Maze generation: Difference between revisions

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BYTE b = _world[x + yy];
BYTE b = _world[x + yy];
int nx = x * CELL_SIZE,
int nx = x * CELL_SIZE,
ny = y * CELL_SIZE;
ny = y * CELL_SIZE;
if( !( b & NOR ) )
if( !( b & NOR ) )