Minesweeper game/D: Difference between revisions

Updated minesweeper_main1 D module
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TangoPhobos and PhobosTango based implementations
 
== Phobos ==
=== minesweeper_main1 module ===
<lang d>module minesweeper_main1;
 
import std.stdio, std.conv, std.array, std.string, std.typecons,
minesweeper1;
 
Tuple!(uint,"height", uint,"width") getBoardSides() {
while (true) {
write("Give me height width (2 2 or more): ");
const parts = readln().split();
if (parts.length != 2) {
writeln("Required: number number");
continue;
}
 
try {
immutable height = to!uint(parts[0]);
immutable width = to!uint(parts[1]);
 
if (height < 2 || width < 2) {
writeln("Minimal board sides: 2 2");
continue;
}
 
return typeof(return)(height, width);
} catch (ConvException e) {
writeln("Invalid input. Required: number number");
}
}
}
 
 
void main() {
enum Action { uncover, flag, clear }
static immutable string prompt =
"\n[Flag toggle|Clear] nRow nCol (or Quit): ";
 
writeln("Welcome to Minesweeper Game!");
immutable sides = getBoardSides();
auto board = new GameBoard(sides.height, sides.width);
writeln("Mines to find: ", board.nMines);
 
while (true) {
int row, column;
Action action;
 
while (true) {
writeln(board);
row = column = -1;
write(prompt);
auto parts = readln().toLower().split();
if (parts.empty)
continue;
 
if (parts[0] == "quit" || parts[0] == "q")
return;
action = Action.uncover;
if (parts[0] == "flag" || parts[0] == "f")
action = Action.flag;
else if (parts[0] == "clear" || parts[0] == "c")
action = Action.clear;
if (action != Action.uncover)
parts.popFront();
if (parts.length != 2) {
writeln("Invalid input.");
continue;
}
 
try {
row = to!int(parts[0]) - 1;
column = to!int(parts[1]) - 1;
} catch (ConvException e) {
writeln("Invalid input.");
continue;
}
 
if (row < 0 || row >= board.nRows ||
column < 0 || column >= board.nColumns) {
writeln("Invalid row col bounds.");
continue;
}
 
break;
}
 
GameBoard.Cell cell = board[row, column];
 
if (action == Action.flag) {
cell.flag();
} else {
(action == Action.clear ? &cell.clear : &cell.uncover)();
if (board.state != GameBoard.State.ongoing) {
writeln((board.state == GameBoard.State.win) ?
"You Win!" : "BIG BADA BOOM!");
writeln(board);
break;
}
}
}
}</lang>
 
=== minesweeper1 module ===
<lang d>module minesweeper1;
 
import std.random, std.conv, std.string, std.array, std.range;
 
final class GameBoard {
public:
enum State { ongoing, win, loss }
 
this(in int n_rows_, in int n_columns_)
in {
assert(n_rows_ > 1 && n_columns_ > 1);
} body {
this.n_rows = n_rows_;
this.n_columns = n_columns_;
cells = new typeof(cells)(n_rows, n_columns);
 
foreach (row; cells)
foreach (ref cell; row)
cell = new typeof(cell)();
placeMines();
setAdjacentCells();
}
 
@property uint nRows() pure nothrow const { return n_rows; }
@property uint nColumns() pure nothrow const { return n_columns; }
@property State state() pure nothrow const { return status; }
@property uint nMines() pure nothrow const { return n_mines; }
 
inout opIndex(in uint row, in uint column) const pure nothrow
in {
assert(row < n_rows && column < n_columns,
"Incorrect dimensions for cell retrieval!");
} body {
return cells[row][column];
}
 
override string toString() const {
string result = format("N. flags: %d\n %(%d%)",
n_flags, iota(1, n_columns + 1));
 
foreach (immutable r; 0 .. n_rows) {
string row;
foreach (immutable c; 0 .. n_columns)
row ~= this[r, c].toString();
result ~= format("\n%2d [%s]", r + 1, row);
}
 
return result;
}
 
private:
void placeMines() {
n_mines = cast(uint)(n_rows * n_columns * uniform(0.1, 0.2));
n_mines++;
 
foreach (immutable i; 0 .. n_mines) {
while (true) {
auto cell = cells[uniform(0, n_rows)]
[uniform(0, n_columns)];
if (!cell.isMined) {
cell.isMined = true;
break;
}
}
}
}
 
void setAdjacentCells() pure nothrow {
foreach (immutable row; 0 .. n_rows) {
immutable uint isTop = row == 0,
isBottom = row == (n_rows - 1);
 
foreach (immutable column; 0 .. n_columns) {
immutable uint isLeft = column == 0,
isRight = column == (n_columns - 1);
auto cell = cells[row][column];
 
foreach (immutable r; row - !isTop
.. row + 1 + !isBottom)
foreach (immutable c; column - !isLeft
.. column + 1 + !isRight)
if (r != row || c != column) {
cell.adjacents ~= cells[r][c];
cell.numAdjacentMines +=
cell.adjacents.back.isMined;
}
}
}
}
 
void revealAll() pure nothrow {
foreach (row; cells)
foreach (cell; row) {
cell.isFlagged = false;
cell.isUncovered = true;
}
}
 
immutable uint n_rows, n_columns;
Cell[][] cells;
uint n_flags, n_mines, n_uncovered;
State status;
 
public:
final class Cell {
public:
void uncover() pure nothrow {
if (isUncovered || isFlagged)
return;
isUncovered = true;
 
if (isMined) {
status = State.loss;
revealAll();
return;
}
n_uncovered++;
if (n_uncovered + n_mines == n_rows * n_columns) {
status = State.win;
return;
}
if (numAdjacentMines > 0)
return;
 
foreach (cell; adjacents)
cell.uncover();
}
 
void flag() pure nothrow {
if (isUncovered)
return;
isFlagged = isFlagged != true;
n_flags += isFlagged ? +1 : -1;
}
 
void clear() pure nothrow {
if (!isUncovered)
return;
 
uint numFlagged;
foreach (cell; adjacents)
numFlagged += cell.isFlagged;
 
if (numFlagged == numAdjacentMines &&
status == State.ongoing)
foreach (cell; adjacents)
cell.uncover();
}
 
override string toString() const pure nothrow {
if (isUncovered) {
if (isMined)
return "*";
else
return numAdjacentMines
? text(numAdjacentMines)
: " ";
} else {
return isFlagged ? "?" : ".";
}
}
 
private:
Cell[] adjacents;
bool isMined, isUncovered, isFlagged;
uint numAdjacentMines;
}
}
 
void main(){}</lang>
 
=== Example plays ===
==== lost game ====
<pre>Welcome to Minesweeper Game!
Give me height width (2 2 or more): 4 6
Mines to find: 5
N. flags: 0
123456
1 [......]
2 [......]
3 [......]
4 [......]
 
[Flag toggle|Clear] nRow nCol (or Quit): 1 1
N. flags: 0
123456
1 [2.....]
2 [......]
3 [......]
4 [......]
 
[Flag toggle|Clear] nRow nCol (or Quit): 1 2
N. flags: 0
123456
1 [23....]
2 [......]
3 [......]
4 [......]
 
[Flag toggle|Clear] nRow nCol (or Quit): 1 3
BIG BADA BOOM!
N. flags: 0
123456
1 [23*1 ]
2 [**3321]
3 [222**1]
4 [ 1221]</pre>
 
== Tango ==
Line 24 ⟶ 335:
height = Int.parse (prompt, 10, &len1);
width = Int.parse (prompt[len1..$], 10, &len2);
do {
mines = rand.next(cast(uint)( width * height * 0.2));
} while (mines <= 1);
Line 87 ⟶ 398:
}
</lang>
 
=== Example plays ===
 
==== won game ====
Welcome!
Gimme height width:
:> 4 6
00 123456
1 [ ...... ]
2 [ ...... ]
3 [ ...... ]
4 [ ...... ]
:> 2 2
00 123456
1 [ ...... ]
2 [ .1.... ]
3 [ ...... ]
4 [ ...... ]
:> 3 3
00 123456
1 [ ...... ]
2 [ .11121 ]
3 [ 11____ ]
4 [ ______ ]
:> F 2 1
01 123456
1 [ ...... ]
2 [ ?11121 ]
3 [ 11____ ]
4 [ ______ ]
:> 1 3
01 123456
1 [ ..1... ]
2 [ ?11121 ]
3 [ 11____ ]
4 [ ______ ]
:> 1 5
01 123456
1 [ ..1.2. ]
2 [ ?11121 ]
3 [ 11____ ]
4 [ ______ ]
:> 1 1
01 123456
1 [ 1.1.2. ]
2 [ ?11121 ]
3 [ 11____ ]
4 [ ______ ]
:> 1 2
KESSETOUN!!!
01 123456
1 [ 111.2. ]
2 [ ?11121 ]
3 [ 11____ ]
4 [ ______ ]
 
==== lost game ====
Welcome!
Gimme height width:
:> 4 6
00 123456
1 [ ...... ]
2 [ ...... ]
3 [ ...... ]
4 [ ...... ]
:> 1 1
00 123456
1 [ ___1.. ]
2 [ ___1.. ]
3 [ _112.. ]
4 [ _1.... ]
:> 1 5
BIG BADA BOOM
00 123456
1 [ ___1*. ]
2 [ ___1.. ]
3 [ _112.. ]
4 [ _1.... ]
 
=== MineSweeper module ===
Line 183 ⟶ 416:
int value;
Field[] friends;
}
 
void addFriend(Field fr) { friends ~= fr; }
Line 402 ⟶ 635:
}
}
}
</lang>
 
== Phobos ==
=== Main module ===
<lang D>module main;
 
import std.stdio;
import std.format;
import std.conv;
import std.array;
import std.string;
import core.thread;
import core.time;
 
import minesweeper;
 
extern(C) int kbhit();
 
void main() {
PlayMinesweeper();
while(!kbhit()) Thread.sleep(dur!"msecs"(250));
}
 
void PlayMinesweeper() {
static string prompt = ":> ";
 
uint len1, height, width;
string curLine;
bool gameOver;
 
writeln("Welcome!");
do {
write("Gimme height width:\n", prompt);
curLine = readln();
 
//Non-member functions can be called with the first argument using dot notation.
//"curLine.formattedRead(" is the same as "formattedRead(curLine, ".
len1 = curLine.formattedRead("%s %s", &height, &width);
} while (len1 == 0 || height < 2 || width < 2);
 
auto gameBoard = new Board(height, width);
writeln(gameBoard);
 
do {
int row, column;
bool print, flag, clear;
 
do {
row = column = -1;
write(prompt);
curLine = readln();
 
if(curLine.strip() == "quit")
return;
 
string[] tokens = curLine.split();
flag = tokens[0] == "F";
print = tokens[0] == "P";
clear = tokens[0] == "C";
if(print && tokens.length == 1)
{
writeln(gameBoard);
continue;
}
 
try {
auto index = flag || print || clear;
row = to!int(tokens[index]) - 1;
column = to!int(tokens[index + 1]) - 1;
}
catch(Exception e) {
writeln("Invalid input");
continue;
}
} while(row < 0 || row >= gameBoard.Rows || column < 0 || column >= gameBoard.Columns);
 
auto cell = gameBoard.getCell(row, column);
if(flag) cell.flag();
else {
(clear ? &cell.clear : &cell.uncover)();
gameOver = gameBoard.Status != Board.DEFAULT;
if(gameOver)
writeln((gameBoard.Status == Board.WIN) ?
"DEAR DIARY... JACKPOT!" : "BIG BADA BOOM");
}
if(print || gameOver) writeln(gameBoard);
} while(!gameOver);
}
</lang>
Line 497 ⟶ 642:
==== won game ====
Welcome!
Gimme height width:
:> 4 6
00 123456
1 [ ...... ]
2 [ ...... ]
3 [ ...... ]
4 [ ...... ]
:> P2 1 12
00 123456
1 [ ...... ]
2 [ 112121.1.... ]
3 [ ...... ]
4 [ ...... ]
:> F 3 23
00 123456
:> F 3 4
1 [ ...... ]
:> F 3 6
2 [ .11121 ]
:> 3 1
3 [ 11____ ]
:> C 2 4
4 [ ______ ]
:> P
03:> F 1234562 1
1 [ 01 ]123456
2 1 [ 112121...... ]
3 [ 1?2 [ ?3?11121 ]
4 3 [ ......11____ ]
4 [ ______ ]
:> C 3 3
:> 4 1 3
01 123456
:> P
1 [ ..1... ]
03 123456
1 [ 2 [ ?11121 ]
2 3 [ 11212111____ ]
3 4 [ 1?2?3?______ ]
4:> [1 1122.. ]5
01 123456
:> 4 6
1 [ ..1.2. ]
DEAR DIARY... JACKPOT!
2 [ ?11121 ]
03 123456
1 [ 3 [ 11____ ]
2 4 [ 112121______ ]
3 [:> 1?2?3? ]1
01 123456
4 [ 1122.2 ]
1 [ 1.1.2. ]
2 [ ?11121 ]
3 [ 11____ ]
4 [ ______ ]
:> 1 2
KESSETOUN!!!
01 123456
1 [ 111.2. ]
2 [ ?11121 ]
3 [ 11____ ]
4 [ ______ ]
 
==== lost game ====
Welcome!
Gimme height width:
:> 4 6
00 123456
1 [ ...... ]
2 [ ...... ]
3 [ ...... ]
4 [ ...... ]
:> P 1 1
00 123456
1 [ 1...___1.. ]
2 [ ....___1.. ]
3 [ ...._112.. ]
4 [ .._1.... ]
:> P 1 25
BIG BADA BOOM
00 123456
00 123456
1 [ 11.... ]
2 1 [ .....___1*. ]
3 2 [ ....___1.. ]
4 3 [ ...._112.. ]
4 [ _1.... ]
:> 2 3
:> 1 3
:> P
00 123456
1 [ 11 1. ]
2 [ .1 11 ]
3 [ .321 ]
4 [ ...1 ]
:> 1 6
BIG BADA BOOM
00 123456
1 [ 11 1* ]
2 [ *1 11 ]
3 [ 2321 ]
4 [ 1**1 ]
 
=== MineSweeper module ===
<lang D>module minesweeper;
 
import std.random;
import std.conv;
import std.format;
import std.algorithm;
import std.range;
 
//Convenience function. Similar to Python's str.format.
string format(Args...)(string fmt, Args args)
{
auto writer = appender!string("");
 
writer.formattedWrite(fmt, args);
return writer.data();
}
 
class Board {
public:
static enum { DEFAULT, WIN, LOSS };
 
this(int rows, int columns) {
this.rows = rows;
this.columns = columns;
cells = new typeof(cells)(rows, columns);
 
foreach(ref row; cells)
foreach(ref cell; row)
cell = new typeof(cell)();
placeMines();
setAdjacentCells();
}
 
@property const uint Rows() { return rows; }
@property const uint Columns() { return columns; }
@property const uint Status() { return status; }
 
string toString() {
auto columnRange = iota(0, columns), rowRange = iota(0, rows);
auto accColumn = (string acc, uint column) { return acc ~ to!string(column + 1); },
accLine = (string acc, uint row) {
auto accCell = (string acc, uint column) { return acc ~ getCell(row, column).toString(); };
 
return acc ~ "\n%2s [ %s ]".format(row + 1, reduce!accCell("", columnRange));
};
 
return " %02s %s".format(numFlags, reduce!accColumn("", columnRange)) ~ reduce!accLine("", rowRange);
}
 
auto getCell(uint row, uint column) {
if((row >= rows) || (column >= columns))
throw new Exception("Incorrect dimensions for cell retrieval!");
 
return cells[row][column];
}
 
private:
void setAdjacentCells() {
foreach(row; 0..rows) {
uint isTop = row == 0,
isBottom = row == (rows - 1);
 
foreach(column; 0..columns) {
uint isLeft = column == 0,
isRight = column == (columns - 1);
auto cell = cells[row][column];
auto adjacent = new Cell[](0);
 
foreach(r; row - !isTop..row + 1 + !isBottom)
foreach(c; column - !isLeft..column + 1 + !isRight)
if((r != row) || (c != column)) {
adjacent ~= cells[r][c];
cell.numAdjacentMines += adjacent.back.isMined;
}
cell.adjacent = adjacent;
}
}
}
 
void placeMines() {
auto randGen = Random(unpredictableSeed);
 
do {
numMines = cast(uint)(rows*columns*uniform(0.1, 0.2, randGen));
} while (numMines <= 1);
 
foreach(i; 0..numMines) {
uint rand = 0;
Cell cell;
 
do {
rand = uniform(uint.min, rows * columns, randGen);
cell = cells[rand/columns][rand%columns];
} while(cell.isMined);
cell.isMined = true;
}
}
 
void reveal() {
foreach(row; cells)
foreach(cell; row) {
cell.isFlagged = false;
cell.isUncovered = true;
}
}
 
Cell[][] cells;
const uint rows, columns;
uint numFlags, numMines, numUncovered, status;
 
public:
class Cell {
public:
void flag() {
if(isUncovered) return;
 
isFlagged = (isFlagged != true);
numFlags += isFlagged ? 1 : -1;
}
void uncover() {
if(isUncovered || isFlagged) return;
 
isUncovered = true;
 
if(isMined) {
status = LOSS;
reveal();
return;
}
if(++numUncovered + numMines == rows * columns)
{
status = WIN;
return;
}
if(numAdjacentMines > 0)
return;
 
foreach(cell; adjacent)
cell.uncover();
}
void clear() {
if(!isUncovered) return;
 
uint numFlagged;
 
foreach(cell; adjacent)
numFlagged += cell.isFlagged;
 
if(numFlagged == numAdjacentMines)
foreach(cell; adjacent) if(status == DEFAULT)
cell.uncover();
}
 
string toString() {
return isUncovered ? (isMined ? "*" : (numAdjacentMines ? to!string(numAdjacentMines) : " ")) :
(isFlagged ? "?" : ".");
}
 
private:
Cell[] adjacent;
bool isMined, isUncovered, isFlagged;
ushort numAdjacentMines;
}
}
</lang>