Loops/Infinite: Difference between revisions

Added Chipmunk Basic, GW-BASIC, MSX Basic and Quite BASIC
(GDScript)
(Added Chipmunk Basic, GW-BASIC, MSX Basic and Quite BASIC)
Line 414:
end while</syntaxhighlight>
 
==={{header|CommodoreChipmunk BASICBasic}}===
{{works with|Chipmunk Basic|3.6.4}}
<syntaxhighlight lang="qbasic">10 while 1
20 print "SPAM"
30 wend</syntaxhighlight>
 
==={{header|Commodore BASIC}}===
In addition to the general examples listed above for [[#BASIC|BASIC]], there is a trick to get a Commodore BASIC program to endlessly loop its listing. All of the lines of code are a linked list in RAM. The trick is accomplished by modifying the pointer to the next line, which is recorded at the very start of each tokenized BASIC line. Instead of it pointing to the next line, you can make it point to a previous line, or itself. This will affect execution when any <code>GOTO</code> or <code>GOSUB</code> needs to reference any line number '''after''' the affected line, since the line search will be corrupted (and endless...)
 
Line 447 ⟶ 452:
ready.
&#9608;</pre>
 
==={{header|GW-BASIC}}===
{{works with|PC-BASIC}}
<syntaxhighlight lang="qbasic">10 WHILE 1
20 PRINT "SPAM"
30 WEND</syntaxhighlight>
Also
<syntaxhighlight lang="qbasic">10 PRINT "SPAM"
20 GOTO 10</syntaxhighlight>
 
==={{header|IS-BASIC}}===
Line 452 ⟶ 466:
110 PRINT "SPAM"
120 LOOP</syntaxhighlight>
 
==={{header|MSX Basic}}===
<syntaxhighlight lang="qbasic">10 FOR I = 1 TO 10 STEP 0
20 PRINT "SPAM"
30 NEXT I</syntaxhighlight>
Also
<syntaxhighlight lang="qbasic">10 PRINT "SPAM"
20 GOTO 10</syntaxhighlight>
 
==={{header|QB64}}===
Line 464 ⟶ 486:
Wend</syntaxhighlight>
 
==={{header|Quite BASIC}}===
<syntaxhighlight lang="qbasic">10 print "SPAM"
20 goto 10</syntaxhighlight>
 
==={{Header|Tiny BASIC}}===
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