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DC.L MoveMouse, DC.L ReadJoystick, DC.L ReadKeyboard, DC.L PrintString</lang>
===Indirect Jumps===
In addition to a fixed memory address, you can also <code>JMP</code> to the value stored in an address register (effectively <code>MOVE.L An,PC</code> if such a thing existed), or you can dereference the pointer stored in an address register and jump to that instead.
=={{header|8086 Assembly}}==
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