (2, 3, 1, 0) Sign: -1
Perm: (2, 1, 3, 0) Sign:  1
Perm: (2, 1, 0, 3) Sign: -1
Perm: (1, 2, 0, 3) Sign:  1
Perm: (1, 2, 3, 0) Sign: -1
Perm: (1, 3, 2, 0) Sign:  1
Perm: (3, 1, 2, 0) Sign: -1
Perm: (3, 1, 0, 2) Sign:  1
Perm: (1, 3, 0, 2) Sign: -1
Perm: (1, 0, 3, 2) Sign:  1
Perm: (1, 0, 2, 3) Sign: -1

Python: recursive

After spotting the pattern of highest number being inserted into each perm of lower numbers from right to left, then left to right, I developed this recursive function: <lang python>def s_permutations(seq):

   def s_perm(seq):
       if not seq:
           return [[]]
       else:
           new_items = []
           for i, item in enumerate(s_perm(seq[:-1])):
               if i % 2:
                   # step up
                   new_items += [item[:i] + seq[-1:] + item[i:]
                                 for i in range(len(item) + 1)]
               else:
                   # step down
                   new_items += [item[:i] + seq[-1:] + item[i:]
                                 for i in range(len(item), -1, -1)]
           return new_items
   return [(tuple(item), -1 if i % 2 else 1)
           for i, item in enumerate(s_perm(seq))]</lang>
Sample output

The output is the same as before except it is a list of all results rather than yielding each result from a generator function.

Python: Iterative version of the recursive

Replacing the recursion in the example above produces this iterative version function: <lang python>def s_permutations(seq):

   items = [[]]
   for j in seq:
       new_items = []
       for i, item in enumerate(items):
           if i % 2:
               # step up
               new_items += [item[:i] + [j] + item[i:]
                             for i in range(len(item) + 1)]
           else:
               # step down
               new_items += [item[:i] + [j] + item[i:]
                             for i in range(len(item), -1, -1)]
       items = new_items
   return [(tuple(item), -1 if i % 2 else 1)
           for i, item in enumerate(items)]</lang>
Sample output

The output is the same as before and is a list of all results rather than yielding each result from a generator function.

Racket

<lang Racket>

  1. lang racket

(define (add-at l i x)

 (if (zero? i) (cons x l) (cons (car l) (add-at (cdr l) (sub1 i) x))))

(define (permutations l)

 (define (loop l)
   (cond [(null? l) '(())]
         [else (for*/list ([(p i) (in-indexed (loop (cdr l)))]
                           [i ((if (odd? i) identity reverse)
                               (range (add1 (length p))))])
                 (add-at p i (car l)))]))
 (for/list ([p (loop (reverse l))] [i (in-cycle '(1 -1))]) (cons i p)))

(define (show-permutations l)

 (printf "Permutations of ~s:\n" l)
 (for ([p (permutations l)])
   (printf "  ~a (~a)\n" (apply ~a (add-between (cdr p) ", ")) (car p))))

(for ([n (in-range 3 5)]) (show-permutations (range n))) </lang>

Output:

Permutations of (0 1 2):
  0, 1, 2 (1)
  0, 2, 1 (-1)
  2, 0, 1 (1)
  2, 1, 0 (-1)
  1, 2, 0 (1)
  1, 0, 2 (-1)
Permutations of (0 1 2 3):
  0, 1, 2, 3 (1)
  0, 1, 3, 2 (-1)
  0, 3, 1, 2 (1)
  3, 0, 1, 2 (-1)
  3, 0, 2, 1 (1)
  0, 3, 2, 1 (-1)
  0, 2, 3, 1 (1)
  0, 2, 1, 3 (-1)
  2, 0, 1, 3 (1)
  2, 0, 3, 1 (-1)
  2, 3, 0, 1 (1)
  3, 2, 0, 1 (-1)
  3, 2, 1, 0 (1)
  2, 3, 1, 0 (-1)
  2, 1, 3, 0 (1)
  2, 1, 0, 3 (-1)
  1, 2, 0, 3 (1)
  1, 2, 3, 0 (-1)
  1, 3, 2, 0 (1)
  3, 1, 2, 0 (-1)
  3, 1, 0, 2 (1)
  1, 3, 0, 2 (-1)
  1, 0, 3, 2 (1)
  1, 0, 2, 3 (-1)

REXX

<lang rexx>/*REXX pgm generates all permutations of N different objects by swapping*/ parse arg things bunch inbetween names /*get optional C.L. args*/ if things== | things==',' then things=4 /*use the default? */ if bunch == | bunch ==',' then bunch =things /* " " " */

 /* ┌────────────────────────────────────────────────────────────────┐
    │         things  (optional)   defaults to 4.                    │
    │          bunch  (optional)   defaults to THINGS.               │
    │      inbetween  (optional)   defaults to a  [null].            │
    │          names  (optional)   defaults to digits (and letters). │
    └────────────────────────────────────────────────────────────────┘ */

upper inbetween; if inbetween=='NONE' | inbetween="NULL" then inbetween= call permSets things, bunch, inbetween, names exit /*stick a fork in it, we're done.*/ /*──────────────────────────────────! {factorial} subroutine────────────*/ !: procedure; parse arg x; !=1; do j=2 to x; !=!*j; end; return ! /*──────────────────────────────────GETONE subroutine───────────────────*/ getOne: if length(z)==y then return substr(z,arg(1),1)

                         else return  sep||word(translate(z,,','),arg(1) )

/*──────────────────────────────────P subroutine (Pick one)─────────────*/ p: return word(arg(1),1) /*──────────────────────────────────PERMSETS subroutine─────────────────*/ permSets: procedure; parse arg x,y,between,uSyms /*X things Y at a time.*/ sep=;  !.=0 /*X can't be > length(@0abcs). */ @abc = 'abcdefghijklmnopqrstuvwxyz'; parse upper var @abc @abcU @abcS= @abcU || @abc; @0abcS=123456789 || @abcS z=

    do i=1  for x                     /*build a list of (perm) symbols.*/
    _=p(word(uSyms,i)  p(substr(@0abcS,i,1) k))  /*get or gen a symbol.*/
    if length(_)\==1  then sep=','    /*if not 1st char, then use sep. */
    z=z || sep || _                   /*append it to the symbol list.  */
    end   /*i*/

if sep\== then z=strip(z,'L', ",") !.z=1; #=1; times=!(x)%!(x-y); q=z; s=1; w=max(length(z),length('permute')) say center('permutations for ' x ' with ' y "at a time",60,'═') say say 'permutation' center("permute",w,'─') 'sign' say '───────────' center("───────",w,'─') '────' say center(#,11) center(z ,w) right(s,4)

   do step=1   until  #==times
          do   k=1    for x-1
            do m=k+1  to  x           /*method doesn't use adjaceny.   */
            ?=
                do n=1  for x         /*build a new permutation by swap*/
                if n\==k & n\==m  then               ?=? || getOne(n)
                                  else if n==k  then ?=? || getOne(m)
                                                else ?=? || getOne(k)
                end   /*n*/
            if sep\==  then ?=strip(?,'L',sep)
            z=?                       /*save this permute for next swap*/
            if !.?  then iterate m    /*if defined before, try next one*/
            #=#+1;  s=-s;  say  center(#,11)    center(?,w)    right(s,4)
            !.?=1
            iterate step
            end       /*m*/
          end         /*k*/
   end                /*step*/

return</lang> output when using the default inputs:

════════════permutations for  4  with  4  at a time════════════

permutation permute sign
─────────── ─────── ────
     1       1234      1
     2       2134     -1
     3       3214      1
     4       2314     -1
     5       4231      1
     6       2431     -1
     7       3241      1
     8       2341     -1
     9       1324      1
    10       3124     -1
    11       4312      1
    12       3412     -1
    13       1342      1
    14       3142     -1
    15       2413      1
    16       4213     -1
    17       1423      1
    18       4123     -1
    19       4321      1
    20       3421     -1
    21       1432      1
    22       4132     -1
    23       2143      1
    24       1243     -1

output when using the input: &nsp; 4 4 default inputs:   4 4 , leopard liger lion lynx

═══════════permutations for  4  with  4 at a time═══════════

permutation ────────permute──────── sign
─────────── ─────────────────────── ────
     1      leopard,liger,lion,lynx    1
     2      liger,leopard,lion,lynx   -1
     3      lion,liger,leopard,lynx    1
     4      liger,lion,leopard,lynx   -1
     5      lynx,liger,lion,leopard    1
     6      liger,lynx,lion,leopard   -1
     7      lion,liger,lynx,leopard    1
     8      liger,lion,lynx,leopard   -1
     9      leopard,lion,liger,lynx    1
    10      lion,leopard,liger,lynx   -1
    11      lynx,lion,leopard,liger    1
    12      lion,lynx,leopard,liger   -1
    13      leopard,lion,lynx,liger    1
    14      lion,leopard,lynx,liger   -1
    15      liger,lynx,leopard,lion    1
    16      lynx,liger,leopard,lion   -1
    17      leopard,lynx,liger,lion    1
    18      lynx,leopard,liger,lion   -1
    19      lynx,lion,liger,leopard    1
    20      lion,lynx,liger,leopard   -1
    21      leopard,lynx,lion,liger    1
    22      lynx,leopard,lion,liger   -1
    23      liger,leopard,lynx,lion    1
    24      leopard,liger,lynx,lion   -1

[A liger is a cross between a lion and tiger.]

Tcl

<lang tcl># A simple swap operation proc swap {listvar i1 i2} {

   upvar 1 $listvar l
   set tmp [lindex $l $i1]
   lset l $i1 [lindex $l $i2]
   lset l $i2 $tmp

}

proc permswap {n v1 v2 body} {

   upvar 1 $v1 perm $v2 sign
   # Initialize
   set sign -1
   for {set i 0} {$i < $n} {incr i} {

lappend items $i lappend dirs -1

   }
   while 1 {

# Report via callback set perm $items set sign [expr {-$sign}] uplevel 1 $body

# Find the largest mobile integer (lmi) and its index (idx) set i [set idx -1] foreach item $items dir $dirs { set j [expr {[incr i] + $dir}] if {$j < 0 || $j >= [llength $items]} continue if {$item > [lindex $items $j] && ($idx == -1 || $item > $lmi)} { set lmi $item set idx $i } }

# If none, we're done if {$idx == -1} break

# Swap the largest mobile integer with "what it is looking at" set nextIdx [expr {$idx + [lindex $dirs $idx]}] swap items $idx $nextIdx swap dirs $idx $nextIdx

# Reverse directions on larger integers set i -1 foreach item $items dir $dirs { lset dirs [incr i] [expr {$item > $lmi ? -$dir : $dir}] }

   }

}</lang> Demonstrating: <lang tcl>permswap 4 p s {

   puts "$s\t$p"

}</lang>

Output:
1	0 1 2 3
-1	0 1 3 2
1	0 3 1 2
-1	3 0 1 2
1	3 0 2 1
-1	0 3 2 1
1	0 2 3 1
-1	0 2 1 3
1	2 0 1 3
-1	2 0 3 1
1	2 3 0 1
-1	3 2 0 1
1	3 2 1 0
-1	2 3 1 0
1	2 1 3 0
-1	2 1 0 3
1	1 2 0 3
-1	1 2 3 0
1	1 3 2 0
-1	3 1 2 0
1	3 1 0 2
-1	1 3 0 2
1	1 0 3 2
-1	1 0 2 3

XPL0

Translation of BBC BASIC example, which uses the Johnson-Trotter algorithm. <lang XPL0>include c:\cxpl\codes;

proc PERMS(N); int N; \number of elements int I, K, S, T, P; [P:= Reserve((N+1)*4); for I:= 0 to N do P(I):= -I; \initialize facing left (also set P(0)=0) S:= 1; repeat Text(0, "Perm: [ ");

       for I:= 1 to N do
               [IntOut(0, abs(P(I)));  ChOut(0, ^ )];
       Text(0, "] Sign: ");  IntOut(0, S);  CrLf(0);
       K:= 0;                  \find largest mobile element
       for I:= 2 to N do                         \for left-facing elements
           if P(I) < 0 and
               abs(P(I)) > abs(P(I-1)) and       \ greater than neighbor
               abs(P(I)) > abs(P(K)) then K:= I; \ get largest element
       for I:= 1 to N-1 do                       \for right-facing elements
           if P(I) > 0 and
               abs(P(I)) > abs(P(I+1)) and       \ greater than neighbor
               abs(P(I)) > abs(P(K)) then K:= I; \ get largest element
       if K # 0 then           \mobile element found
          [for I:= 1 to N do   \reverse elements > K
               if abs(P(I)) > abs(P(K)) then P(I):= P(I)*-1;
           I:= K + (if P(K)<0 then -1 else 1);
           T:= P(K);  P(K):= P(I);  P(I):= T;    \swap K with element looked at
           S:= -S;             \alternate signs
           ];

until K = 0; \no mobile element remains ];

[PERMS(3); CrLf(0); PERMS(4); ]</lang>

Output:

Perm: [ 1 2 3 ] Sign: 1
Perm: [ 1 3 2 ] Sign: -1
Perm: [ 3 1 2 ] Sign: 1
Perm: [ 3 2 1 ] Sign: -1
Perm: [ 2 3 1 ] Sign: 1
Perm: [ 2 1 3 ] Sign: -1

Perm: [ 1 2 3 4 ] Sign: 1
Perm: [ 1 2 4 3 ] Sign: -1
Perm: [ 1 4 2 3 ] Sign: 1
Perm: [ 4 1 2 3 ] Sign: -1
Perm: [ 4 1 3 2 ] Sign: 1
Perm: [ 1 4 3 2 ] Sign: -1
Perm: [ 1 3 4 2 ] Sign: 1
Perm: [ 1 3 2 4 ] Sign: -1
Perm: [ 3 1 2 4 ] Sign: 1
Perm: [ 3 1 4 2 ] Sign: -1
Perm: [ 3 4 1 2 ] Sign: 1
Perm: [ 4 3 1 2 ] Sign: -1
Perm: [ 4 3 2 1 ] Sign: 1
Perm: [ 3 4 2 1 ] Sign: -1
Perm: [ 3 2 4 1 ] Sign: 1
Perm: [ 3 2 1 4 ] Sign: -1
Perm: [ 2 3 1 4 ] Sign: 1
Perm: [ 2 3 4 1 ] Sign: -1
Perm: [ 2 4 3 1 ] Sign: 1
Perm: [ 4 2 3 1 ] Sign: -1
Perm: [ 4 2 1 3 ] Sign: 1
Perm: [ 2 4 1 3 ] Sign: -1
Perm: [ 2 1 4 3 ] Sign: 1
Perm: [ 2 1 3 4 ] Sign: -1