Morpion solitaire/Unicon: Difference between revisions

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* Limiting the initial random moves to 1 of 4 cases (inside corners, outside corners (2 types), outside valley) not 1 of 28
* Plugable modules for functions including applying player strategy, position evaluation (fitness/heuristics)to facilitate quick experimentation
* The version of the game played is a 'touching' (5T) game, although the validation procedure is easily parametrized.
 
Using random play in many summary runs, the highest (5T) score achieved was 90. While it was fairly easy to push random games into the low 80's running simulations of as little as a few hundred games, going beyond the highest score without adding some smarts will require some very long runs and is unlikely to result in any significant progress. Observing multigame runs show that play advances fairly quickly before a progress grinds to a virtual halt. Many runs peak in the first few hundred or thousand games.
 
The ability to replay recorded games provides a way to study the behaviour of the problem. Selecting successful random games, truncating them and running multigame simulations using a successful base shows that the seeds of success are sown early. It was possible to better good random game scores (mid 80s) pushing the new scores up into the mid 90s. Unfortunately this technique when applied to Chris Rosin's 177 move record game did not produce any new records :(. Surprisingly however, it was possible to produce games in the high 160's! using random play with a truncated (60%) version of this game.
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