Maze generation: Difference between revisions

Added Erlang
(→‎{{header|MATLAB}}: works in Octave, too)
(Added Erlang)
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</pre>
 
 
=={{header|Erlang}}==
Erlang is single assignment. To get mutability I use processes. The code is over-enginered for this task, but the extra is used for [[Maze_solving]]. Also, Erlang starts counting at 1, not 0, so the co-ordinate of the lower left corner is 1,1.
<lang Erlang>
-module( maze ).
 
-export( [cell_accessible_neighbours/1, cell_content/1, cell_content_set/2, cell_pid/3, cell_position/1, display/1, generation/2, stop/1, task/0] ).
 
-record( maze, {dict, max_x, max_y, start} ).
-record( state, {content=" ", controller, is_dug=false, max_x, max_y, neighbours=[], position, walls=[north, south, east, west], walk_done} ).
 
cell_accessible_neighbours( Pid ) -> read( Pid, accessible_neighbours ).
 
cell_content( Pid ) -> read( Pid, content ).
 
cell_content_set( Pid, Content ) -> Pid ! {content, Content, erlang:self()}.
 
cell_pid( X, Y, Maze ) -> dict:fetch( {X, Y}, Maze#maze.dict ).
 
cell_position( Pid ) -> read( Pid, position ).
 
display( #maze{dict=Dict, max_x=Max_x, max_y=Max_y} ) ->
Position_pids = dict:to_list( Dict ),
display( Max_x, Max_y, reads(Position_pids, content), reads(Position_pids, walls) ).
 
generation( Max_x, Max_y ) ->
Controller = erlang:self(),
Position_pids = cells_create( Controller, Max_x, Max_y ),
Pids = [Y || {_X, Y} <- Position_pids],
[X ! {position_pids, Position_pids} || X <- Pids],
{Position, Pid} = lists:nth( random:uniform(Max_x * Max_y), Position_pids ),
Pid ! {dig, Controller},
receive
{dig_done} -> ok
end,
#maze{dict=dict:from_list(Position_pids), max_x=Max_x, max_y=Max_y, start=Position}.
 
stop( #maze{dict=Dict} ) ->
Controller = erlang:self(),
Pids = [Y || {_X, Y} <- dict:to_list(Dict)],
[X ! {stop, Controller} || X <- Pids],
ok.
 
task() ->
Maze = generation( 16, 8 ),
io:fwrite( "Starting at ~p~n", [Maze#maze.start] ),
display( Maze ),
stop( Maze ).
 
 
 
cells_create( Controller, Max_x, Max_y ) -> [{{X, Y}, cell_create(Controller, Max_x, Max_y, {X, Y})} || X <- lists:seq(1, Max_x), Y<- lists:seq(1, Max_y)].
 
cell_create( Controller, Max_x, Max_y, {X, Y} ) -> erlang:spawn_link( fun() -> random:seed( X*1000, Y*1000, (X+Y)*1000 ), loop( #state{controller=Controller, max_x=Max_x, max_y=Max_y, position={X, Y}} ) end ).
 
display( Max_x, Max_y, Position_contents, Position_walls ) ->
All_rows = [display_row( Max_x, Y, Position_contents, Position_walls ) || Y <- lists:seq(Max_y, 1, -1)],
[io:fwrite("~s+~n~s|~n", [North, West]) || {North, West} <- All_rows],
io:fwrite("~s+~n", [lists:flatten(lists:duplicate(Max_x, display_row_north(true)))] ).
 
display_row( Max_x, Y, Position_contents, Position_walls ) ->
North_wests = [display_row_walls(proplists:get_value({X,Y}, Position_contents), proplists:get_value({X,Y}, Position_walls)) || X <- lists:seq(1, Max_x)],
North = lists:append( [North || {North, _West} <- North_wests] ),
West = lists:append( [West || {_X, West} <- North_wests] ),
{North, West}.
 
display_row_walls( Content, Walls ) -> {display_row_north( lists:member(north, Walls) ), display_row_west( lists:member(west, Walls), Content )}.
 
display_row_north( true ) -> "+---";
display_row_north( false ) -> "+ ".
 
display_row_west( true, Content ) -> "| " ++ Content ++ " ";
display_row_west( false, Content ) -> " " ++ Content ++ " ".
 
loop( State ) ->
receive
{accessible_neighbours, Pid} ->
Pid ! {accessible_neighbours, loop_accessible_neighbours( State#state.neighbours, State#state.walls ), erlang:self()},
loop( State );
{content, Pid} ->
Pid ! {content, State#state.content, erlang:self()},
loop( State );
{content, Content, _Pid} ->
loop( State#state{content=Content} );
{dig, Pid} ->
Not_dug_neighbours = loop_not_dug( State#state.neighbours ),
New_walls = loop_dig( Not_dug_neighbours, lists:delete( loop_wall_from_pid(Pid, State#state.neighbours), State#state.walls), Pid ),
loop( State#state{is_dug=true, walls=New_walls, walk_done=Pid} );
{dig_done} ->
Not_dug_neighbours = loop_not_dug( State#state.neighbours ),
New_walls = loop_dig( Not_dug_neighbours, State#state.walls, State#state.walk_done ),
loop( State#state{walls=New_walls} );
{is_dug, Pid} ->
Pid ! {is_dug, State#state.is_dug, erlang:self()},
loop( State );
{position, Pid} ->
Pid ! {position, State#state.position, erlang:self()},
loop( State );
{position_pids, Position_pids} ->
{_My_position, Neighbours} = lists:foldl( fun loop_neighbours/2, {State#state.position, []}, Position_pids ),
erlang:garbage_collect(), % Shrink process after using large Pid_positions. For memory starved systems.
loop( State#state{neighbours=Neighbours} );
{stop, Controller} when Controller =:= State#state.controller ->
ok;
{walls, Pid} ->
Pid ! {walls, State#state.walls, erlang:self()},
loop( State )
end.
 
loop_accessible_neighbours( Neighbours, Walls ) -> [Pid || {Direction, Pid} <- Neighbours, not lists:member(Direction, Walls)].
 
loop_dig( [], Walls, Pid ) ->
Pid ! {dig_done},
Walls;
loop_dig( Not_dug_neighbours, Walls, _Pid ) ->
{Dig_pid, Dig_direction} = lists:nth( random:uniform(erlang:length(Not_dug_neighbours)), Not_dug_neighbours ),
Dig_pid ! {dig, erlang:self()},
lists:delete( Dig_direction, Walls ).
 
loop_neighbours( {{X, Y}, Pid}, {{X, My_y}, Acc} ) when Y =:= My_y + 1 -> {{X, My_y}, [{north, Pid} | Acc]};
loop_neighbours( {{X, Y}, Pid}, {{X, My_y}, Acc} ) when Y =:= My_y - 1 -> {{X, My_y}, [{south, Pid} | Acc]};
loop_neighbours( {{X, Y}, Pid}, {{My_x, Y}, Acc} ) when X =:= My_x + 1 -> {{My_x, Y}, [{east, Pid} | Acc]};
loop_neighbours( {{X, Y}, Pid}, {{My_x, Y}, Acc} ) when X =:= My_x - 1 -> {{My_x, Y}, [{west, Pid} | Acc]};
loop_neighbours( _Position_pid, Acc ) -> Acc.
 
loop_not_dug( Neighbours ) ->
My_pid = erlang:self(),
[Pid ! {is_dug, My_pid} || {_Direction, Pid} <- Neighbours],
[{Pid, Direction} || {Direction, Pid} <- Neighbours, not read_receive(Pid, is_dug)].
 
loop_wall_from_pid( Pid, Neighbours ) -> loop_wall_from_pid_result( lists:keyfind(Pid, 2, Neighbours) ).
loop_wall_from_pid_result( {Direction, _Pid} ) -> Direction;
loop_wall_from_pid_result( false ) -> controller.
 
read( Pid, Key ) ->
Pid ! {Key, erlang:self()},
read_receive( Pid, Key ).
 
read_receive( Pid, Key ) ->
receive
{Key, Value, Pid} -> Value
end.
 
reads( Position_pids, Key ) ->
My_pid = erlang:self(),
[Pid ! {Key, My_pid} || {_Position, Pid} <- Position_pids],
[{Position, read_receive(Pid, Key)} || {Position, Pid} <- Position_pids].
</lang>
{{out}}
<pre>
5> maze:task().
Starting at {10,5}
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| | | | | |
+---+ +---+---+ + + + +---+ + + + +---+---+ +
| | | | | | | | | |
+ +---+ + +---+ +---+---+ + +---+---+---+---+ + +
| | | | | | | | |
+ +---+ +---+---+ + +---+---+---+---+ + +---+---+ +
| | | | | | | | | |
+ + + + +---+---+ + +---+---+ +---+ + + +---+
| | | | | | | | | |
+---+ +---+---+ +---+---+---+---+ + + +---+ +---+ +
| | | | | | | | | |
+ + + + +---+---+ + +---+ + + +---+ + + +
| | | | | | | | | | |
+ +---+ + +---+---+ +---+ +---+---+---+ +---+---+ +
| | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
</pre>
 
=={{header|F_Sharp|F#}}==
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