Musical scale: Difference between revisions

m
syntax highlighting fixup automation
(Added Processing implementation)
m (syntax highlighting fixup automation)
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=={{header|Action!}}==
<langsyntaxhighlight Actionlang="action!">DEFINE PTR="CARD"
 
PROC Wait(BYTE frames)
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AUDCTL=$00 ;restore default configuration
Wait(20)
RETURN</langsyntaxhighlight>
{{out}}
[https://gitlab.com/amarok8bit/action-rosetta-code/-/raw/master/images/Musical_scale.png Screenshot from Atari 8-bit computer]
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=={{header|AmigaBASIC}}==
 
<langsyntaxhighlight lang="amigabasic">FOR i=1 to 8
READ f
SOUND f,10
NEXT
 
DATA 261.63, 293.66, 329.63, 349.23, 392.00, 440.00, 493.88, 523.25</langsyntaxhighlight>
 
=={{header|AutoHotkey}}==
{{works with|AutoHotkey 1.1}}
<langsyntaxhighlight AutoHotkeylang="autohotkey">for key, val in [261.63, 293.66, 329.63, 349.23, 392.00, 440.00, 493.88, 523.25]
SoundBeep, % val, 500</langsyntaxhighlight>
 
=={{header|BASIC256}}==
<langsyntaxhighlight BASIC256lang="basic256">sound {261.63, 500, 293.66, 500, 329.63, 500, 349.23, 500, 392, 500, 440, 500, 493.88, 500, 523.25, 500}</langsyntaxhighlight>
 
=={{header|Befunge}}==
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The tune to be played is specified on the first line of the code. The notes are specified as MIDI note numbers in reverse order in a Befunge string (for example, ''Middle C'' is note number 60, which is the character "<"). This is followed by the count of notes in the string - 8 in this example.
 
<langsyntaxhighlight lang="befunge">> "HGECA@><"8: v
v0*73"MThd"0006010101"MTrk"000<
>>#1-#,:#\_$8*74++,0,28*"'"039v
v,:,\,*2,1"Hd":\<,,,,,,*3"U"*9<
>"@1",2*,\,,1-:#^_"/3d",5*,,, @</langsyntaxhighlight>
 
=={{header|C}}==
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It is therefore essential to call nosound() at the end which ends the speaker output, otherwise the Turbo C (DOS) session will have to be ended.
 
<syntaxhighlight lang="c">
<lang c>
#include<stdio.h>
#include<conio.h>
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nosound();
return 0;
}</langsyntaxhighlight>
 
===Windows C===
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Beep() can only play integer frequencies and thus the tones are noticeably lower than the ones played by sound() above.
 
<syntaxhighlight lang="c">
<lang c>
#include<windows.h>
#include<stdio.h>
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}
return 0;
}</langsyntaxhighlight>
 
=={{header|C++}}==
Uses Windows MIDI device
<langsyntaxhighlight lang="cpp">
#include <iostream>
#include <windows.h>
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return 0;
}
</syntaxhighlight>
</lang>
 
=={{header|Clojure}}==
{{libheader|Overtone}}
<langsyntaxhighlight lang="clojure">(use 'overtone.live)
 
; Define your desired instrument
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(Thread/sleep ms))
 
(doseq [note (scale :c4 :major)] (play note 500))</langsyntaxhighlight>
 
=={{header|Commodore BASIC}}==
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'''Commodore 64'''
<langsyntaxhighlight lang="commodorebasic">10 rem musical scale
15 rem rosetta code
20 print chr$(147)
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90 for d=1 to 25:next
95 next i
500 data 261.63,293.66,329.63,349.23,392,440,493.88,523.25</langsyntaxhighlight>
 
'''Commodore 128'''
<langsyntaxhighlight lang="commodorebasic">10 print chr$(147)
20 play "o4 cdefgab o5 c"</langsyntaxhighlight>
 
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=={{header|Delphi}}==
{{libheader| Winapi.Windows}}
<syntaxhighlight lang="delphi">
<lang Delphi>
program Musical_scale;
 
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Beep(Round(note), 500);
readln;
end.</langsyntaxhighlight>
 
=={{header|EasyLang}}==
 
<syntaxhighlight lang="text">n[] = [ 262 294 330 349 392 440 494 523 ]
for i range len n[]
sound [ n[i] 0.5 ]
sleep 0.6
.</langsyntaxhighlight>
 
=={{header|Emacs Lisp}}==
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Does not work with the Windows version of Emacs.
<langsyntaxhighlight lang="lisp">(defun play-scale (freq-list dur)
"Play a list of frequencies."
(setq header (unibyte-string ; AU header:
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(play-sound `(sound :data ,s)))
 
(play-scale '(261.63 293.66 329.63 349.23 392.00 440.00 493.88 523.25) .5)</langsyntaxhighlight>
 
=={{header|Forth}}==
As a low level stack language Forth programming methodology prefers short simple definitions that extend the language in the direction that allows you to solve the problem. The creation of application specific language is common in Forth.
This demonstration code uses the PC speaker to generate musical tones. A simple device driver is created for hardware control via PORT I/O. A set of primitive operations are created to control the on:off times of the sounds. Then a small MUSIC language is created to create notes of different types. Finally 2 scales are created using "crotcheted notes" as they are called. We chose 1/8 notes. For fun we added the ability to change the expression of the notes using Italian musical terms.
<syntaxhighlight lang="text">HEX
\ PC speaker hardware control (requires giveio or DOSBOX for windows operation)
042 constant fctrl 061 constant sctrl
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: Cmajor 1/8 C3 D3 E3 F3 G3 A3 B3 C4 ;
: Chromatic 1/8 C3 C#3 D3 D#3 E3 F3 F#3 G3 G#3 A3 A#3 B3 C4 ;
</syntaxhighlight>
</lang>
Interactive test at the Console
<pre>music ok
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=={{header|FreeBASIC}}==
<langsyntaxhighlight lang="freebasic">REM FreeBASIC no tiene la capacidad de emitir sonido de forma nativa.
REM La función Sound no es mía, incluyo los créditos correspondientes.
' Sound Function v0.3 For DOS/Linux/Win by yetifoot
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Sound(494, 250) 'B4
Sound(523, 250) 'C5
Sleep</langsyntaxhighlight>
=={{header|FreePascal}}==
<langsyntaxhighlight lang="pascal">{$mode objfpc}
uses windows,math;{ windows only }
var
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for i:= 0 to 11 do
beep(Round(440.0*interval**i),500);
end.</langsyntaxhighlight>
 
=={{header|Go}}==
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<br>
As Go doesn't have any audio support in its standard library, we instead build a .wav file which can then be played using a utility such as SoX.
<langsyntaxhighlight lang="go">package main
 
import (
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}
}
}</langsyntaxhighlight>
 
=={{header|J}}==
 
<langsyntaxhighlight Jlang="j">require'media/wav'
0.25 wavnote 0 2 4 5 7 9 11 12</langsyntaxhighlight>
 
This assumes a version such as J6 which supports media/wav.
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=={{header|JavaScript}}==
Using the Web Audio API
<langsyntaxhighlight lang="javascript"><!doctype html>
<html>
<head>
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</script>
</body>
</html></langsyntaxhighlight>
 
=={{header|Julia}}==
<langsyntaxhighlight lang="julia">using PortAudio
 
function paudio()
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sleep(0.4)
end
</syntaxhighlight>
</lang>
 
=={{header|Kotlin}}==
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When building win32.klib from windows.h, one needs to make sure NOT to filter out utilapiset.h because this is where the Beep function now resides, not in winbase.h as stated in the MSDN documentation.
<langsyntaxhighlight lang="scala">// Kotlin Native v0.3
 
import kotlinx.cinterop.*
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val dur = 500
repeat(5) { for (freq in freqs) Beep(freq, dur) }
}</langsyntaxhighlight>
 
=={{header|Lilypond}}==
The lilypond tool produces musical score sheets and midi files - if asked for - but does not output notes to the sound device directly.
<langsyntaxhighlight lang="lilypond">% Start at middle C
\relative c' {
c d e f
g a b c
}</langsyntaxhighlight>
 
=={{header|Locomotive Basic}}==
 
<langsyntaxhighlight lang="locobasic">10 mode 1
20 print "Note","Freq. (Hz)","Period"
30 ' program loop:
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140 sound 1,p,100
150 return
160 data 1,3,5,6,8,10,12,13,-1</langsyntaxhighlight>
 
=={{header|Lua}}==
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===Lua Portable===
The most portable native solution that could actually ''play'' the scale (''with some external help from a media player'') would be to write a MIDI file..
<langsyntaxhighlight lang="lua">c = string.char
midi = "MThd" .. c(0,0,0,6,0,0,0,1,0,96) -- header
midi = midi .. "MTrk" .. c(0,0,0,8*8+4) -- track
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-- (optional: hex dump to screen)
midi:gsub(".", function(c) io.write(string.format("%02X ", string.byte(c))) end)</langsyntaxhighlight>
{{out}}
<pre>4D 54 68 64 00 00 00 06 00 00 00 01 00 60 4D 54 72 6B 00 00 00 44 00 90 3C 40 60 80 3C 00 00 90 3E 40 60 80 3E 00 00 90 40 40 60 80 40 00 00 90 41 40 60 80 41 00 00 90 43 40 60 80 43 00 00 90 45 40 60 80 45 00 00 90 47 40 60 80 47 00 00 90 48 40 60 80 48 00 00 FF 2F 00</pre>
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===Lua ASCII===
The task allows for score output, which could also be done natively..
<langsyntaxhighlight lang="lua">staff = {
lines = { "", "", "", "", "", "", "", "", "", "", "" },
nnotes = 0,
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end
staff:measure()
staff:dump()</langsyntaxhighlight>
{{out}}
<pre>|----------------|----------------|
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===Lua Windows===
Non-portable, O/S-specific, requires <code>alien</code> library..
<langsyntaxhighlight lang="lua">beep = require"alien".kernel32.Beep
beep:types{ret='long', abi='stdcall', 'long', 'long'}
for _,step in ipairs{0,2,4,5,7,9,11,12} do
beep(math.floor(261.63 * 2^(step/12) + 0.5), 1000)
end</langsyntaxhighlight>
 
=={{header|M2000 Interpreter}}==
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TUNE use kernel [https://msdn.microsoft.com/en-us/library/windows/desktop/ms679277(v=vs.85).aspx Beep] which is synchronous and not leaving M2000 threads to process, until ends.
 
<syntaxhighlight lang="text">
Module checkit {
\\ using internal speaker
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}
checkit
</syntaxhighlight>
</lang>
 
=={{header|Mathematica}}/{{header|Wolfram Language}}==
<langsyntaxhighlight lang="mathematica">EmitSound@Sound[SoundNote /@ {0, 2, 4, 5, 7, 9, 11, 12}]</langsyntaxhighlight>
 
=={{header|Nanoquery}}==
<langsyntaxhighlight lang="nanoquery">import tonegen
 
note_freqs = {261.63, 293.66, 329.63, 349.23, 392.00, 440.00, 493.88, 523.25}
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for freq in note_freqs
tg.beep(freq)
end</langsyntaxhighlight>
 
=={{header|Nim}}==
{{trans|Go}}
<langsyntaxhighlight Nimlang="nim">import endians, math
 
const
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file.write chr(y.byte) # Signed int to byte then to char as it’s easier this way.
 
file.close()</langsyntaxhighlight>
 
=={{header|ooRexx}}==
<langsyntaxhighlight ooRexxlang="oorexx">/* REXX ---------------------------------------------------------------
* 24.02.2013 Walter Pachl derived from original REXX version
* Changes: sound(f,sec) --> beep(trunc(f),millisec)
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If f.note\==0 Then
Call beep trunc(f.note),dur /* sound the "note". */
Return</langsyntaxhighlight>
 
=={{header|Perl}}==
<langsyntaxhighlight lang="perl">use MIDI::Simple;
 
# setup, 1 quarter note is 0.5 seconds (500,000 microseconds)
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n 60; n 62; n 64; n 65; n 67; n 69; n 71; n 72;
 
write_score 'scale.mid';</langsyntaxhighlight>
 
=={{header|Phix}}==
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{{libheader|Phix/online}}
You can run this online [http://phix.x10.mx/p2js/Musical_scale.htm here].
<!--<langsyntaxhighlight Phixlang="phix">(phixonline)-->
<span style="color: #000080;font-style:italic;">--
-- demo\rosetta\Musical_scale.exw
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<span style="color: #7060A8;">IupClose</span><span style="color: #0000FF;">()</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<!--</langsyntaxhighlight>-->
 
=={{header|PowerShell}}==
List of frequencies directly taken from the Python example.
<langsyntaxhighlight lang="powershell">$frequencies = 261.63, 293.66, 329.63, 349.23, 392.00, 440.00, 493.88, 523.25
foreach($tone in $frequencies){
[Console]::beep($tone, 500)
}</langsyntaxhighlight>
 
=={{header|Processing}}==
Requires the Processing Sound library.
 
<langsyntaxhighlight lang="java">
//Aamrun, 2nd July 2022
 
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delay(500);
}
</syntaxhighlight>
</lang>
 
=={{header|Pure Data}}==
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=={{header|Python}}==
(Windows)
<langsyntaxhighlight lang="python">>>> import winsound
>>> for note in [261.63, 293.66, 329.63, 349.23, 392.00, 440.00, 493.88, 523.25]:
winsound.Beep(int(note+.5), 500)
>>> </langsyntaxhighlight>
 
=={{header|R}}==
<syntaxhighlight lang="r">
<lang R>
install.packages("audio")
library(audio)
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Sys.sleep(.7)
}
</syntaxhighlight>
</lang>
 
=={{header|Racket}}==
With a quick and dirty WinMM interface.
<langsyntaxhighlight lang="racket">
#lang racket
(require ffi/unsafe ffi/unsafe/define)
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(for ([i '(60 62 64 65 67 69 71 72)]) (midi #x90 i 127) (sleep 0.5))
(sleep 2)
</syntaxhighlight>
</lang>
 
=={{header|Raku}}==
(formerly Perl 6)
<syntaxhighlight lang="raku" perl6line>for 0,2,4,5,7,9,11,12 {
shell "play -n -c1 synth 0.2 sin %{$_ - 9}"
}</langsyntaxhighlight>
 
=={{header|REXX}}==
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{{works with|Personal REXX}}
{{works with|Regina}}
<langsyntaxhighlight lang="rexx">/*REXX program sounds eight notes of the C major natural diatonic music scale.*/
parse arg ! /*obtain optional arguments from the CL*/
/* [↓] invoke boilerplate REXX code. */
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!rex: parse upper version !ver !vernum !verdate .; !brexx= 'BY'==!vernum; !kexx= "KEXX"==!ver; !pcrexx= 'REXX/PERSONAL'==!ver | "REXX/PC"==!ver; !r4= 'REXX-R4'==!ver; !regina= "REXX-REGINA"==left(!ver, 11); !roo= 'REXX-ROO'==!ver; call !env; return
!sys: !cms= !sys=='CMS'; !os2= !sys=="OS2"; !tso= !sys=='TSO' | !sys=="MVS"; !vse= !sys=='VSE'; !dos= pos("DOS", !sys)\==0 | pos('WIN', !sys)\==0 | !sys=="CMD"; !crx= left(!sys, 6)=='DOSCRX'; call !rex; return
!var: call !fid; if !kexx then return space( dosenv( arg(1) ) ); return space( value( arg(1), , !env) )</langsyntaxhighlight>
 
Programming note: &nbsp;
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=={{header|Ring}}==
<langsyntaxhighlight lang="ring">
# Project : Musical scale
 
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beep(freqs[f][1],300)
next
</syntaxhighlight>
</lang>
Output video:
 
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===Windows===
{{libheader|net.java.dev.sna.SNA}}
<langsyntaxhighlight Scalalang="scala">import net.java.dev.sna.SNA
 
object PlayMusicScale extends App with SNA {
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foreach(f => Beep((261.63 * math.pow(2, f / 12.0)).toInt, if (f == 12) 1000 else 500))
println("That's all")
}</langsyntaxhighlight>
 
=={{header|Sparkling}}==
The following Sparkling program generates a WAVE audio file named "notes.wav"
that can be played in order to achieve the required effect:
<langsyntaxhighlight Sparklinglang="sparkling">var sampleRate = 44100.0;
var duration = 8.0;
var dataLength = round(sampleRate * duration);
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}
 
fclose(f);</langsyntaxhighlight>
 
=={{header|Tcl}}==
{{libheader|Snack}}
<langsyntaxhighlight lang="tcl">package require sound
 
# Encapsulate the tone generation
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foreach i {0 2 4 5 7 9 11 12 11 9 7 5 4 2 0} {
play [expr {$tonicFrequency*2**($i/12.0)}] [expr {$i%12?250:500}]
}</langsyntaxhighlight>
 
=={{header|Ursa}}==
{{trans|Python}}
<langsyntaxhighlight lang="ursa">decl double<> notes
append 261.63 293.66 329.63 349.23 392.00 440.00 493.88 523.25 notes
 
for (decl int i) (< i (size notes)) (inc i)
ursa.util.sound.beep notes<i> 0.5
end for</langsyntaxhighlight>
 
=={{header|VBA}}==
<langsyntaxhighlight lang="vb">Option Explicit
 
Declare Function Beep Lib "kernel32" (ByVal Freq As Long, ByVal Dur As Long) As Long
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Beep Fqs(i), 500
Next
End Sub</langsyntaxhighlight>
 
=={{header|Vlang}}==
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<br>
As Vlang doesn't have any audio support in its standard library, we instead build a .wav file which can then be played using a utility such as SoX.
<langsyntaxhighlight lang="vlang">import strings
import os
import encoding.binary
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}
}
}</langsyntaxhighlight>
 
=={{header|Wren}}==
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{{libheader|Wren-sound}}
As Wren-cli doesn't have any built-in audio support, we instead build a .wav file which can then be played using a utility such as rhythmbox or SoX.
<langsyntaxhighlight lang="ecmascript">import "/sound" for Wav
 
var sampleRate = 44100
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}
}
Wav.create("musical_scale.wav", data, sampleRate)</langsyntaxhighlight>
<br>
It's also possible to play .wav files which (preferably) have a sample rate of 44.1 kHz using DOME:
{{libheader|DOME}}
<langsyntaxhighlight lang="ecmascript">import "audio" for AudioEngine
 
class Main {
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}
 
var Game = Main.new()</langsyntaxhighlight>
 
=={{header|XPL0}}==
<langsyntaxhighlight XPL0lang="xpl0">\Square waves on the beeper speaker:
code Sound=39;
real Period; int I;
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Note:= Note + (if I&3 then 2 else 1);
];
]</langsyntaxhighlight>
 
=={{header|Yabasic}}==
{{trans|Phix}}
<langsyntaxhighlight Yabasiclang="yabasic">// Rosetta Code problem: http://rosettacode.org/wiki/Musical_scale
// by Galileo, 03/2022
 
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else // Linux
system("aplay notesyab.wav")
endif</langsyntaxhighlight>
 
=={{header|ZX Spectrum Basic}}==
<langsyntaxhighlight lang="zxbasic">10 REM Musical scale
20 LET n=0: REM Start at middle C
30 LET d=0.2: REM Make each note 0.2 seconds in duration
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80 NEXT l
90 STOP
9000 DATA 2,2,1,2,2,2,1,2:REM WWHWWWH</langsyntaxhighlight>
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