Number reversal game: Difference between revisions

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You took 9 attempts.</pre>
 
=={{header|Delphi}}==
{{works with|Delphi|6.0}}
{{libheader|SysUtils,StdCtrls}}
This program simulates a console application in an event-drivern, GUI application. It does this by creating a special helper object that manages the TMemo control. The helper-object waits for keystrokes and returns when the user has pressed a key or the program aborts. Notice how the object is created and destroyed every time you wait for a key stroke. This a common practice in Delphi and it works because the creation of an object is a low overhead opeation. That allows you to eliminate global variables and isolate resources to specific parts of the program.
 
<syntaxhighlight lang="Delphi">
type TKeyWaiter = class(TObject)
private
FControl: TWinControl;
protected
procedure HandleKeyPress(Sender: TObject; var Key: Char);
public
KeyChar: Char;
ValidKey: boolean;
Abort: boolean;
constructor Create(Control: TWinControl);
function WaitForKey: char;
end;
 
{ TMemoWaiter }
 
type TControlHack = class(TWinControl) end;
 
constructor TKeyWaiter.Create(Control: TWinControl);
{Save the control we want to wait on}
begin
FControl:=Control;
end;
 
procedure TKeyWaiter.HandleKeyPress(Sender: TObject; var Key: Char);
{Handle captured key press}
begin
KeyChar:=Key;
ValidKey:=True;
end;
 
 
function TKeyWaiter.WaitForKey: char;
{Capture keypress event and wait for key press control}
{Spends most of its time sleep and aborts if the user}
{sets the abort flag or the program terminates}
begin
ValidKey:=False;
Abort:=False;
TControlHack(FControl).OnKeyPress:=HandleKeyPress;
repeat
begin
Application.ProcessMessages;
Sleep(100);
end
until ValidKey or Application.Terminated or Abort;
Result:=KeyChar;
end;
 
 
 
 
{===========================================================}
 
type TNumbers = array [0..8] of integer;
 
function WaitForKey(Memo: TMemo; Prompt: string): char;
{Wait for key stroke on TMemo component}
var KW: TKeyWaiter;
begin
{Use custom object to wait and capture key strokes}
KW:=TKeyWaiter.Create(Memo);
try
Memo.Lines.Add(Prompt);
Memo.SelStart:=Memo.SelStart-1;
Memo.SetFocus;
Result:=KW.WaitForKey;
finally KW.Free; end;
end;
 
 
procedure ScrambleNumbers(var Numbers: TNumbers);
{Scramble numbers into a random order}
var I,I1,I2,T: integer;
begin
for I:=0 to 8 do Numbers[I]:=I+1;
for I:=1 to 100 do
begin
I1:=Random(9);
I2:=Random(9);
T:=Numbers[I1];
Numbers[I1]:=Numbers[I2];
Numbers[I2]:=T;
end;
end;
 
function GetNumbersStr(Numbers: TNumbers): string;
{Return number order as a string}
var I: integer;
begin
Result:='';
for I:=0 to High(Numbers) do
begin
if I<>0 then Result:=Result+' ';
Result:=Result+IntToStr(Numbers[I]);
end;
end;
 
 
procedure ReverseNumbers(var Numbers: TNumbers; Count: integer);
{Reverse the specified count of numbers from the start}
var NT: TNumbers;
var I,I1: integer;
begin
NT:=Numbers;
for I:=0 to Count-1 do
begin
I1:=(Count-1) - I;
Numbers[I1]:=NT[I];
end;
end;
 
function IsWinner(Numbers: TNumbers): boolean;
{Check if is number is order 1..9}
var I: integer;
begin
Result:=False;
for I:=0 to High(Numbers) do
if Numbers[I]<>(I+1) then exit;
Result:=True;
end;
 
procedure ReverseGame(Memo: TMemo);
{Play the reverse game on specified memo}
var C: char;
var Numbers: TNumbers;
var S: string;
var R: integer;
begin
Randomize;
ScrambleNumbers(Numbers);
while true do
begin
S:=GetNumbersStr(Numbers);
C:=WaitForKey(Memo,S+' Number To Reverse: ');
if Application.Terminated then exit;
if C in ['x','X'] then break;
R:=byte(C) - $30;
ReverseNumbers(Numbers,R);
if IsWinner(Numbers) then
begin
S:=GetNumbersStr(Numbers);
Memo.Lines.Add(S+' - WINNER!!');
break;
end;
end;
end;
 
 
</syntaxhighlight>
{{out}}
<pre>
8 5 2 9 7 4 6 3 1 Number To Reverse: 4
9 2 5 8 7 4 6 3 1 Number To Reverse: 9
1 3 6 4 7 8 5 2 9 Number To Reverse: 6
8 7 4 6 3 1 5 2 9 Number To Reverse: 8
2 5 1 3 6 4 7 8 9 Number To Reverse: 5
6 3 1 5 2 4 7 8 9 Number To Reverse: 6
4 2 5 1 3 6 7 8 9 Number To Reverse: 3
5 2 4 1 3 6 7 8 9 Number To Reverse: 5
3 1 4 2 5 6 7 8 9 Number To Reverse: 3
4 1 3 2 5 6 7 8 9 Number To Reverse: 4
2 3 1 4 5 6 7 8 9 Number To Reverse: 2
3 2 1 4 5 6 7 8 9 Number To Reverse: 3
1 2 3 4 5 6 7 8 9 - WINNER!!
 
</pre>
 
 
=={{header|Egel}}==
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