Maze generation: Difference between revisions
m
→{{header|POV-Ray}}: Removed some unnecessary debugging code
(Added POV-Ray solution) |
m (→{{header|POV-Ray}}: Removed some unnecessary debugging code) |
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Line 7,289:
#declare Cols = 17;
#declare Seed = seed(2); // A seed
#declare Wall = prism {
Line 7,348:
#local Col = floor(rand(Seed)*(Cols-1) + 0.5); // Random start column
#local Top = -1;
Push(Stack, Top, Row, Col, Row, Col)
Line 7,377 ⟶ 7,376:
Push(Stack, Top, Row, Col, Row, Col-1)
#end
#end
Line 7,467 ⟶ 7,462:
</syntaxhighlight>
{{out}}
[[File:Povray maze solution 640px.png|640px|frame|none|alt=POV-Ray maze with red brick walls|POV-Ray solution with 15 rows and 17 columns]]
=={{header|Processing}}==
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