Morpion solitaire: Difference between revisions

→‎{{header|Wren}}: Minor tidy and fixed problem with 'mvprintw' now requiring a format specifier.
(→‎{{header|Wren}}: Minor tidy and fixed problem with 'mvprintw' now requiring a format specifier.)
 
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=={{header|C}}==
Console play with ncurses. Length and touching rules can be changed at the begining of source code. 'q' key to quit, space key to toggle auto move, anykey for next move. Play is random. I got nowhere near the record 177 moves, but did approach the worst-possible (20) quite often.
<langsyntaxhighlight Clang="c">#include <ncurses.h>
#include <stdlib.h>
#include <unistd.h>
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endwin();
return 0;
}</langsyntaxhighlight>
 
=={{header|Go}}==
{{libheader|goncurses}}
{{trans|C}}
<langsyntaxhighlight lang="go">package main
 
import (
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gc.CBreak(false)
gc.Echo(true)
}</langsyntaxhighlight>
 
=={{header|Icon}} and {{header|Unicon}}==
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=={{header|J}}==
With this program as the file m.ijs
<syntaxhighlight lang="j">
<lang J>
NB. turn will be a verb with GRID as y, returning GRID. Therefor:
NB. morpion is move to the power of infinity---convergence.
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NB. example
smoutput play''
</syntaxhighlight>
</lang>
load the file into a j session to play an initial game and report the number of turns. We can play a game providing a vector of move numbers at which to report the output.
<pre>
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{{libheader|nim-ncurses}}
 
<langsyntaxhighlight Nimlang="nim">import os, random, sequtils
import ncurses
 
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endwin()
 
play()</langsyntaxhighlight>
 
{{out}}
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Picks a move at random from all possible moves at each step. A sample game is shown.
The largest score found so far (from just random play) is 92, also shown below.
<syntaxhighlight lang="perl">use strict;
<lang perl>#!/usr/bin/perl
 
use strict; # https://rosettacode.org/wiki/Morpion_solitaire
use warnings;
use List::Util qw( none );
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=~ s/.{60}\K /\n/gr, "\n";
tr/O/X/;
print $_, "move count: $count\n";</langsyntaxhighlight>
This runs on a 30x30 grid (as advised by Talk page).
Each move is shown as the end points of a line, startcolumn,startrow->endcolumn,endrow where row and column numbers
Line 1,145 ⟶ 1,143:
move count: 92
</pre>
 
A faster, shorter version without the single step display.
Uses the same kind of block shift/or technology I used in "Forest fire" and have used
for Conway's Life.
<syntaxhighlight lang="perl">use strict;
use warnings;
use feature 'bitwise';
use List::Util 'none';
 
local $_ = <<END;
.............XXXX.............
.............X..X.............
.............X..X.............
..........XXXX..XXXX..........
..........X........X..........
..........X........X..........
..........XXXX..XXXX..........
.............X..X.............
.............X..X.............
.............XXXX.............
END
$_ = tr/X./ /r . tr/./ /r . tr/X./ /r; # expand to 30x30 and spaces
 
my($count, @moves, %used) = 0;
while( 1 )
{
my @try; # valid moves
for my $i ( 1, 30 .. 32 ) # directions 1 - 30 / 31 | 32 \
{
my $combined = tr/X \n/A\0/r |.
(substr $_, $i) =~ tr/X \n/B\0/r |.
(substr $_, 2 * $i) =~ tr/X \n/D\0/r |.
(substr $_, 3 * $i) =~ tr/X \n/H\0/r |.
(substr $_, 4 * $i) =~ tr/X \n/P\0/r;
while( $combined =~ /[OW\[\]\^]/g ) # exactly four Xs and one space
{
my $cand = join ' ', map $-[0] + $_ * $i, 0 .. 4;
none { $used{$_} } $cand =~ /(?=\b(\d+ \d+)\b)/g and push @try, $cand;
}
}
@try ? $count++ : last;
my $pick = $try[rand @try]; #pick one valid move
push @moves, $pick;
for my $pos (split ' ', $pick)
{
substr $_, $pos, 1, 'X';
}
@used{ $pick =~ /(?=\b(\d+ \d+)\b)/g } = (1) x 4;
}
print join(' ', map s/ .* /->/r =~ s!\d+! ($& % 31).','.int $& / 31 !ger,
@moves) =~ s/.{60}\K /\n/gr, "\n";
print $_, "move count: $count\n";</syntaxhighlight>
 
=={{header|Phix}}==
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=={{header|Racket}}==
 
<langsyntaxhighlight lang="racket">#lang racket
(module rules racket/base
(require racket/match)
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p
(define bmp (pict->bitmap p))
(send bmp save-file "images/morpion.png" 'png))</langsyntaxhighlight>
 
 
'''Intermission:''' The <code>render</code> submodule just does drawing, and is not part of the solving. But the <code>main</code> module uses it, so we put it in here:
 
<langsyntaxhighlight lang="racket">(module render racket
(require racket/match
racket/draw
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[(hash-has-key? p# k) #\.]
[else #\space])))
(printf "~s~%~a points ~a lines~%" l (hash-count p#) (length l))))</langsyntaxhighlight>
{{out}}
 
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<br>This program allows the <tt> D </tt> or <tt> T </tt> forms of the game, and allows any board size (grid size) of three or higher.
<br>The default games is <tt> 5T </tt>
<langsyntaxhighlight lang="rexx">/*REXX program plays Morpion solitaire (with grid output), the default is the 5T version*/
signal on syntax; signal on noValue /*handle possible REXX program errors. */
/* [↓] handle the user options (if any)*/
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x= xx
do y=yy-1 by -1; x=x+1; if @.x.y==empty then leave; z= z||@.x.y; end
return ?win(z) /*──────count diag wins: up & <, down & > */</langsyntaxhighlight>
This REXX program makes use of &nbsp; '''LINESIZE''' &nbsp; REXX program (or BIF) which is used to determine the screen width (or linesize) of the terminal (console).
<br>The &nbsp; '''LINESIZE.REX''' &nbsp; REXX program is included here ──► [[LINESIZE.REX]].<br>
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* number of wins = 47
</pre>
 
=={{header|Wren}}==
{{trans|C}}
{{libheader|ncurses}}
{{libheader|Wren-dynamic}}
{{libheader|Wren-fmt}}
An embedded program so we can use the ncurses library.
<syntaxhighlight lang="wren">/* Morpion_solitaire.wren */
 
import "random" for Random
import "./dynamic" for Flags, Struct
import "./fmt" for Conv
 
class Ncurses {
foreign static initscr()
 
foreign static cbreak()
foreign static nocbreak()
 
foreign static echo()
foreign static noecho()
 
foreign static refresh()
 
foreign static getch()
 
foreign static mvprintw(y, x, str)
 
foreign static timeout(delay)
 
foreign static endwin()
}
 
class C {
foreign static usleep(usec)
}
 
// optional settings
var lineLen = 5
var disjoint = 0
 
var fields = [
"blank", "occupied", "dirNS", "dirEW",
"dirNESW", "dirNWSE", "newlyAdded", "current"
]
var State = Flags.create("State", fields, true)
 
var ofs = [
[0, 1, State.dirNS],
[1, 0, State.dirEW],
[1, -1, State.dirNESW],
[1, 1, State.dirNWSE]
]
 
var Move = Struct.create("Move", ["m", "s", "seq", "x", "y"])
 
var rand = Random.new()
 
var board
var width
var height
 
var allocBoard = Fn.new { |w, h|
var buf = List.filled(h, null)
for (i in 0...h) buf[i] = List.filled(w, 0)
return buf
}
 
var boardSet = Fn.new { |v, x0, y0, x1, y1|
for (i in y0..y1) {
for (j in x0..x1) board[i][j] = v
}
}
 
var initBoard = Fn.new {
width = height = 3 * (lineLen - 1)
board = allocBoard.call(width, height)
 
boardSet.call(State.occupied, lineLen-1, 1, 2*lineLen-3, height-2)
boardSet.call(State.occupied, 1, lineLen-1, width-2, 2*lineLen-3)
boardSet.call(State.blank, lineLen, 2, 2*lineLen-4, height-3)
boardSet.call(State.blank, 2, lineLen, width-3, 2*lineLen-4)
}
 
// -1: expand low index end; 1: expand high index end
var expandBoard = Fn.new { |dw, dh|
var dw2 = (dw == 0) ? 0 : 1
var dh2 = (dh == 0) ? 0 : 1
var nw = width + dw2
var nh = height + dh2
var nbuf = allocBoard.call(nw, nh)
dw = -Conv.btoi(dw < 0)
dh = -Conv.btoi(dh < 0)
for (i in 0...nh) {
if (i + dh < 0 || i + dh >= height) continue
for (j in 0...nw) {
if (j + dw < 0 || j + dw >= width) continue
nbuf[i][j] = board[i+dh][j+dw]
}
}
board = nbuf
width = nw
height = nh
}
 
var showBoard = Fn.new {
for (i in 0...height) {
for (j in 0...width){
var temp
if (board[i][j] & State.current != 0) {
temp = "X "
} else if (board[i][j] & State.newlyAdded != 0) {
temp = "O "
} else if (board[i][j] & State.occupied != 0) {
temp = "+ "
} else {
temp = " "
}
Ncurses.mvprintw(i + 1, j * 2, temp)
}
}
Ncurses.refresh()
}
 
// test if a point can complete a line, or take that point
var testPosition = Fn.new { |y, x, rec|
if (board[y][x] & State.occupied != 0) return
for (m in 0..3) { // 4 directions
var dx = ofs[m][0]
var dy = ofs[m][1]
var dir = ofs[m][2]
var s = 1 - lineLen
while (s <= 0) { // offset line
var k = 0
while (k < lineLen) {
if (s + k == 0) {
k = k + 1
continue
}
var xx = x + dx * (s + k)
var yy = y + dy * (s + k)
if (xx < 0 || xx >= width || yy < 0 || yy >= height) break
 
// no piece at position
if (board[yy][xx] & State.occupied == 0) break
 
// this direction taken
if (board[yy][xx] & dir != 0) break
k = k + 1
}
if (k == lineLen) {
// position ok
// random integer to even each option's chance of being picked
rec.seq = rec.seq + 1
if (rand.int(rec.seq) == 0) {
rec.m = m
rec.s = s
rec.x = x
rec.y = y
}
}
s = s + 1
}
}
}
 
var addPiece = Fn.new { |rec|
var dx = ofs[rec.m][0]
var dy = ofs[rec.m][1]
var dir = ofs[rec.m][2]
board[rec.y][rec.x] = board[rec.y][rec.x] | (State.current | State.occupied)
for (k in 0...lineLen) {
var xx = rec.x + dx * (k + rec.s)
var yy = rec.y + dy * (k + rec.s)
board[yy][xx] = board[yy][xx] | State.newlyAdded
if (k >= disjoint || k < lineLen-disjoint) {
board[yy][xx] = board[yy][xx] | dir
}
}
}
 
var nextMove = Fn.new {
var rec = Move.new(0, 0, 0, 0, 0)
// wipe last iteration's new line markers
for (i in 0...height) {
for (j in 0...width) {
board[i][j] = board[i][j] & ~(State.newlyAdded | State.current)
}
}
// randomly pick one of next legal moves
for (i in 0...height) {
for (j in 0...width) testPosition.call(i, j, rec)
}
 
// didn't find any move, game over
if (rec.seq == 0) return false
addPiece.call(rec)
 
if (rec.x == width-1) {
rec.x = 1
} else if (rec.x != 0) {
rec.x = 0
} else {
rec.x = -1
}
 
if (rec.y == height-1) {
rec.y = 1
} else if (rec.y != 0) {
rec.y = 0
} else {
rec.y = -1
}
 
if (rec.x != 0 || rec.y != 0) expandBoard.call(rec.x, rec.y)
return true
}
 
initBoard.call()
Ncurses.initscr()
Ncurses.noecho()
Ncurses.cbreak()
var ch = 0
var move = 0
var waitKey = true
while (true) {
Ncurses.mvprintw(0, 0, "Move %(move)")
move = move + 1
showBoard.call()
if (!nextMove.call()) {
nextMove.call()
showBoard.call()
break
}
if (!waitKey) C.usleep(100000)
if ((ch = Ncurses.getch()) == 32) { // spacebar pressed
waitKey = !waitKey
if (waitKey) {
Ncurses.timeout(-1)
} else {
Ncurses.timeout(0)
}
}
if (ch == 113) break // 'q' pressed
}
Ncurses.timeout(-1)
Ncurses.nocbreak()
Ncurses.echo()
Ncurses.endwin()</syntaxhighlight>
<br>
We now embed the above script in the following C program, build and run it.
<syntaxhighlight lang="c">/* gcc Morpion_solitaire.c -o Morpion_solitaire -lncurses -lwren -lm */
 
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ncurses.h>
#include <unistd.h>
#include "wren.h"
 
/* C <=> Wren interface functions */
 
void C_initscr(WrenVM* vm) {
initscr();
}
 
void C_cbreak(WrenVM* vm) {
cbreak();
}
 
void C_nocbreak(WrenVM* vm) {
nocbreak();
}
 
void C_echo(WrenVM* vm) {
echo();
}
 
void C_noecho(WrenVM* vm) {
noecho();
}
 
void C_refresh(WrenVM* vm) {
refresh();
}
 
void C_getch(WrenVM* vm) {
int ch = getch();
wrenSetSlotDouble(vm, 0, (double)ch);
}
 
void C_mvprintw(WrenVM* vm) {
int y = (int)wrenGetSlotDouble(vm, 1);
int x = (int)wrenGetSlotDouble(vm, 2);
const char *str = wrenGetSlotString(vm, 3);
mvprintw(y, x, "%s", str);
}
 
void C_timeout(WrenVM* vm) {
int delay = (int)wrenGetSlotDouble(vm, 1);
timeout(delay);
}
 
void C_endwin(WrenVM* vm) {
endwin();
}
 
void C_usleep(WrenVM* vm) {
useconds_t usec = (useconds_t)wrenGetSlotDouble(vm, 1);
usleep(usec);
}
 
WrenForeignMethodFn bindForeignMethod(
WrenVM* vm,
const char* module,
const char* className,
bool isStatic,
const char* signature) {
if (strcmp(module, "main") == 0) {
if (strcmp(className, "Ncurses") == 0) {
if (isStatic && strcmp(signature, "initscr()") == 0) return C_initscr;
if (isStatic && strcmp(signature, "cbreak()") == 0) return C_cbreak;
if (isStatic && strcmp(signature, "noecho()") == 0) return C_noecho;
if (isStatic && strcmp(signature, "nocbreak()") == 0) return C_nocbreak;
if (isStatic && strcmp(signature, "echo()") == 0) return C_echo;
if (isStatic && strcmp(signature, "refresh()") == 0) return C_refresh;
if (isStatic && strcmp(signature, "getch()") == 0) return C_getch;
if (isStatic && strcmp(signature, "mvprintw(_,_,_)") == 0) return C_mvprintw;
if (isStatic && strcmp(signature, "timeout(_)") == 0) return C_timeout;
if (isStatic && strcmp(signature, "endwin()") == 0) return C_endwin;
} else if (strcmp(className, "C") == 0) {
if (isStatic && strcmp(signature, "usleep(_)") == 0) return C_usleep;
}
}
return NULL;
}
 
static void writeFn(WrenVM* vm, const char* text) {
printf("%s", text);
}
 
void errorFn(WrenVM* vm, WrenErrorType errorType, const char* module, const int line, const char* msg) {
switch (errorType) {
case WREN_ERROR_COMPILE:
printf("[%s line %d] [Error] %s\n", module, line, msg);
break;
case WREN_ERROR_STACK_TRACE:
printf("[%s line %d] in %s\n", module, line, msg);
break;
case WREN_ERROR_RUNTIME:
printf("[Runtime Error] %s\n", msg);
break;
}
}
 
char *readFile(const char *fileName) {
FILE *f = fopen(fileName, "r");
fseek(f, 0, SEEK_END);
long fsize = ftell(f);
rewind(f);
char *script = malloc(fsize + 1);
fread(script, 1, fsize, f);
fclose(f);
script[fsize] = 0;
return script;
}
 
static void loadModuleComplete(WrenVM* vm, const char* module, WrenLoadModuleResult result) {
if( result.source) free((void*)result.source);
}
 
WrenLoadModuleResult loadModule(WrenVM* vm, const char* name) {
WrenLoadModuleResult result = {0};
if (strcmp(name, "random") != 0 && strcmp(name, "meta") != 0) {
result.onComplete = loadModuleComplete;
char fullName[strlen(name) + 6];
strcpy(fullName, name);
strcat(fullName, ".wren");
result.source = readFile(fullName);
}
return result;
}
 
int main(int argc, char **argv) {
WrenConfiguration config;
wrenInitConfiguration(&config);
config.writeFn = &writeFn;
config.errorFn = &errorFn;
config.bindForeignMethodFn = &bindForeignMethod;
config.loadModuleFn = &loadModule;
WrenVM* vm = wrenNewVM(&config);
const char* module = "main";
const char* fileName = "Morpion_solitaire.wren";
char *script = readFile(fileName);
WrenInterpretResult result = wrenInterpret(vm, module, script);
switch (result) {
case WREN_RESULT_COMPILE_ERROR:
printf("Compile Error!\n");
break;
case WREN_RESULT_RUNTIME_ERROR:
printf("Runtime Error!\n");
usleep(10000000); // allow time to read it
timeout(-1);
nocbreak();
echo();
endwin();
break;
case WREN_RESULT_SUCCESS:
break;
}
wrenFreeVM(vm);
free(script);
return 0;
}</syntaxhighlight>
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