Maze generation: Difference between revisions

Updated D entry
m (→‎{{header|REXX}}: changed the displayed (output) maze from 20x20 to 10x10. -- ~~~~)
(Updated D entry)
Line 1,040:
=={{header|D}}==
<lang d>import std.stdio, std.algorithm, std.range, std.random, std.string;
alias R alias= std.array.replicate R;
 
void main() {
enum int w = 16, h = 8;
alias std.array.replicate R;
auto vis = new bool[][](h, w),
hor = iota(h + 1).map!(_ => R(["+--"], w))().array(),
ver = iota(h).map!(_ => R(["| "], w) ~ "|")().array();
 
void walk(in int x, in int y) /*nothrow*/ {
vis[y][x] = true;
static struct P { immutable uint x, y; } // willWill wrap-around.
auto d = [P(x-1, y), P(x, y+1), P(x+1, y), P(x, y-1)];
foreach (p; d.randomCover(Random(unpredictableSeed))) {
Line 1,060:
}
walk(uniform(0, w), uniform(0, h));
foreach (a, b; hor.zip(hor, ver ~ []))
join(a ~ ["+\n"] ~ b).writeln();
}</lang>