Maze generation: Difference between revisions
Content added Content deleted
m (→{{header|POV-Ray}}: Removed some unnecessary debugging code) |
m (→{{header|POV-Ray}}: Split prism co-ordinates into 2 lines so they don’t wrap) |
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Line 7,293: | Line 7,293: | ||
#declare Wall = prism { |
#declare Wall = prism { |
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0, 0.8, 7, |
0, 0.8, 7, |
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<0, -0.5>, <0.05, -0.45>, <0.05, 0.45>, <0, 0.5>, |
<0, -0.5>, <0.05, -0.45>, <0.05, 0.45>, <0, 0.5>, |
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<-0.05, 0.45>, <-0.05, -0.45>, <0, -0.5> |
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texture { |
texture { |
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pigment { |
pigment { |