One-dimensional cellular automata: Difference between revisions

Content deleted Content added
added code for Nimrod
Line 1,595:
|life I</lang>
 
=={{header|Nimrod}}==
<lang Nimrod>
import math
randomize()
 
type
TBoolArray = array[0..30, bool] # an array that is indexed with 0..10
TSymbols = tuple[on: char , off: char]
 
const
num_turns = 20
symbols:TSymbols = ('#',' ')
 
proc `==` (x:TBoolArray,y:TBoolArray): bool =
if len(x) != len(y):
return False
for i in 0..(len(x)-1):
if x[i] != y[i]:
return False
return True
 
proc count_neighbours(map:TBoolArray , tile:int):int =
result = 0
if tile != len(map)-1 and map[tile+1]:
result += 1
if tile != 0 and map[tile-1]:
result += 1
 
proc print_map(map:TBoolArray, symbols:TSymbols) =
for i in map:
if i:
write(stdout,symbols[0])
else:
write(stdout,symbols[1])
write(stdout,"\n")
 
proc random_map(): TBoolArray =
var map = [False,False,False,False,False,False,False,False,False,False,False,
False,False,False,False,False,False,False,False,False,False,False,
False,False,False,False,False,False,False,False,False]
for i in 0..(len(map)-1):
map[i] = bool(random(2))
return map
 
#make the map
var map:TBoolArray
map = random_map()
print_map(map,symbols)
for i in 0..num_turns:
var new_map = map
for j in 0..(len(map)-1):
if map[j]:
if count_neighbours(map, j) == 2 or
count_neighbours(map, j) == 0:
new_map[j] = False
else:
if count_neighbours(map, j) == 2:
new_map[j] = True
if new_map == map:
print_map(map,symbols)
break
map = new_map
print_map(map,symbols)
</lang>
Example output:
<pre>
# # ### ## ##### ### ####
## #### # ### ### #
#### # # ### #
# # ## ##
#####
# #
 
 
</pre>
=={{header|OCaml}}==