Perlin noise: Difference between revisions
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0.13691995878400012 |
0.13691995878400012 |
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</pre> |
</pre> |
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=={{header|Nim}}== |
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{{trans|Kotlin}} |
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<lang Nim>import math |
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const Permutation = [ |
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151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, |
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140, 36, 103, 30, 69, 142, 8, 99, 37, 240, 21, 10, 23, 190, 6, 148, |
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247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32, |
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57, 177, 33, 88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175, |
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74, 165, 71, 134, 139, 48, 27, 166, 77, 146, 158, 231, 83, 111, 229, 122, |
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60, 211, 133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54, |
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65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169, |
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200, 196, 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64, |
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52, 217, 226, 250, 124, 123, 5, 202, 38, 147, 118, 126, 255, 82, 85, 212, |
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207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42, 223, 183, 170, 213, |
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119, 248, 152, 2, 44, 154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9, |
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129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104, |
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218, 246, 97, 228, 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241, |
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81, 51, 145, 235, 249, 14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157, |
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184, 84, 204, 176, 115, 121, 50, 45, 127, 4, 150, 254, 138, 236, 205, 93, |
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222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180 |
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] |
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const P = static: |
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var a: array[512, int] |
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for i, val in Permutation: |
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a[i] = val |
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a[i + 256] = val |
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a |
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func fade(t: float): float = t * t * t * (t * (t * 6 - 15) + 10) |
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func lerp(t, a, b: float): float = a + t * (b - a) |
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func grad(hash: int; x, y, z: float): float = |
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## Convert low 4 bits of hash code into 12 gradient directions. |
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let h = hash and 15 |
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let u = if h < 8: x else: y |
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let v = if h < 4: y elif h == 12 or h == 14: x else: z |
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result = (if (h and 1) == 0: u else: -u) + (if (h and 2) == 0: v else: -v) |
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func noise(x, y, z: float): float = |
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# Find unit cube that contains point. |
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let |
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xi = int(x) and 255 |
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yi = int(y) and 255 |
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zi = int(z) and 255 |
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# Find relative x, y, z of point in cube. |
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let |
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x = x - floor(x) |
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y = y - floor(y) |
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z = z - floor(z) |
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# Compute fade curves for each of x, y, z. |
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let |
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u = fade(x) |
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v = fade(y) |
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w = fade(z) |
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# Hash coordinates of the 8 cube corners and |
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# add blended results from 8 corners of cube. |
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let |
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a = P[xi] + yi |
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aa = P[a] + zi |
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ab = P[a + 1] + zi |
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b = P[xi + 1] + yi |
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ba = P[b] + zi |
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bb = P[b + 1] + zi |
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result = lerp(w, lerp(v, lerp(u, grad(P[aa], x, y, z), |
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grad(P[ba], x - 1, y, z)), |
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lerp(u, grad(P[ab], x, y - 1, z), |
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grad(P[bb], x - 1, y - 1, z))), |
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lerp(v, lerp(u, grad(P[aa + 1], x, y, z - 1), |
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grad(P[ba + 1], x - 1, y, z - 1)), |
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lerp(u, grad(P[ab + 1], x, y - 1, z - 1), |
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grad(P[bb + 1], x - 1, y - 1, z - 1)))) |
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when isMainModule: |
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echo noise(3.14, 42, 7)</lang> |
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{{out}} |
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<pre>0.1369199587840001</pre> |
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=={{header|OCaml}}== |
=={{header|OCaml}}== |