OpenGL/Utah teapot: Difference between revisions

m
→‎{{header|Phix}}: syntax coloured, marked p2js incompatible
m (→‎{{header|Wren}}: Corrected link.)
m (→‎{{header|Phix}}: syntax coloured, marked p2js incompatible)
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=={{header|Phix}}==
{{trans|C}}
<!--<lang Phix>include GL/gl.e(notonline)-->
<span style="color: #008080;">without</span> <span style="color: #008080;">js</span> <span style="color: #000080;font-style:italic;">-- (freeglut, allocate, poke, OpenGL 1.0)</span>
include GL/freeglut.e
<span style="color: #008080;">include</span> <span style="color: #000000;">GL</span><span style="color: #0000FF;">/</span><span style="color: #000000;">gl</span><span style="color: #0000FF;">.</span><span style="color: #000000;">e</span>
<span style="color: #008080;">include</span> <span style="color: #000000;">GL</span><span style="color: #0000FF;">/</span><span style="color: #000000;">freeglut</span><span style="color: #0000FF;">.</span><span style="color: #000000;">e</span>
atom rot = 0;
atom matCol = allocate(16)
<span style="color: #004080;">atom</span> <span style="color: #000000;">rot</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">0</span><span style="color: #0000FF;">;</span>
poke(matCol,
<span style="color: #004080;">atom</span> <span style="color: #000000;">matCol</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">allocate</span><span style="color: #0000FF;">(</span><span style="color: #000000;">16</span><span style="color: #0000FF;">)</span>
atom_to_float32(1) &
<span style="color: #7060A8;">poke</span><span style="color: #0000FF;">(</span><span style="color: #000000;">matCol</span><span style="color: #0000FF;">,</span>
atom_to_float32(0) &
<span style="color: #7060A8;">atom_to_float32</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">)</span> <span style="color: #0000FF;">&</span>
atom_to_float32(0) &
<span style="color: #7060A8;">atom_to_float32</span><span style="color: #0000FF;">(</span><span style="color: #000000;">0</span><span style="color: #0000FF;">)</span> <span style="color: #0000FF;">&</span>
atom_to_float32(0)
<span style="color: #7060A8;">atom_to_float32</span><span style="color: #0000FF;">(</span><span style="color: #000000;">0</span><span style="color: #0000FF;">)</span> <span style="color: #0000FF;">&</span>
)
<span style="color: #7060A8;">atom_to_float32</span><span style="color: #0000FF;">(</span><span style="color: #000000;">0</span><span style="color: #0000FF;">)</span>
<span style="color: #0000FF;">)</span>
function display()
glClear(or_bits(GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT))
<span style="color: #008080;">function</span> <span style="color: #7060A8;">display</span><span style="color: #0000FF;">()</span>
glPushMatrix()
<span style="color: #7060A8;">glClear</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">or_bits</span><span style="color: #0000FF;">(</span><span style="color: #004600;">GL_COLOR_BUFFER_BIT</span><span style="color: #0000FF;">,</span> <span style="color: #004600;">GL_DEPTH_BUFFER_BIT</span><span style="color: #0000FF;">))</span>
glRotatef(30,1,1,0)
<span style="color: #7060A8;">glPushMatrix</span><span style="color: #0000FF;">()</span>
glRotatef(rot,0,1,1)
<span style="color: #7060A8;">glRotatef</span><span style="color: #0000FF;">(</span><span style="color: #000000;">30</span><span style="color: #0000FF;">,</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">)</span>
glMaterialfv(GL_FRONT,GL_DIFFUSE,matCol)
<span style="color: #7060A8;">glRotatef</span><span style="color: #0000FF;">(</span><span style="color: #000000;">rot</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #000000;">1</span><span style="color: #0000FF;">)</span>
glutWireTeapot(0.5)
<span style="color: #000000;">glMaterialfv</span><span style="color: #0000FF;">(</span><span style="color: #004600;">GL_FRONT</span><span style="color: #0000FF;">,</span><span style="color: #000000;">GL_DIFFUSE</span><span style="color: #0000FF;">,</span><span style="color: #000000;">matCol</span><span style="color: #0000FF;">)</span>
glPopMatrix()
<span style="color: #000000;">glutWireTeapot</span><span style="color: #0000FF;">(</span><span style="color: #000000;">0.5</span><span style="color: #0000FF;">)</span>
glFlush()
<span style="color: #7060A8;">glPopMatrix</span><span style="color: #0000FF;">()</span>
return 0
<span style="color: #7060A8;">glFlush</span><span style="color: #0000FF;">()</span>
end function
<span style="color: #008080;">return</span> <span style="color: #000000;">0</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
function onIdle()
rot += 0.01
<span style="color: #008080;">function</span> <span style="color: #000000;">onIdle</span><span style="color: #0000FF;">()</span>
glutPostRedisplay()
<span style="color: #000000;">rot</span> <span style="color: #0000FF;">+=</span> <span style="color: #000000;">0.01</span>
return 0
<span style="color: #000000;">glutPostRedisplay</span><span style="color: #0000FF;">()</span>
end function
<span style="color: #008080;">return</span> <span style="color: #000000;">0</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
procedure init()
atom white = allocate(16)
<span style="color: #008080;">procedure</span> <span style="color: #000000;">init</span><span style="color: #0000FF;">()</span>
poke(white,
<span style="color: #004080;">atom</span> <span style="color: #000000;">white</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">allocate</span><span style="color: #0000FF;">(</span><span style="color: #000000;">16</span><span style="color: #0000FF;">)</span>
atom_to_float32(1) &
<span style="color: #7060A8;">poke</span><span style="color: #0000FF;">(</span><span style="color: #000000;">white</span><span style="color: #0000FF;">,</span>
atom_to_float32(1) &
<span style="color: #7060A8;">atom_to_float32</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">)</span> <span style="color: #0000FF;">&</span>
atom_to_float32(1) &
<span style="color: #7060A8;">atom_to_float32</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">)</span> <span style="color: #0000FF;">&</span>
atom_to_float32(0)
<span style="color: #7060A8;">atom_to_float32</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">)</span> <span style="color: #0000FF;">&</span>
)
<span style="color: #7060A8;">atom_to_float32</span><span style="color: #0000FF;">(</span><span style="color: #000000;">0</span><span style="color: #0000FF;">)</span>
atom shini = allocate(4)
<span style="color: #0000FF;">)</span>
poke(shini,
<span style="color: #004080;">atom</span> <span style="color: #000000;">shini</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">allocate</span><span style="color: #0000FF;">(</span><span style="color: #000000;">4</span><span style="color: #0000FF;">)</span>
atom_to_float32(70)
<span style="color: #7060A8;">poke</span><span style="color: #0000FF;">(</span><span style="color: #000000;">shini</span><span style="color: #0000FF;">,</span>
)
<span style="color: #7060A8;">atom_to_float32</span><span style="color: #0000FF;">(</span><span style="color: #000000;">70</span><span style="color: #0000FF;">)</span>
<span style="color: #0000FF;">)</span>
glClearColor(.5,.5,.5,0)
glShadeModel(GL_SMOOTH)
<span style="color: #7060A8;">glClearColor</span><span style="color: #0000FF;">(.</span><span style="color: #000000;">5</span><span style="color: #0000FF;">,.</span><span style="color: #000000;">5</span><span style="color: #0000FF;">,.</span><span style="color: #000000;">5</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">)</span>
glLightfv(GL_LIGHT0,GL_AMBIENT,white)
<span style="color: #7060A8;">glShadeModel</span><span style="color: #0000FF;">(</span><span style="color: #004600;">GL_SMOOTH</span><span style="color: #0000FF;">)</span>
glLightfv(GL_LIGHT0,GL_DIFFUSE,white)
<span style="color: #000000;">glLightfv</span><span style="color: #0000FF;">(</span><span style="color: #004600;">GL_LIGHT0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">GL_AMBIENT</span><span style="color: #0000FF;">,</span><span style="color: #000000;">white</span><span style="color: #0000FF;">)</span>
glMaterialfv(GL_FRONT,GL_SHININESS,shini)
<span style="color: #000000;">glLightfv</span><span style="color: #0000FF;">(</span><span style="color: #004600;">GL_LIGHT0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">GL_DIFFUSE</span><span style="color: #0000FF;">,</span><span style="color: #000000;">white</span><span style="color: #0000FF;">)</span>
glEnable(GL_LIGHTING)
<span style="color: #000000;">glMaterialfv</span><span style="color: #0000FF;">(</span><span style="color: #004600;">GL_FRONT</span><span style="color: #0000FF;">,</span><span style="color: #000000;">GL_SHININESS</span><span style="color: #0000FF;">,</span><span style="color: #000000;">shini</span><span style="color: #0000FF;">)</span>
glEnable(GL_LIGHT0)
<span style="color: #7060A8;">glEnable</span><span style="color: #0000FF;">(</span><span style="color: #004600;">GL_LIGHTING</span><span style="color: #0000FF;">)</span>
glEnable(GL_DEPTH_TEST)
<span style="color: #7060A8;">glEnable</span><span style="color: #0000FF;">(</span><span style="color: #004600;">GL_LIGHT0</span><span style="color: #0000FF;">)</span>
end procedure
<span style="color: #7060A8;">glEnable</span><span style="color: #0000FF;">(</span><span style="color: #004600;">GL_DEPTH_TEST</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">procedure</span>
procedure main()
glutInit()
<span style="color: #008080;">procedure</span> <span style="color: #000000;">main</span><span style="color: #0000FF;">()</span>
glutInitDisplayMode(or_all({GLUT_SINGLE,GLUT_RGB,GLUT_DEPTH}))
<span style="color: #000000;">glutInit</span><span style="color: #0000FF;">()</span>
glutInitWindowSize(900,700)
<span style="color: #000000;">glutInitDisplayMode</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">or_all</span><span style="color: #0000FF;">({</span><span style="color: #000000;">GLUT_SINGLE</span><span style="color: #0000FF;">,</span><span style="color: #000000;">GLUT_RGB</span><span style="color: #0000FF;">,</span><span style="color: #000000;">GLUT_DEPTH</span><span style="color: #0000FF;">}))</span>
{} = glutCreateWindow("The Amazing, Rotating Utah Teapot brought to you in OpenGL via freeglut.")
<span style="color: #000000;">glutInitWindowSize</span><span style="color: #0000FF;">(</span><span style="color: #000000;">900</span><span style="color: #0000FF;">,</span><span style="color: #000000;">700</span><span style="color: #0000FF;">)</span>
init()
<span style="color: #0000FF;">{}</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">glutCreateWindow</span><span style="color: #0000FF;">(</span><span style="color: #008000;">"The Amazing, Rotating Utah Teapot brought to you in OpenGL via freeglut."</span><span style="color: #0000FF;">)</span>
glutDisplayFunc(call_back(routine_id("display")))
<span style="color: #000000;">init</span><span style="color: #0000FF;">()</span>
glutIdleFunc(call_back(routine_id("onIdle")))
<span style="color: #000000;">glutDisplayFunc</span><span style="color: #0000FF;">(</span><span style="color: #000000;">call_back</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">routine_id</span><span style="color: #0000FF;">(</span><span style="color: #008000;">"display"</span><span style="color: #0000FF;">)))</span>
glutMainLoop()
<span style="color: #000000;">glutIdleFunc</span><span style="color: #0000FF;">(</span><span style="color: #000000;">call_back</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">routine_id</span><span style="color: #0000FF;">(</span><span style="color: #008000;">"onIdle"</span><span style="color: #0000FF;">)))</span>
end procedure
<span style="color: #000000;">glutMainLoop</span><span style="color: #0000FF;">()</span>
 
<span style="color: #008080;">end</span> <span style="color: #008080;">procedure</span>
main()</lang>
<span style="color: #000000;">main</span><span style="color: #0000FF;">()</span>
<!--</lang>-->
To run this, you will need the freeglut package from [http://phix.x10.mx/pmwiki/pmwiki.php?n=Main.Freeglut-TheFreeOpenglUtilityToolkit PCAN]
 
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