OpenGL: Difference between revisions

From Rosetta Code
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(add Haskell example)
Line 11: Line 11:
main = do
main = do
getArgsAndInitialize
getArgsAndInitialize
createWindow "Triangle"
createWindow "Triangle"
displayCallback $= display
displayCallback $= display
Line 31: Line 31:
corner r g b x y = do color (Color3 r g b :: Color3 GLfloat)
corner r g b x y = do color (Color3 r g b :: Color3 GLfloat)
vertex (Vertex2 x y :: Vertex2 GLfloat)
vertex (Vertex2 x y :: Vertex2 GLfloat)

==[[MAXScript]]==
[[Category:MAXScript]]
The choice of OpenGL or D3D in MAX is a user configuration setting. All MAXScript code is platform independent.
newMesh = mesh numVerts:3 numFaces:1
setMesh newMesh vertices:#([-100, -100, 0], [100, -100, 0], [-100, 100, 0]) faces:#([1, 2, 3])
defaultVCFaces newMesh
setVertColor newMesh 1 red
setVertColor newMesh 2 green
setVertColor newMesh 3 blue
setCVertMode newMesh true
update newMesh
viewport.setType #view_top
max tool maximize
viewport.SetRenderLevel #smoothhighlights


==[[Perl]]==
==[[Perl]]==

Revision as of 09:05, 7 October 2007

Task
OpenGL
You are encouraged to solve this task according to the task description, using any language you may know.

In this task, the goal is to display a smooth shaded triangle with OpenGL.

Haskell

import Graphics.Rendering.OpenGL
import Graphics.UI.GLUT

main = do
  getArgsAndInitialize
   createWindow "Triangle"
  displayCallback $= display
      
  matrixMode $= Projection
  loadIdentity
  ortho2D 0 30 0 30
  matrixMode $= Modelview 0
  
  mainLoop

display = do
  clear [ColorBuffer]
  renderPrimitive Triangles $ do
    corner 1 0 0 5 5
    corner 0 1 0 25 5
    corner 0 0 1 5 25
  swapBuffers
       
corner r g b x y = do color  (Color3  r g b :: Color3  GLfloat)
                      vertex (Vertex2 x y   :: Vertex2 GLfloat)

MAXScript

The choice of OpenGL or D3D in MAX is a user configuration setting. All MAXScript code is platform independent.

newMesh = mesh numVerts:3 numFaces:1
setMesh newMesh vertices:#([-100, -100, 0], [100, -100, 0], [-100, 100, 0]) faces:#([1, 2, 3])
defaultVCFaces newMesh
setVertColor newMesh 1 red
setVertColor newMesh 2 green
setVertColor newMesh 3 blue
setCVertMode newMesh true
update newMesh
viewport.setType #view_top
max tool maximize
viewport.SetRenderLevel #smoothhighlights

Perl

use OpenGL;

sub triangle {
    glBegin GL_TRIANGLES;
    glColor3f 1.0, 0.0, 0.0;
    glVertex2f 5.0, 5.0;
    glColor3f 0.0, 1.0, 0.0;
    glVertex2f 25.0, 5.0;
    glColor3f 0.0, 0.0, 1.0;
    glVertex2f 5.0, 25.0;
    glEnd;
};

glpOpenWindow;
glMatrixMode GL_PROJECTION;
glLoadIdentity;
gluOrtho2D 0.0, 30.0, 0.0, 30.0;
glMatrixMode GL_MODELVIEW;

glClear GL_COLOR_BUFFER_BIT;
triangle;
glpFlush;

glpMainLoop;