Maze solving: Difference between revisions

Content added Content deleted
(added AutoHotkey)
No edit summary
Line 2,357: Line 2,357:
}
}
}</lang>
}</lang>

=={{header|JavaScript}}==
Animated: generating and solving.<br />To start solving, click to choose a 'start' and an 'end' points.
<br />Go [http://webgames.paulo-jorente.de/mazesolver here] to see it in action.
<lang javascript>
var ctx, wid, hei, cols, rows, maze, stack = [], start = {x:-1, y:-1}, end = {x:-1, y:-1}, grid = 8;
function drawMaze() {
for( var i = 0; i < cols; i++ ) {
for( var j = 0; j < rows; j++ ) {
switch( maze[i][j] ) {
case 0: ctx.fillStyle = "black"; break;
case 1: ctx.fillStyle = "green"; break;
case 2: ctx.fillStyle = "red"; break;
case 3: ctx.fillStyle = "yellow"; break;
case 4: ctx.fillStyle = "#500000"; break;
}
ctx.fillRect( grid * i, grid * j, grid, grid );
}
}
}
function getFNeighbours( sx, sy, a ) {
var n = [];
if( sx - 1 > 0 && maze[sx - 1][sy] == a ) {
n.push( { x:sx - 1, y:sy } );
}
if( sx + 1 < cols - 1 && maze[sx + 1][sy] == a ) {
n.push( { x:sx + 1, y:sy } );
}
if( sy - 1 > 0 && maze[sx][sy - 1] == a ) {
n.push( { x:sx, y:sy - 1 } );
}
if( sy + 1 < rows - 1 && maze[sx][sy + 1] == a ) {
n.push( { x:sx, y:sy + 1 } );
}
return n;
}
function solveMaze() {
if( start.x == end.x && start.y == end.y ) {
for( var i = 0; i < cols; i++ ) {
for( var j = 0; j < rows; j++ ) {
switch( maze[i][j] ) {
case 2: maze[i][j] = 3; break;
case 4: maze[i][j] = 0; break;
}
}
}
drawMaze();
return;
}
var neighbours = getFNeighbours( start.x, start.y, 0 );
if( neighbours.length ) {
stack.push( start );
start = neighbours[0];
maze[start.x][start.y] = 2;
} else {
maze[start.x][start.y] = 4;
start = stack.pop();
}

drawMaze();
requestAnimationFrame( solveMaze );
}
function getCursorPos( event ) {
var rect = this.getBoundingClientRect();
var x = Math.floor( ( event.clientX - rect.left ) / grid ),
y = Math.floor( ( event.clientY - rect.top ) / grid );
if( maze[x][y] ) return;
if( start.x == -1 ) {
start = { x: x, y: y };
} else {
end = { x: x, y: y };
maze[start.x][start.y] = 2;
solveMaze();
}
}
function getNeighbours( sx, sy, a ) {
var n = [];
if( sx - 1 > 0 && maze[sx - 1][sy] == a && sx - 2 > 0 && maze[sx - 2][sy] == a ) {
n.push( { x:sx - 1, y:sy } ); n.push( { x:sx - 2, y:sy } );
}
if( sx + 1 < cols - 1 && maze[sx + 1][sy] == a && sx + 2 < cols - 1 && maze[sx + 2][sy] == a ) {
n.push( { x:sx + 1, y:sy } ); n.push( { x:sx + 2, y:sy } );
}
if( sy - 1 > 0 && maze[sx][sy - 1] == a && sy - 2 > 0 && maze[sx][sy - 2] == a ) {
n.push( { x:sx, y:sy - 1 } ); n.push( { x:sx, y:sy - 2 } );
}
if( sy + 1 < rows - 1 && maze[sx][sy + 1] == a && sy + 2 < rows - 1 && maze[sx][sy + 2] == a ) {
n.push( { x:sx, y:sy + 1 } ); n.push( { x:sx, y:sy + 2 } );
}
return n;
}
function createArray( c, r ) {
var m = new Array( c );
for( var i = 0; i < c; i++ ) {
m[i] = new Array( r );
for( var j = 0; j < r; j++ ) {
m[i][j] = 1;
}
}
return m;
}
function createMaze() {
var neighbours = getNeighbours( start.x, start.y, 1 ), l;
if( neighbours.length < 1 ) {
if( stack.length < 1 ) {
drawMaze(); stack = [];
start.x = start.y = -1;
document.getElementById( "canvas" ).addEventListener( "mousedown", getCursorPos, false );
return;
}
start = stack.pop();
} else {
var i = 2 * Math.floor( Math.random() * ( neighbours.length / 2 ) )
l = neighbours[i]; maze[l.x][l.y] = 0;
l = neighbours[i + 1]; maze[l.x][l.y] = 0;
start = l
stack.push( start )
}
drawMaze();
requestAnimationFrame( createMaze );
}
function createCanvas( w, h ) {
var canvas = document.createElement( "canvas" );
wid = w; hei = h;
canvas.width = wid; canvas.height = hei;
canvas.id = "canvas";
ctx = canvas.getContext( "2d" );
ctx.fillStyle = "black"; ctx.fillRect( 0, 0, wid, hei );
document.body.appendChild( canvas );
}
function init() {
cols = 73; rows = 53;
createCanvas( grid * cols, grid * rows );
maze = createArray( cols, rows );
start.x = Math.floor( Math.random() * ( cols / 2 ) );
start.y = Math.floor( Math.random() * ( rows / 2 ) );
if( !( start.x & 1 ) ) start.x++; if( !( start.y & 1 ) ) start.y++;
maze[start.x][start.y] = 0;
createMaze();
}
</lang>
HTML to test.
<pre>
<!DOCTYPE html>
<html><head><meta charset="UTF-8">
<title>Maze</title>
<script src="maze.js"></script></head><body onload="init()"></body></html>
</pre>


=={{header|Mathematica}}==
=={{header|Mathematica}}==