Null object: Difference between revisions

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</pre>
 
=={{header|GDScript}}==
Godot has a null value. Here is an example of dealing with null.
<syntaxhighlight lang="gdscript">
extends Node2D
 
func _ready() -> void:
var empty : Object
var not_empty = Object.new()
# Compare with null.
if empty == null:
print("empty is null")
else:
print("empty is not null")
# C-like comparation.
if not_empty:
print("not_empty is not null")
else:
print("not_empty is null")
return
</syntaxhighlight>
{{out}}
<pre>
empty is null
not_empty is not null
</pre>
 
=={{header|Go}}==
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=={{header|langur}}==
Null can be compared for directly, using equality operators, or can be checked with the isNull() function. Operators ending with a ? mark propagate null. A null in an expression test is a non-truthy result.
 
{{works with|langur|0.10}}
Prior to 0.10, multi-variable declaration/assignment would use parentheses around variable names and values.
 
<syntaxhighlight lang="langur">val .x, .y = true, null
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It is always easy to test for nullness either by querying a variable's type or checking the value of a boolean expression involving a potentially null variable.
<syntaxhighlight lang="ecmascriptwren">// Declare a variable without giving it an explicit value.
var s
 
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