Libraries: Difference between revisions

From Rosetta Code
Content added Content deleted
m (Added to encyclopedia.)
(Corrected spellings.)
 
(7 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{encyclopedic}}'''Libraries''' are software which extend the functionality of a programming language, usually by providing an [[API]] to complete a specific task. Different languages may have their own name for libraries, such as [[Perl]] modules, or [[Java]] packages.
[[Category:Encyclopedia]]'''Libraries''' are software which extend the functionality of a programming language, usually by providing an [[API]] to complete a specific task. Different languages may have their own name for libraries, such as [[Perl]] modules, or [[Java]] packages. They also may also be implemented in different ways.


=Dynamically-linked Libraries=
Many programming examples on Rosetta Code [[:Category:Solutions by Library|make use of libraries]].
Dynamically-linked libraries are libraries that are contained in a file separate from an application's primary executable, and are loaded at [[run time|run-time]]. This has the benefit of allowing multiple programs use of the same code both on disk and in memory, saving space. It also allows a program to load additional, optional or interchangeable portions of itself into memory at runtime.

On Windows, these files are known as, naturally enough, as '''Dynamically-Linked Libraries''', from which their file extension '''DLL''' is derived.

On UNIX-derived systems, these files are known as '''Shared Objects''', from which their file extension '''so''' is derived.

==Implicit vs Explicit linking==

In [[implicit linking]], an operating system sees that a program will require the use of a library, and loads it automatically. In [[explicit linking]], the running program asks the operating system to load the library.

=Statically-linked Libraries=
Statically-linked libraries are combined with a program's code at [[compile-time]], their code and the program's code combined to form a single executable.

=Executable libraries=
Some languages can create a library that when used as a library does one thing; but has the ability to be run directly, where it will do some extra task using, but not limited to, functionality that it makes available as a library.

=See also=
* [[:Category:Solutions by Library]]
* [[Executable library]]

Latest revision as of 22:43, 7 November 2017

Libraries are software which extend the functionality of a programming language, usually by providing an API to complete a specific task. Different languages may have their own name for libraries, such as Perl modules, or Java packages. They also may also be implemented in different ways.

Dynamically-linked Libraries

Dynamically-linked libraries are libraries that are contained in a file separate from an application's primary executable, and are loaded at run-time. This has the benefit of allowing multiple programs use of the same code both on disk and in memory, saving space. It also allows a program to load additional, optional or interchangeable portions of itself into memory at runtime.

On Windows, these files are known as, naturally enough, as Dynamically-Linked Libraries, from which their file extension DLL is derived.

On UNIX-derived systems, these files are known as Shared Objects, from which their file extension so is derived.

Implicit vs Explicit linking

In implicit linking, an operating system sees that a program will require the use of a library, and loads it automatically. In explicit linking, the running program asks the operating system to load the library.

Statically-linked Libraries

Statically-linked libraries are combined with a program's code at compile-time, their code and the program's code combined to form a single executable.

Executable libraries

Some languages can create a library that when used as a library does one thing; but has the ability to be run directly, where it will do some extra task using, but not limited to, functionality that it makes available as a library.

See also