Perlin noise: Difference between revisions

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Public:
function noise(x, y, z) {
p=lambda a=.permutation (it)-> {
if it < 256 then =a#val(it) else =a#val(it - 256)
}
}
def fade(t)= t * t * t * (t * (t * 6 - 15) + 10)
def lerp(t, a, b) = a + t * (b - a)
function grad(hash, x, y, z) {
// Convert low 4 bits of hash code into 12 gradient directions
Line 1,086:
=if(binary.and(h,1) = 0-> u, -u) + if(binary.and(h, 2) = 0-> v, -v)
}
// Find unit cube that contains point
xi = binary.and(floor(x), 255)
yi = binary.and(floor(y), 255)
zi = binary.and(floor(z), 255)
// Find relative x, y, z of point in cube
xx = x - floor(x)
yy = y - floor(y)
zz = z - floor(z)
// Compute fade curves for each of xx, yy, zz
u = fade(xx)
v = fade(yy)
w = fade(zz)
// Hash co-ordinates of the 8 cube corners
// and add blended results from 8 corners of cube
a = p(xi) + yi
aa = p(a) + zi
ab = p(a + 1) + zi
b = p(xi + 1) + yi
ba = p(b) + zi
bb = p(b + 1) + zi
=lerp(w, lerp(v, lerp(u, grad(p(aa), xx, yy, zz), grad(p(ba), xx - 1, yy, zz)), lerp(u, grad(p(ab), xx, yy - 1, zz), grad(p(bb), xx - 1, yy - 1, zz))), lerp(v, lerp(u, grad(p(aa + 1), xx, yy, zz - 1), grad(p(ba + 1), xx - 1, yy, zz - 1)), lerp(u, grad(p(ab + 1), xx, yy - 1, zz - 1), grad(p(bb + 1), xx - 1, yy - 1, zz - 1))))
}
}
}
print Perlin.noise(3.14, 42.0, 7.0)
 
</syntaxhighlight>
{{out}}
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0.136919958784
</pre>
 
 
=={{header|Lua}}==
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