Maze generation: Difference between revisions

Added scala example
(Simpler D entry)
(Added scala example)
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+---+---+---+---+---+---+---+---+---+---+ +---+---+---+---+---+---+---+---+---+
</pre>
 
=={{header|Scala}}==
<lang scala>import scala.util.Random
 
object MazeTypes {
case class Direction(val dx: Int, val dy: Int)
 
case class Loc(val x: Int, val y: Int) {
def +(that: Direction): Loc = Loc(x + that.dx, y + that.dy)
}
case class Door(val from: Loc, to: Loc)
 
val North = Direction(0,-1)
val South = Direction(0,1)
val West = Direction(-1,0)
val East = Direction(1,0)
val directions = Set(North, South, West, East)
}
 
object MazeBuilder {
import MazeTypes._
 
def shuffle[T](set: Set[T]): List[T] = Random.shuffle(set.toList)
def buildImpl(current: Loc, grid: Grid): Grid = {
var newgrid = grid.markVisited(current)
val nbors = shuffle(grid.neighbors(current))
nbors.foreach { n =>
if (!newgrid.isVisited(n)) {
newgrid = buildImpl(n, newgrid.markVisited(current).addDoor(Door(current, n)))
}
}
newgrid
}
def build(width: Int, height: Int): Grid = {
val exit = Loc(width-1, height-1)
buildImpl(exit, new Grid(width, height, Set(), Set()))
}
}
 
class Grid(val width: Int, val height: Int, val doors: Set[Door], val visited: Set[Loc]) {
 
def addDoor(door: Door): Grid =
new Grid(width, height, doors + door, visited)
def markVisited(loc: Loc): Grid =
new Grid(width, height, doors, visited + loc)
def isVisited(loc: Loc): Boolean =
visited.contains(loc)
def neighbors(current: Loc): Set[Loc] =
directions.map(current + _).filter(inBounds(_)) -- visited
def printGrid(): List[String] = {
(0 to height).toList.flatMap(y => printRow(y))
}
private def inBounds(loc: Loc): Boolean =
loc.x >= 0 && loc.x < width && loc.y >= 0 && loc.y < height
 
private def printRow(y: Int): List[String] = {
val row = (0 until width).toList.map(x => printCell(Loc(x, y)))
val rightSide = if (y == height-1) " " else "|"
val newRow = row :+ List("+", rightSide)
List.transpose(newRow).map(_.mkString)
}
private val entrance = Loc(0,0)
 
private def printCell(loc: Loc): List[String] = {
if (loc.y == height)
List("+--")
else List(
if (openNorth(loc)) "+ " else "+--",
if (openWest(loc) || loc == entrance) " " else "| "
)
}
def openNorth(loc: Loc): Boolean = openInDirection(loc, North)
def openWest(loc: Loc): Boolean = openInDirection(loc, West)
private def openInDirection(loc: Loc, dir: Direction): Boolean =
doors.contains(Door(loc, loc + dir)) || doors.contains(Door(loc + dir, loc))
}</lang>
{{out}}
<pre>
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
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+--+--+ + +--+--+ + + +--+--+--+ +--+ +
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+ + +--+--+ + + + +--+--+--+ +--+ + +
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+ +--+--+--+--+ +--+--+--+ + +--+ + + +
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+ + + +--+--+--+ +--+ + +--+ + + + +
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+ +--+ + +--+--+--+ + + + + +--+--+ +
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+ + + +--+ +--+--+ + +--+--+--+ +--+ +
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+ + + +--+--+--+--+ +--+--+--+ +--+--+ +
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+--+ +--+--+ +--+--+ + + + +--+--+ +--+
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+ +--+--+ +--+--+ + + +--+ + + +--+ +
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+ +--+ +--+--+ + +--+--+ +--+ +--+ + +
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+--+ +--+ + +--+ +--+ +--+--+--+ + + +
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+ +--+ +--+--+ +--+ + + +--+ +--+ + +
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+ + +--+--+ + +--+--+--+--+--+--+ +--+ +
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+ + + +--+--+--+ +--+--+--+--+--+--+ + +
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+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
</pre>
 
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