Perlin noise: Difference between revisions

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Promote to task, lots of examples, little controversy, add note about expected accuracy
(Add Swift)
m (Promote to task, lots of examples, little controversy, add note about expected accuracy)
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{{draft task}}
 
The   '''[[wp:Perlin noise|Perlin noise]]'''   is a kind of   [[wp:gradient noise|gradient noise]]   invented by   [[wp:Ken Perlin|Ken Perlin]]   around the end of the twentieth century and still currently heavily used in   [[wp:computer graphics|computer graphics]],   most notably to procedurally generate textures or heightmaps.
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Either by using a dedicated library or by implementing the algorithm, show that the Perlin noise   (as defined in 2002 in the Java implementation below)   of the point in 3D-space with coordinates     3.14,   42,   7     is     0.13691995878400012.
 
 
''Note: this result assumes 64 bit IEEE-754 floating point calculations. If your language uses a different floating point representation, make a note of it and calculate the value accurate to 15 decimal places, or your languages accuracy threshold if it is less. Trailing zeros need not be displayed.''
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