Memory layout of a data structure: Difference between revisions

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(Rename Perl 6 -> Raku, alphabetize, minor clean-up)
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In the absence of shaped arrays, you can do the usual bit-twiddling tricks on a native integer of sufficient size. (Such an integer could presumably be mapped directly to a device register.)
In the absence of shaped arrays, you can do the usual bit-twiddling tricks on a native integer of sufficient size. (Such an integer could presumably be mapped directly to a device register.)
<lang perl6>$signal +|= 1 +< signal_ground;</lang>
<lang perl6>$signal +|= 1 +< signal_ground;</lang>
Using a native int is likelier to work on a big-endian machine in any case. Another almost-there solution is the mapping of C representational types into Perl 6 for native interfaces, but it does not yet support bit fields.
Using a native int is likelier to work on a big-endian machine in any case. Another almost-there solution is the mapping of C representational types into Raku for native interfaces, but it does not yet support bit fields.


=={{header|REXX}}==
=={{header|REXX}}==