Jump anywhere: Difference between revisions

Content added Content deleted
(Added VTL-2)
Line 174: Line 174:
DC.L MoveMouse, DC.L ReadJoystick, DC.L ReadKeyboard, DC.L PrintString</lang>
DC.L MoveMouse, DC.L ReadJoystick, DC.L ReadKeyboard, DC.L PrintString</lang>


===Indirect Jumps===

In addition to a fixed memory address, you can also <code>JMP</code> to the value stored in an address register (effectively <code>MOVE.L An,PC</code> if such a thing existed), or you can dereference the pointer stored in an address register and jump to that instead.


=={{header|8086 Assembly}}==
=={{header|8086 Assembly}}==