Minesweeper game/D: Difference between revisions

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import minesweeper;
import minesweeper;


//Windows-specific. A portable solution is a bit more complex.
//See http://stackoverflow.com/a/5383993.
extern(C) int kbhit();
extern(C) int kbhit();



Revision as of 22:38, 20 June 2012

Tango and Phobos based implementations

Tango

Main module

<lang D>import tango.io.Stdout; import tango.io.Console; import Int = tango.text.convert.Integer; import tango.math.random.Random;

import MineSweeper;

void main() {

   uint len1, len2;
   uint height, width, mines;
   bool gameOver=false;
   Stdout ("Welcome!").newline;
   do {
       Stdout ("Gimme height width: ").newline;
       len1=len2=0;
       auto prompt = Cin.get;
       height = Int.parse (prompt, 10, &len1);
       width = Int.parse (prompt[len1..$], 10, &len2);
       do {   
           mines =  rand.next(cast(uint)( width * height * 0.2));
       } while (mines <= 1);
       debug Stdout(height, width, mines, width*height).newline;
   } while (len1 <= 0 || len2 <= 0 || height < 2 || width < 2);
   auto miner  = new MineSweeper(height, width, mines);
   char[] prompt;
   bool changed;
   do {
       int i=0;
       Stdout(miner.getVisibles).newline;
       foreach(j, row; miner) {
           if (!i) {
               Stdout.format (" {:d2}  ", miner.getFlaggedCount);
               for (i=0; i<miner.getWidth; i++)
                   Stdout.format ("{}", (i+1) % 10);
               Stdout.newline;
           }
           Stdout.format (" {} [ ", (j+1) % 10) (row);
           Stdout (" ] ").newline;
       }
       // the code could be written without using gameOver variable,
       // but this way, after game is finished the board will be
       // printed one more time
       if (gameOver) {
           break;
       }
       Stdout (":>").flush;
       prompt=Cin.get;
       bool flag = (prompt[0] == 'F');
       if (flag) {
           prompt = prompt[1..$];
       }
       len1=len2=0;
       auto y = Int.parse (prompt, 10, &len1);
       auto x = Int.parse (prompt[len1..$], 10, &len2);
       assert (y < 1 || y > miner.getHeight);
       assert (x < 1 || x > miner.getWidth);
       --x; --y;
       if (len1 && len2) {
           int retcode = flag ? miner.flag(changed, y,x) : miner.dig(changed, y, x);
           switch (retcode) {
               case -1:
                   Stdout ("BIG BADA BOOM").newline;
                   gameOver=true;
                   break;
               case 1:
                   Stdout ("KESSETOUN!!!").newline;
                   gameOver=true;
                   break;
               default:
                   break;
           }
       }
   } while (prompt != "quit");

} </lang>

Example plays

won game

Welcome!
Gimme height width:
:> 4 6
 00  123456
 1 [ ...... ] 
 2 [ ...... ] 
 3 [ ...... ] 
 4 [ ...... ] 
:> 2 2
 00  123456
 1 [ ...... ] 
 2 [ .1.... ] 
 3 [ ...... ] 
 4 [ ...... ] 
:> 3 3
 00  123456
 1 [ ...... ] 
 2 [ .11121 ] 
 3 [ 11____ ] 
 4 [ ______ ] 
:> F 2 1
 01  123456
 1 [ ...... ] 
 2 [ ?11121 ] 
 3 [ 11____ ] 
 4 [ ______ ] 
:> 1 3
 01  123456
 1 [ ..1... ] 
 2 [ ?11121 ] 
 3 [ 11____ ] 
 4 [ ______ ] 
:> 1 5 
 01  123456
 1 [ ..1.2. ] 
 2 [ ?11121 ] 
 3 [ 11____ ] 
 4 [ ______ ] 
:> 1 1
 01  123456
 1 [ 1.1.2. ] 
 2 [ ?11121 ] 
 3 [ 11____ ] 
 4 [ ______ ] 
:> 1 2
KESSETOUN!!!
 01  123456
 1 [ 111.2. ] 
 2 [ ?11121 ] 
 3 [ 11____ ] 
 4 [ ______ ] 

lost game

Welcome!
Gimme height width: 
:> 4 6
 00  123456
 1 [ ...... ] 
 2 [ ...... ] 
 3 [ ...... ] 
 4 [ ...... ] 
:> 1 1
 00  123456
 1 [ ___1.. ] 
 2 [ ___1.. ] 
 3 [ _112.. ] 
 4 [ _1.... ] 
:> 1 5
BIG BADA BOOM
 00  123456
 1 [ ___1*. ] 
 2 [ ___1.. ] 
 3 [ _112.. ] 
 4 [ _1.... ]

MineSweeper module

<lang D>module MineSweeper;

import tango.math.random.Random; import tango.math.random.engines.Twister; import Int = tango.text.convert.Integer;

import tango.io.Stdout;

class MineSweeper {

   class Field {/*{{{*/
       private {
           enum State { UNKNOWN, VISIBLE, FLAGGED };
           State state;
           bool hasBomb;
           int value;
           Field[] friends;
       }   
       void addFriend(Field fr) { friends ~= fr; }
       void addFriends(Field[] fr) { friends = fr; }
       void mineArea() { hasBomb = true; }
       bool isMined() { return hasBomb; }
       bool isVisible() { return state==State.VISIBLE; }
       private {
           void updateValue() {
               value = 0;
               foreach (ref l; friends)
                   if (l.isMined) value++;
           }
           int dig() {
               bool dangerousFriends=false;
               if (state == State.VISIBLE)
                   return 0;
               if (state == State.FLAGGED) { flag; return 0; }
               state = State.VISIBLE;
               if (hasBomb)
                   return -1;
               this.outer.visibles++;
               foreach (ref fr; friends)
                   if (fr.isMined) { dangerousFriends=true; break; }
               if (!dangerousFriends) {
                   foreach (ref fr; friends)
                       if (! fr.isVisible)
                           fr.dig;
               }
               return 0;
           }
           void flag() {
               if (state == State.VISIBLE)
                   return;
               state ^= State.FLAGGED;
               this.outer.flaggedCount += state - 1; // ;>
               if (!hasBomb)
                   this.outer.visibles += state - 1;
           }
       }


       char[] toString() {
           const char[][] status = [ ".", "blurp", "?" ];
           return (state==State.VISIBLE?(hasBomb?"*":(value?Int.toString(value):"_")):status[state])~" ";
       }
   }/*}}}*/
   /* this is only wrapper for opCall(),
    * why the board isn't created as array of rows instead of 2D array?
    * simple, because opArray* methods would be necessary
    * and that would give access to elements in
    * foreach(blah; MineSweeperObj)..
    */
   class RowWrapper {
       private {
           Field[] row;
           char[] row_str;
       }
       this(Field[] r) { row = r; row_str = new char[r.length]; }
       char[] toString() {
           foreach (uint a, b; row)
               row_str[a] = b.toString[0];
           return row_str;
       }
   }
   private {
       Field[][] board;
       RowWrapper[] rows;
       int y, x, mines;
       int flaggedCount;
       int visibles;
   }
   this (int y = 10, int x = 10, int mines = 10) {
       assert (x >= 2 && y >= 2, "wrong dimensions");
       board = new Field[][](y,x);
       rows = new RowWrapper[](y);
       for (auto j=0; j<y; j++) {
           for (auto i=0; i<x; i++)
               board[j][i] = new Field;
           rows[j] = new RowWrapper(board[j]);
       }
       this.y = y;
       this.x = x;
       this.mines = mines;
       createNeighborhood;
       createLandMines;
       updateValues;
   }
   private {
       void createNeighborhood() {
           this.mines = mines;
           /* now don't look at the code below,
            * it's evil :P
            */
           /* middle */
           for (auto j=1; j<y-1; j++)
               for (auto i=1; i<x-1; i++)
                   board[j][i].addFriends(
                           [board[j-1][i-1], board[j-1][i], board[j-1][i+1],
                           board[j][i-1], board[j][i+1],
                           board[j+1][i-1], board[j+1][i], board[j+1][i+1]] );
           /* up */
           for (auto i=1; i<x-1; i++)
               board[0][i].addFriends(
                       [board[0][i-1], board[0][i+1],
                       board[1][i-1], board[1][i], board[1][i+1]] );
           /* bottom */
           for (auto i=1; i<x-1; i++)
               board[y-1][i].addFriends(
                       [board[y-1][i-1], board[y-1][i+1],
                       board[y-2][i-1], board[y-2][i], board[y-2][i+1]] );
           /*left*/
           for (auto j=1; j<y-1; j++)
               board[j][0].addFriends(
                       [board[j-1][0], board[j-1][1],
                       board[j][1],
                       board[j+1][0], board[j+1][1]] );
           /*right*/
           for (auto j=1; j<y-1; j++)
               board[j][x-1].addFriends(
                       [board[j-1][x-2], board[j-1][x-1],
                       board[j][x-2],
                       board[j+1][x-2], board[j+1][x-1]] );
           /* corners */
           board[0][0].addFriends([board[0][1], board[1][0], board[1][1]] );
           board[y-1][0].addFriends([board[y-2][0], board[y-2][1], board[y-1][1]] );
           board[0][x-1].addFriends([board[0][x-2], board[1][x-2], board[1][x-1]] );
           board[y-1][x-1].addFriends([board[y-2][x-2], board[y-2][x-1], board[y-1][x-2]] );
       }
       void createLandMines() {
           auto r = new RandomG!(Twister);
           for (auto i=0; i<mines; i++) {
               int j;
               do j=r.next(x*y); while (board[j/x][j%x].hasBomb);
               board[j/x][j%x].mineArea;
           }
       }
       void updateValues() {
           foreach (ref row; board)
               foreach (ref field; row)
                   field.updateValue;
       }
   }
   public {
       /* flags given field
        * returns 1: superb
        *         0: continue game
        */
       int flag(out bool changed, int y, int x) {
           if (y < 0 || y >= this.y || x < 0 || x >= this.x)
               throw new Exception("flag out of range");
           if (board[y][x].isVisible)
               return 0;
           changed = true;
           board[y][x].flag;
           return (visibles == this.x*this.y - mines && flaggedCount <= mines) ? 1 : 0;
       }
       /* digs given field
        * returns 1: superb
        *         0: continue game (changed indicates if board has changed)
        *        -1: kthxbai
        */
       int dig(out bool changed, int y, int x) {
           if (y < 0 || y >= this.y || x < 0 || x >= this.x)
               throw new MSException("dig out of range");
           if (board[y][x].isVisible)
               return 0;
           changed=true;
           /*returns 0 or -1 */
           auto ret = board[y][x].dig;
           return (visibles == this.x*this.y - mines && flaggedCount <= mines)?1:ret;
       }
       int getFlaggedCount() { return flaggedCount; }
       int getVisibles() { return visibles; }
       int getWidth() { return x; }
       int getHeight() { return y; }
       int getMines() { return mines; }
       int opApply(int delegate(ref uint, ref RowWrapper) dg) {
           int ret;
           foreach (uint r, row; rows)
               if ( (ret = dg(r, row)) != 0 )
                   break;
           return ret;
       }
   }

} </lang>

Phobos

Main module

<lang D>module main;

import std.stdio; import std.format; import std.conv; import std.array; import std.string; import core.thread; import core.time;

import minesweeper;

//Windows-specific. A portable solution is a bit more complex. //See http://stackoverflow.com/a/5383993. extern(C) int kbhit();

void main() {

   PlayMinesweeper();
   while(!kbhit()) Thread.sleep(dur!"msecs"(250));

}

void PlayMinesweeper() {

   static string prompt = ":> ";
   uint len1, height, width;
   string curLine;
   bool gameOver;
   writeln("Welcome!");
   do {
       write("Gimme height width:\n", prompt);
       curLine = readln();
       //Non-member functions can be called with the first argument using dot notation.
       //"curLine.formattedRead(" is the same as "formattedRead(curLine, ".
       len1 = curLine.formattedRead("%s %s", &height, &width);
   } while (len1 == 0 || height < 2 || width < 2);
   auto gameBoard = new Board(height, width);
   writeln(gameBoard);
   do {
       int row, column;
       bool print, flag, clear;
       do {
           row = column = -1;
           write(prompt);
           curLine = readln();
           if(curLine.strip() == "quit")
               return;
           string[] tokens = curLine.split();
           flag = tokens[0] == "F";
           print = tokens[0] == "P";
           clear = tokens[0] == "C";
           if(print && tokens.length == 1)
           {
               writeln(gameBoard);
               continue;
           }
           try {
               auto index = flag || print || clear;
               row = to!int(tokens[index]) - 1;
               column = to!int(tokens[index + 1]) - 1;
           }
           catch(Exception e) {
               writeln("Invalid input");
               continue;
           }
       } while(row < 0 || row >= gameBoard.Rows || column < 0 || column >= gameBoard.Columns);
       auto cell = gameBoard.getCell(row, column);
       if(flag)  cell.flag();
       else {
           (clear ? &cell.clear : &cell.uncover)();
           gameOver = gameBoard.Status != Board.DEFAULT;
           if(gameOver)
               writeln((gameBoard.Status == Board.WIN) ?
                   "DEAR DIARY... JACKPOT!" : "BIG BADA BOOM");
       }
       if(print || gameOver) writeln(gameBoard);
   } while(!gameOver);

} </lang>

Example plays

won game

Welcome!

Gimme height width:

> 4 6
00  123456
1 [ ...... ]
2 [ ...... ]
3 [ ...... ]
4 [ ...... ]
> P 1 1
00  123456
1 [        ]
2 [ 112121 ]
3 [ ...... ]
4 [ ...... ]
> F 3 2
> F 3 4
> F 3 6
> 3 1
> C 2 4
> P
03  123456
1 [        ]
2 [ 112121 ]
3 [ 1?2?3? ]
4 [ ...... ]
> C 3 3
> 4 1
> P
03  123456
1 [        ]
2 [ 112121 ]
3 [ 1?2?3? ]
4 [ 1122.. ]
> 4 6

DEAR DIARY... JACKPOT!

03  123456
1 [        ]
2 [ 112121 ]
3 [ 1?2?3? ]
4 [ 1122.2 ]

lost game

Welcome! Gimme height width:

> 4 6
00  123456
1 [ ...... ]
2 [ ...... ]
3 [ ...... ]
4 [ ...... ]
> P 1 1
00  123456
1 [ 1..... ]
2 [ ...... ]
3 [ ...... ]
4 [ ...... ]
> P 1 2
00  123456
1 [ 11.... ]
2 [ ...... ]
3 [ ...... ]
4 [ ...... ]
> 2 3
> 1 3
> P
00  123456
1 [ 11  1. ]
2 [ .1  11 ]
3 [ .321   ]
4 [ ...1   ]
> 1 6

BIG BADA BOOM

00  123456
1 [ 11  1* ]
2 [ *1  11 ]
3 [ 2321   ]
4 [ 1**1   ]

MineSweeper module

<lang D>module minesweeper;

import std.random; import std.conv; import std.format; import std.algorithm; import std.range;

//Convenience function. Similar to Python's str.format. string format(Args...)(string fmt, Args args) {

   auto writer = appender!string("");
   writer.formattedWrite(fmt, args);
   return writer.data();

}

class Board { public:

   static enum { DEFAULT, WIN, LOSS };
   this(int rows, int columns) {
       this.rows = rows;
       this.columns = columns;
       cells = new typeof(cells)(rows, columns);
       foreach(ref row; cells)
           foreach(ref cell; row)
               cell = new typeof(cell)();
       placeMines();
       setAdjacentCells();
   }
   @property const uint Rows() {    return rows; }
   @property const uint Columns() { return columns; }
   @property const uint Status() {  return status; }
   string toString() {
       auto columnRange = iota(0, columns), rowRange = iota(0, rows);
       auto accColumn = (string acc, uint column) { return acc ~ to!string(column + 1); },
           accLine = (string acc, uint row) {
               auto accCell = (string acc, uint column) { return acc ~ getCell(row, column).toString(); };
               return acc ~ "\n%2s [ %s ]".format(row + 1, reduce!accCell("", columnRange));
           };
       return " %02s  %s".format(numFlags, reduce!accColumn("", columnRange)) ~ reduce!accLine("", rowRange);
   }
   auto getCell(uint row, uint column) {
       if((row >= rows) || (column >= columns))
           throw new Exception("Incorrect dimensions for cell retrieval!");
       return cells[row][column];
   }

private:

   void setAdjacentCells() {
       foreach(row; 0..rows) {
           uint isTop = row == 0,
               isBottom = row == (rows - 1);
           foreach(column; 0..columns) {
               uint isLeft = column == 0,
                   isRight = column == (columns - 1);
               auto cell = cells[row][column];
               auto adjacent = new Cell[](0);
               foreach(r; row - !isTop..row + 1 + !isBottom)
                   foreach(c; column - !isLeft..column + 1 + !isRight)
                       if((r != row) || (c != column)) {
                           adjacent ~= cells[r][c];
                           cell.numAdjacentMines += adjacent.back.isMined;
                       }
               cell.adjacent = adjacent;
           }
       }
   }
   void placeMines() {
       auto randGen = Random(unpredictableSeed);
       do {
           numMines = cast(uint)(rows*columns*uniform(0.1, 0.2, randGen));
       } while (numMines <= 1);
       foreach(i; 0..numMines) {
           uint rand = 0;
           Cell cell;
           do {
               rand = uniform(uint.min, rows * columns, randGen);
               cell = cells[rand/columns][rand%columns];
           } while(cell.isMined);
           
           cell.isMined = true;
       }
   }
   void reveal() {
       foreach(row; cells)
           foreach(cell; row) {
               cell.isFlagged = false;
               cell.isUncovered = true;
           }
   }
   Cell[][] cells;
   const uint rows, columns;
   uint numFlags, numMines, numUncovered, status;

public:

   class Cell {
   public:
       void flag() {
           if(isUncovered) return;
           isFlagged = (isFlagged != true);
           numFlags += isFlagged ? 1 : -1;
       }
       void uncover() {
           if(isUncovered || isFlagged) return;
           isUncovered = true;
           if(isMined) {
               status = LOSS;
               reveal();
               return;
           }
           if(++numUncovered + numMines == rows * columns)
           {
               status = WIN;
               return;
           }
           if(numAdjacentMines > 0)
               return;
           foreach(cell; adjacent)
               cell.uncover();
       }
       void clear() {
           if(!isUncovered) return;
           uint numFlagged;
           foreach(cell; adjacent)
               numFlagged += cell.isFlagged;
           if(numFlagged == numAdjacentMines)
               foreach(cell; adjacent) if(status == DEFAULT)
                   cell.uncover();
       }
       string toString() {
           return isUncovered ? (isMined ? "*" : (numAdjacentMines ? to!string(numAdjacentMines) : " ")) :
               (isFlagged ? "?" : ".");
       }
   private:
       Cell[] adjacent;
       bool isMined, isUncovered, isFlagged;
       ushort numAdjacentMines;
   }

} </lang>