Maze generation: Difference between revisions
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(Tweaked first D version) |
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Line 961: | Line 961: | ||
alias Tuple!(uint,"x", uint,"y") P; // will wrap-around |
alias Tuple!(uint,"x", uint,"y") P; // will wrap-around |
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auto d = [P(x-1, y), P(x, y+1), P(x+1, y), P(x, y-1)]; |
auto d = [P(x-1, y), P(x, y+1), P(x+1, y), P(x, y-1)]; |
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randomShuffle( |
d.randomShuffle(); |
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foreach (p; d) { |
foreach (p; d) { |
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if (p.x >= w || p.y >= h || vis[p.y][p.x]) continue; |
if (p.x >= w || p.y >= h || vis[p.y][p.x]) continue; |