Penney's game: Difference between revisions

Content added Content deleted
(Added 11l)
m (syntax highlighting fixup automation)
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{{trans|Python}}
{{trans|Python}}


<lang 11l>V first = random:choice([1B, 0B])
<syntaxhighlight lang="11l">V first = random:choice([1B, 0B])


V you = ‘’
V you = ‘’
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print("\n I win!")
print("\n I win!")
L.break
L.break
sleep(1)</lang>
sleep(1)</syntaxhighlight>


{{out}}
{{out}}
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=={{header|AutoHotkey}}==
=={{header|AutoHotkey}}==
<lang AutoHotkey>Gui, font, s12
<syntaxhighlight lang="autohotkey">Gui, font, s12
Gui, add, text, w90, Computer:
Gui, add, text, w90, Computer:
loop, 3
loop, 3
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gosub, RandomStart
gosub, RandomStart
return
return
;-----------------------------------------------</lang>
;-----------------------------------------------</syntaxhighlight>


=={{header|BASIC}}==
=={{header|BASIC}}==
==={{header|BASIC256}}===
==={{header|BASIC256}}===
{{trans|FreeBASIC}}
{{trans|FreeBASIC}}
<syntaxhighlight lang="basic256">
<lang BASIC256>
global jugador, computador, secuencia
global jugador, computador, secuencia
jugador = "" : computador = ""
jugador = "" : computador = ""
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print "¡Gracias por jugar!"
print "¡Gracias por jugar!"
end
end
</syntaxhighlight>
</lang>




==={{header|Sinclair ZX81 BASIC}}===
==={{header|Sinclair ZX81 BASIC}}===
Works with 1k of RAM.
Works with 1k of RAM.
<lang basic> 10 IF RND>=.5 THEN GOTO 100
<syntaxhighlight lang="basic"> 10 IF RND>=.5 THEN GOTO 100
20 PRINT "YOU PICK FIRST."
20 PRINT "YOU PICK FIRST."
30 INPUT P$
30 INPUT P$
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290 PRINT "YOU WIN"
290 PRINT "YOU WIN"
300 STOP
300 STOP
310 PRINT "I WIN"</lang>
310 PRINT "I WIN"</syntaxhighlight>
{{out}}
{{out}}
<pre>YOU PICK FIRST.
<pre>YOU PICK FIRST.
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=={{header|Batch File}}==
=={{header|Batch File}}==
<lang dos>::
<syntaxhighlight lang="dos">::
::Penney's Game Task from Rosetta Code Wiki
::Penney's Game Task from Rosetta Code Wiki
::Batch File Implementation
::Batch File Implementation
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if /i "!you_bet!"=="%cpu_bet%" (echo [Bet something different...]&echo.&goto %1)
if /i "!you_bet!"=="%cpu_bet%" (echo [Bet something different...]&echo.&goto %1)
for %%i in ("t=T" "h=H") do set "you_bet=!you_bet:%%~i!"
for %%i in ("t=T" "h=H") do set "you_bet=!you_bet:%%~i!"
goto :EOF</lang>
goto :EOF</syntaxhighlight>
{{out}}
{{out}}
Note: The outputs of tosses are 'delayed' just to make the game a little more dramatic.
Note: The outputs of tosses are 'delayed' just to make the game a little more dramatic.
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=={{header|BBC BASIC}}==
=={{header|BBC BASIC}}==
<lang bbcbasic>REM >penney
<syntaxhighlight lang="bbcbasic">REM >penney
PRINT "*** Penney's Game ***"
PRINT "*** Penney's Game ***"
REPEAT
REPEAT
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ELSE
ELSE
= "H" + LEFT$(sequence$, 2)
= "H" + LEFT$(sequence$, 2)
ENDIF</lang>
ENDIF</syntaxhighlight>
{{out}}
{{out}}
<pre>*** Penney's Game ***
<pre>*** Penney's Game ***
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=={{header|C}}==
=={{header|C}}==
This solution stores the sequences in bit-packed integers. With minor adjustments, this can be extended to allow larger sequence lengths beyond the required 3. However, the ai's algorithm for the perfect choice would need to be altered. More robust methods of input could be chosen, as scanf is generally fairly unsafe. A safer alternative would be to use something like fgets, and parse the input string ourselves.
This solution stores the sequences in bit-packed integers. With minor adjustments, this can be extended to allow larger sequence lengths beyond the required 3. However, the ai's algorithm for the perfect choice would need to be altered. More robust methods of input could be chosen, as scanf is generally fairly unsafe. A safer alternative would be to use something like fgets, and parse the input string ourselves.
<syntaxhighlight lang="c">
<lang C>
#include <stdio.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdlib.h>
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return 0;
return 0;
}
}
</syntaxhighlight>
</lang>
{{out}}
{{out}}
<pre>
<pre>
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=={{header|C sharp}}==
=={{header|C sharp}}==
{{works with|C sharp|7}}
{{works with|C sharp|7}}
<lang csharp>using static System.Console;
<syntaxhighlight lang="csharp">using static System.Console;
using static System.Threading.Thread;
using static System.Threading.Thread;
using System;
using System;
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}
}
</syntaxhighlight>
</lang>
{{out}}
{{out}}
<pre style="height:30ex;overflow:scroll">
<pre style="height:30ex;overflow:scroll">
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=={{header|C++}}==
=={{header|C++}}==
<lang cpp>
<syntaxhighlight lang="cpp">
#include <time.h>
#include <time.h>
#include <iostream>
#include <iostream>
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return 0;
return 0;
}
}
</syntaxhighlight>
</lang>
{{out}}
{{out}}
<pre>
<pre>
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=={{header|Clojure}}==
=={{header|Clojure}}==
<lang clojure>(ns penney.core
<syntaxhighlight lang="clojure">(ns penney.core
(:gen-class))
(:gen-class))


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(println "Penney's Game.")
(println "Penney's Game.")
(play-game {:first-player (flip-coin)
(play-game {:first-player (flip-coin)
:human 0, :computer 0}))</lang>
:human 0, :computer 0}))</syntaxhighlight>


{{out}}
{{out}}
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=={{header|Common Lisp}}==
=={{header|Common Lisp}}==
{{trans|UNIX Shell}}
{{trans|UNIX Shell}}
<lang lisp>(setf *random-state* (make-random-state t))
<syntaxhighlight lang="lisp">(setf *random-state* (make-random-state t))


(defparameter *heads* #\H)
(defparameter *heads* #\H)
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(coerce my-list 'string)))
(coerce my-list 'string)))


(main)</lang>
(main)</syntaxhighlight>


{{Out}}
{{Out}}
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=={{header|D}}==
=={{header|D}}==
{{trans|Python}}
{{trans|Python}}
<lang d>void main() {
<syntaxhighlight lang="d">void main() {
import std.stdio, std.random, std.algorithm, std.string,
import std.stdio, std.random, std.algorithm, std.string,
std.conv, std.range, core.thread;
std.conv, std.range, core.thread;
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Thread.sleep(1.seconds);
Thread.sleep(1.seconds);
}
}
}</lang>
}</syntaxhighlight>
The output is the same as the Python entry.
The output is the same as the Python entry.


=={{header|Elixir}}==
=={{header|Elixir}}==
{{trans|Ruby}}
{{trans|Ruby}}
<lang elixir>defmodule Penney do
<syntaxhighlight lang="elixir">defmodule Penney do
@toss [:Heads, :Tails]
@toss [:Heads, :Tails]
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end
end


Penney.game</lang>
Penney.game</syntaxhighlight>


{{out}}
{{out}}
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=={{header|Factor}}==
=={{header|Factor}}==
<lang factor>USING: arrays ascii io kernel math prettyprint random sequences
<syntaxhighlight lang="factor">USING: arrays ascii io kernel math prettyprint random sequences
strings ;
strings ;
IN: rosetta-code.penneys-game
IN: rosetta-code.penneys-game
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[ computer-first human-second ] if flip-coins ;
[ computer-first human-second ] if flip-coins ;
start-game</lang>
start-game</syntaxhighlight>
{{out}}
{{out}}
<pre>
<pre>
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=={{header|FreeBASIC}}==
=={{header|FreeBASIC}}==
{{trans|BBC BASIC}}
{{trans|BBC BASIC}}
<lang freebasic>
<syntaxhighlight lang="freebasic">
Sub Jugador_elige(secuencia As String)
Sub Jugador_elige(secuencia As String)
Dim As String eleccion
Dim As String eleccion
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Sleep
Sleep
End
End
</syntaxhighlight>
</lang>




=={{header|Go}}==
=={{header|Go}}==
<syntaxhighlight lang="go">
<lang Go>
package main
package main
import "fmt"
import "fmt"
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}
}
}
}
</syntaxhighlight>
</lang>
Output:
Output:
<pre>
<pre>
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=={{header|Haskell}}==
=={{header|Haskell}}==
<lang Haskell>import qualified Data.List as L
<syntaxhighlight lang="haskell">import qualified Data.List as L
import System.IO
import System.IO
import System.Random
import System.Random
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stdgen <- getStdGen
stdgen <- getStdGen
let (cpuFirst, genA) = random stdgen
let (cpuFirst, genA) = random stdgen
game cpuFirst 0 0 genA</lang>
game cpuFirst 0 0 genA</syntaxhighlight>
{{out}}
{{out}}
<pre>
<pre>
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=={{header|J}}==
=={{header|J}}==
'''Solution:'''
'''Solution:'''
<lang J>require 'format/printf numeric'
<syntaxhighlight lang="j">require 'format/printf numeric'


randomize '' NB. randomize seed for new session
randomize '' NB. randomize seed for new session
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'Toss sequence is %s' printf < (3 + <./ Result) {. Tosses
'Toss sequence is %s' printf < (3 + <./ Result) {. Tosses
echo ('No result';'You win!';'Computer won!') {::~ *-/ Result
echo ('No result';'You win!';'Computer won!') {::~ *-/ Result
)</lang>
)</syntaxhighlight>
'''Usage:'''
'''Usage:'''
<lang J> playPenney''
<syntaxhighlight lang="j"> playPenney''
Computer chose TTT
Computer chose TTT
Choose a sequence of three coin tosses (H/T):
Choose a sequence of three coin tosses (H/T):
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Computer chose HHT
Computer chose HHT
Toss sequence is HTHTT
Toss sequence is HTHTT
You win!</lang>
You win!</syntaxhighlight>


=={{header|Java}}==
=={{header|Java}}==
<lang java>import java.util.*;
<syntaxhighlight lang="java">import java.util.*;


public class PenneysGame {
public class PenneysGame {
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return s;
return s;
}
}
}</lang>
}</syntaxhighlight>


<pre>Computer chooses HTH
<pre>Computer chooses HTH
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=={{header|Julia}}==
=={{header|Julia}}==
'''Functions'''
'''Functions'''
<syntaxhighlight lang="julia">
<lang Julia>
const SLEN = 3
const SLEN = 3


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return b
return b
end
end
</syntaxhighlight>
</lang>


'''Game Setup'''
'''Game Setup'''
<syntaxhighlight lang="julia">
<lang Julia>
println("Playing Penney's Game Against the computer.")
println("Playing Penney's Game Against the computer.")


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print(@sprintf "You bet %s " pgdecode(human))
print(@sprintf "You bet %s " pgdecode(human))
println(@sprintf "and the computer bet %s." pgdecode(mach))
println(@sprintf "and the computer bet %s." pgdecode(mach))
</syntaxhighlight>
</lang>


'''Game Play'''
'''Game Play'''
<syntaxhighlight lang="julia">
<lang Julia>
pg = randbool(SLEN)
pg = randbool(SLEN)
pgtail = copy(pg)
pgtail = copy(pg)
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println("so you won.")
println("so you won.")
end
end
</syntaxhighlight>
</lang>


{{output}}
{{output}}
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=={{header|Kotlin}}==
=={{header|Kotlin}}==
<lang scala>// version 1.2.10
<syntaxhighlight lang="scala">// version 1.2.10


import java.util.Random
import java.util.Random
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}
}
}
}
</syntaxhighlight>
</lang>


Sample game where computer goes first:
Sample game where computer goes first:
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=={{header|Lua}}==
=={{header|Lua}}==
<lang lua>
<syntaxhighlight lang="lua">
function penny_game()
function penny_game()
local player, computer = "", ""
local player, computer = "", ""
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r = io.read()
r = io.read()
until( r == "N" or r == "n" )
until( r == "N" or r == "n" )
</syntaxhighlight>
</lang>
{{out}}
{{out}}
<pre>
<pre>
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=={{header|MiniScript}}==
=={{header|MiniScript}}==
<lang MiniScript>randomTorH = function()
<syntaxhighlight lang="miniscript">randomTorH = function()
if rnd < 0.5 then return "T" else return "H"
if rnd < 0.5 then return "T" else return "H"
end function
end function
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end if
end if
wait
wait
end while</lang>
end while</syntaxhighlight>


{{out}}
{{out}}
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=={{header|Nim}}==
=={{header|Nim}}==
{{trans|Python}}
{{trans|Python}}
<lang Nim>import os, random, sequtils, strutils
<syntaxhighlight lang="nim">import os, random, sequtils, strutils


randomize()
randomize()
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echo "\n I win!"
echo "\n I win!"
break
break
sleep(1000)</lang>
sleep(1000)</syntaxhighlight>


{{out}}
{{out}}
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=={{header|Pascal}}==
=={{header|Pascal}}==
<lang pascal>PROGRAM Penney;
<syntaxhighlight lang="pascal">PROGRAM Penney;


TYPE
TYPE
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readln
readln


END.</lang>
END.</syntaxhighlight>


{{out}}
{{out}}
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=={{header|Perl}}==
=={{header|Perl}}==
<lang perl>
<syntaxhighlight lang="perl">
#!usr/bin/perl
#!usr/bin/perl
use 5.020;
use 5.020;
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}
}
}
}
</syntaxhighlight>
</lang>
{{out}}
{{out}}
<pre>
<pre>
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{{trans|C}}
{{trans|C}}
Robert's robot's name is Robort.
Robert's robot's name is Robort.
<lang Phix>function trio(integer pick)
<syntaxhighlight lang="phix">function trio(integer pick)
return substitute_all(sprintf("%03b",pick),"10","HT")
return substitute_all(sprintf("%03b",pick),"10","HT")
end function
end function
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end procedure
end procedure
main()</lang>
main()</syntaxhighlight>
{{out}}
{{out}}
<pre>
<pre>
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=={{header|PicoLisp}}==
=={{header|PicoLisp}}==
<lang PicoLisp>(seed (in "/dev/urandom" (rd 8)))
<syntaxhighlight lang="picolisp">(seed (in "/dev/urandom" (rd 8)))


(setq *S (list 0 0))
(setq *S (list 0 0))
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(= "N" (uppc (in NIL (char)))) ) ) ) )
(= "N" (uppc (in NIL (char)))) ) ) ) )


(go)</lang>
(go)</syntaxhighlight>
{{out}}
{{out}}
<pre>
<pre>
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=={{header|Prolog}}==
=={{header|Prolog}}==
<lang prolog>play :- rand1(R), game(R).
<syntaxhighlight lang="prolog">play :- rand1(R), game(R).


game(h) :-
game(h) :-
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coin(0,h). coin(1,t).
coin(0,h). coin(1,t).
coin_s(h, 'H'). coin_s(t, 'T').
coin_s(h, 'H'). coin_s(t, 'T').
opp(h, t). opp(t, h).</lang>
opp(h, t). opp(t, h).</syntaxhighlight>
Output:
Output:
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=={{header|Python}}==
=={{header|Python}}==
<lang python>from __future__ import print_function
<syntaxhighlight lang="python">from __future__ import print_function
import random
import random
from time import sleep
from time import sleep
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print('\n I win!')
print('\n I win!')
break
break
sleep(1) # For dramatic effect</lang>
sleep(1) # For dramatic effect</syntaxhighlight>


{{out}}
{{out}}
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=={{header|R}}==
=={{header|R}}==
<lang rsplus>#===============================================================
<syntaxhighlight lang="rsplus">#===============================================================
# Penney's Game Task from Rosetta Code Wiki
# Penney's Game Task from Rosetta Code Wiki
# R implementation
# R implementation
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}
}
}
}
</syntaxhighlight>
</lang>
{{out}}
{{out}}
Human first.
Human first.
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This does what's required of it from the task... just don't input anything outside the alphabet "htHT" for the human move.
This does what's required of it from the task... just don't input anything outside the alphabet "htHT" for the human move.


<lang racket>#lang racket
<syntaxhighlight lang="racket">#lang racket
;; Penney's Game. Tim Brown 2014-10-15
;; Penney's Game. Tim Brown 2014-10-15
(define (flip . _) (match (random 2) (0 "H") (1 "T")))
(define (flip . _) (match (random 2) (0 "H") (1 "T")))
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(printf "~a chooses: ~a~%" (car p1) (flips->string (cdr p1)))
(printf "~a chooses: ~a~%" (car p1) (flips->string (cdr p1)))
(values p1 (cons 'Hom-Sap (get-human-sequence)))]))
(values p1 (cons 'Hom-Sap (get-human-sequence)))]))
(printf "~a wins!~%" (game-on player-1 player-2)))</lang>
(printf "~a wins!~%" (game-on player-1 player-2)))</syntaxhighlight>


{{out}}
{{out}}
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{{works with|Rakudo|2018.02}}
{{works with|Rakudo|2018.02}}


<lang perl6>enum Coin <Heads Tails>;
<syntaxhighlight lang="raku" line>enum Coin <Heads Tails>;
enum Yay <Yay Good Super Hah Ooh Yipee Sweet Cool Yes Haha>;
enum Yay <Yay Good Super Hah Ooh Yipee Sweet Cool Yes Haha>;
enum Boo <Drat Darn Crumb Oops Rats Bah Criminy Argh Shards>;
enum Boo <Drat Darn Crumb Oops Rats Bah Criminy Argh Shards>;
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print "$_ ";
print "$_ ";
}
}
}</lang>
}</syntaxhighlight>
{{out}}
{{out}}
Note: the actual run displays a little coin-flipping animation, but that won't show up here:
Note: the actual run displays a little coin-flipping animation, but that won't show up here:
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A feature also added was to allow a seed for the &nbsp; '''random''' &nbsp; BIF to allow repeatability for a game.
A feature also added was to allow a seed for the &nbsp; '''random''' &nbsp; BIF to allow repeatability for a game.
<lang rexx>/*REXX program plays/simulates Penney's Game, a two─player coin toss sequence game. */
<syntaxhighlight lang="rexx">/*REXX program plays/simulates Penney's Game, a two─player coin toss sequence game. */
__= copies('─', 9) /*literal for eye─catching fence. */
__= copies('─', 9) /*literal for eye─catching fence. */
signal on halt /*a clean way out if CLBF quits. */
signal on halt /*a clean way out if CLBF quits. */
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do until g\==@.CBLF!; g= r(#); end /*otherwise, generate a choice. */
do until g\==@.CBLF!; g= r(#); end /*otherwise, generate a choice. */
@.comp= translate(g, 'HT', 10)
@.comp= translate(g, 'HT', 10)
return</lang>
return</syntaxhighlight>
{{out|output|text=&nbsp; of a six-game session &nbsp; (ended by user entering a '''quit'''):}}
{{out|output|text=&nbsp; of a six-game session &nbsp; (ended by user entering a '''quit'''):}}
<pre>
<pre>
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=={{header|Ruby}}==
=={{header|Ruby}}==
<lang ruby>Toss = [:Heads, :Tails]
<syntaxhighlight lang="ruby">Toss = [:Heads, :Tails]


def yourChoice
def yourChoice
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print " #{seq[-1]}"
print " #{seq[-1]}"
end
end
end</lang>
end</syntaxhighlight>


{{out}}
{{out}}
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=={{header|Rust}}==
=={{header|Rust}}==
<lang rust>
<syntaxhighlight lang="rust">
extern crate rand;
extern crate rand;


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}
}


</syntaxhighlight>
</lang>
{{out}}
{{out}}
<pre>
<pre>
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=={{header|Tcl}}==
=={{header|Tcl}}==
{{works with|Tcl|8.6}}
{{works with|Tcl|8.6}}
<lang tcl>package require Tcl 8.6
<syntaxhighlight lang="tcl">package require Tcl 8.6


oo::class create Player {
oo::class create Player {
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}
}


game 3 HumanPlayer RobotPlayer</lang>
game 3 HumanPlayer RobotPlayer</syntaxhighlight>
{{out|Sample Game}}
{{out|Sample Game}}
<!-- Huh! This was a long one… -->
<!-- Huh! This was a long one… -->
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=={{header|UNIX Shell}}==
=={{header|UNIX Shell}}==
{{works with|Bash}}
{{works with|Bash}}
<lang sh>#!/bin/bash
<syntaxhighlight lang="sh">#!/bin/bash
main() {
main() {
printf $'Penney\'s Game\n\n'
printf $'Penney\'s Game\n\n'
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main "$@"
main "$@"
</syntaxhighlight>
</lang>


{{Output}}
{{Output}}
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=={{header|VBA}}==
=={{header|VBA}}==
<syntaxhighlight lang="vb">
<lang vb>
Option Explicit
Option Explicit


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End If
End If
End If
End If
End Function</lang>
End Function</syntaxhighlight>
{{out}}
{{out}}
<pre>You start
<pre>You start
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{{trans|Kotlin}}
{{trans|Kotlin}}
{{libheader|Wren-str}}
{{libheader|Wren-str}}
<lang ecmascript>import "random" for Random
<syntaxhighlight lang="ecmascript">import "random" for Random
import "io" for Stdin, Stdout
import "io" for Stdin, Stdout
import "timer" for Timer
import "timer" for Timer
Line 3,993: Line 3,993:
}
}
Timer.sleep(2000) // wait two seconds for next flip
Timer.sleep(2000) // wait two seconds for next flip
}</lang>
}</syntaxhighlight>


{{out}}
{{out}}
Line 4,029: Line 4,029:


=={{header|zkl}}==
=={{header|zkl}}==
<lang zkl>fcn coinToss{ (0).random(2) and "H" or "T" } // (0).random(2) --> 0<=r<2
<syntaxhighlight lang="zkl">fcn coinToss{ (0).random(2) and "H" or "T" } // (0).random(2) --> 0<=r<2
reg myBet, yourBet;
reg myBet, yourBet;
if(coinToss()=="H"){ // The toss says I go first
if(coinToss()=="H"){ // The toss says I go first
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if(Void!=coins.find(myBet)) { println(" I win!"); break; }
if(Void!=coins.find(myBet)) { println(" I win!"); break; }
// ignore we both won
// ignore we both won
}</lang>
}</syntaxhighlight>
{{out}}
{{out}}
<pre>
<pre>