Peripheral drift illusion: Difference between revisions

Added XPL0 example.
m (syntax highlighting fixup automation)
(Added XPL0 example.)
Line 578:
 
var Game = PeripheralDrift.new()</syntaxhighlight>
 
=={{header|XPL0}}==
The illusion is more effective when the image is displayed full-screen.
{{trans|Wren}}
<syntaxhighlight lang "XPL0">proc DrawRect(X0, Y0, W, H, Color);
int X0, Y0, W, H, Color, Y;
for Y:= Y0 to Y0+H-1 do
[Move(X0, Y); Line(X0+W-1, Y, Color)];
 
proc DrawEdge(PX, PY, Colors, Edge);
int PX, PY, Colors, Edge;
int C;
[C:= Colors(Edge);
Move(PX, PY);
Line(PX+11, PY, C(0));
Line(PX+11, PY+11, C(1));
Line(PX, PY+11, C(2));
Line(PX, PY, C(3));
];
 
def ScrW=256, ScrH=256;
def LT=0, TR=1, RB=2, BL=3; \left top, etc.
def White = $ffffff, Black = 0;
def LightOlive = $d3d004, PaleBlue = $3250ff;
int Edges, Colors, X, Y, PX, PY;
[SetFB(ScrW, ScrH, 24);
\Signifies white and black edges on the blue squares
Edges:= [
[LT, BL, BL, RB, RB, TR, TR, LT, LT, BL, BL, RB],
[LT, LT, BL, BL, RB, RB, TR, TR, LT, LT, BL, BL],
[TR, LT, LT, BL, BL, RB, RB, TR, TR, LT, LT, BL],
[TR, TR, LT, LT, BL, BL, RB, RB, TR, TR, LT, LT],
[RB, TR, TR, LT, LT, BL, BL, RB, RB, TR, TR, LT],
[RB, RB, TR, TR, LT, LT, BL, BL, RB, RB, TR, TR],
[BL, RB, RB, TR, TR, LT, LT, BL, BL, RB, RB, TR],
[BL, BL, RB, RB, TR, TR, LT, LT, BL, BL, RB, RB],
[LT, BL, BL, RB, RB, TR, TR, LT, LT, BL, BL, RB],
[LT, LT, BL, BL, RB, RB, TR, TR, LT, LT, BL, BL],
[TR, LT, LT, BL, BL, RB, RB, TR, TR, LT, LT, BL],
[TR, TR, LT, LT, BL, BL, RB, RB, TR, TR, LT, LT] ];
Colors:= [
[White, Black, Black, White],
[White, White, Black, Black],
[Black, White, White, Black],
[Black, Black, White, White] ];
DrawRect(0, 0, ScrW, ScrH, LightOlive);
for X:= 0 to 11 do
[PX:= 27 + X*17;
for Y:= 0 to 11 do
[PY:= 27 + Y*17;
DrawRect(PX, PY, 12, 12, PaleBlue);
DrawEdge(PX, PY, Colors, Edges(Y,X));
];
];
]</syntaxhighlight>
{{out}}
[[File:PdriftXPL0.png]]
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