Anonymous user
Maze generation: Difference between revisions
Kotlin: some improvements
(→{{header|Julia}}: update to julia version 0.5) |
(Kotlin: some improvements) |
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Line 3,329:
class Maze_generator(val x: Int, val y: Int) {
fun generate(cx: Int, cy: Int) {
val
if (between(nx, x) && between(ny, y) && maze[nx][ny] == 0) {
maze[cx][cy] = maze[cx][cy] or
maze[nx][ny] = maze[nx][ny] or
generate(nx, ny)
}
Line 3,382 ⟶ 3,381:
val x = if (args.size >= 1) args[0].toInt() else 8
val y = if (args.size == 2) args[1].toInt() else 8
}
}</lang>
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