Maze generation: Difference between revisions

m
→‎{{header|POV-Ray}}: Split prism co-ordinates into 2 lines so they don’t wrap
m (→‎{{header|POV-Ray}}: Removed some unnecessary debugging code)
m (→‎{{header|POV-Ray}}: Split prism co-ordinates into 2 lines so they don’t wrap)
Line 7,293:
#declare Wall = prism {
0, 0.8, 7,
<0, -0.5>, <0.05, -0.45>, <0.05, 0.45>, <0, 0.5>, <-0.05, 0.45>, <-0.05, -0.45>, <0, -0.5>
<-0.05, 0.45>, <-0.05, -0.45>, <0, -0.5>
texture {
pigment {
12

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