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[[Category:Type System]]
[[Category:Encyclopedia]]
::: ''This task is about derived types; for implementation inheritance, see [[Polymorphism]].
Inheritance is an operation of [[type algebra]] that creates a new type from one or several parent types.
The obtained type is called '''derived type'''.
It inherits some of the properties of its parent types.
Usually inherited properties are:
:::* methods
:::* components
:::* parts of the representation
The [[classes | class]] of the new type is a '''subclass''' of the classes rooted in the parent types.
When all (in certain sense) properties of the parents are preserved by the derived type, it is said to be a [[wp:Liskov_substitution_principle|Liskov subtype]].
When properties are preserved then the derived type is ''substitutable'' for its parents in all contexts. Usually full substitutability is achievable only in some contexts.
Inheritance is
:::* '''single''', when only one parent is allowed
:::* '''[[multiple inheritance | multiple]]''', otherwise
Some single inheritance languages usually allow multiple inheritance for certain [[abstract type]]s, interfaces in particular.
Inheritance can be considered as a relation parent-child.
Parent types are sometimes called '''supertype''', the derived ones are '''subtype'''. This relation is [[wp:Transitive_relation|transitive]] and [[wp:Reflexive_relation|reflexive]].
Types bound by the relation form a [[wp:Directed_acyclic_graph directed acyclic graph]] (ignoring reflexivity).
With single inheritance it becomes a [[wp:Tree_(graph_theory)|tree]].
;Task:
Show a tree of types which inherit from each other.
::: At the top of the tree should be a class called '''Animal'''.
::: The second level should have '''Dog''' and '''Cat'''.
::: Under '''Dog''' should be '''Lab''' and '''Collie'''.
::: None of the classes need to have any functions, the only thing they need to do is inherit from the specified superclasses <br> (overriding functions should be shown in [[Polymorphism]]).
The tree should look like this:
<pre>
Animal
/\
/ \
/ \
Dog Cat
/\
/ \
/ \
Lab Collie
</pre>
<br><br>
=={{header|11l}}==
{{trans|Python}}
<syntaxhighlight lang="11l">T Animal
{
}
T Dog(Animal)
{
}
T Cat(Animal)
{
}
T Lab(Dog)
{
}
T Collie(Dog)
{
}</syntaxhighlight>
=={{header|ActionScript}}==
<
public class Animal {
// ...
}
public class Cat extends Animal {
// ...
}
public class Dog extends Animal {
// ...
}
public class Lab extends Dog {
// ...
}
public class Collie extends Dog {
// ...
}</syntaxhighlight>
=={{header|Ada}}==
<syntaxhighlight lang="ada">package Inheritance is
type Animal is tagged private;
type Dog is new Animal with private;
Line 71 ⟶ 114:
type Lab is new Dog with null record;
type Collie is new Dog with null record;
end Inheritance;</syntaxhighlight>
=={{header|Aikido}}==
<syntaxhighlight lang="aikido ">
class Animal{
//functions go here...
}
class Dog extends Animal {
//functions go here...
}
class Cat extends Animal {
//functions go here...
}
class Lab extends Dog {
//functions go here...
}
class Collie extends Dog {
//functions go here...
}
</syntaxhighlight>
=={{header|AmigaE}}==
<syntaxhighlight lang="amigae">
OBJECT animal
ENDOBJECT
OBJECT dog OF animal
ENDOBJECT
OBJECT cat OF animal
ENDOBJECT
OBJECT lab OF dog
ENDOBJECT
OBJECT collie OF dog
ENDOBJECT
</syntaxhighlight>
=={{header|AppleScript}}==
<syntaxhighlight lang="applescript">script Animal
end script
script Dog
property parent : Animal
end script
script Cat
property parent : Animal
end script
script Lab
property parent : Dog
end script
script Collie
property parent : Dog
end script</syntaxhighlight>
=={{header|AutoHotkey}}==
{{works with|AutoHotkey_L}}
AutoHotkey_L is prototype-based. However, for convenience, class-syntax may be used to create a base object.
<syntaxhighlight lang="autohotkey">dog := new Collie
MsgBox, % "A " dog.__Class " is a " dog.base.base.__Class " and is part of the " dog.kingdom " kingdom."
class Animal {
static kingdom := "Animalia" ; Class variable
}
class Dog extends Animal {
}
class Cat extends Animal {
}
class Lab extends Dog {
}
class Collie extends Dog {
}</syntaxhighlight>
=={{header|BBC BASIC}}==
{{works with|BBC BASIC for Windows}}
<syntaxhighlight lang="bbcbasic"> INSTALL @lib$+"CLASSLIB"
DIM Animal{method}
PROC_class(Animal{})
DIM Cat{method}
PROC_inherit(Cat{}, Animal{})
PROC_class(Cat{})
DIM Dog{method}
PROC_inherit(Dog{}, Animal{})
PROC_class(Dog{})
DIM Labrador{method}
PROC_inherit(Labrador{}, Dog{})
PROC_class(Labrador{})
DIM Collie{method}
PROC_inherit(Collie{}, Dog{})
PROC_class(Collie{})</syntaxhighlight>
=={{header|C}}==
* See [[Inheritance/C]]
=={{header|C sharp|C#}}==
<syntaxhighlight lang="csharp">class Animal
{
/* ... */
// ...
}
class Dog : Animal
{
/* ... */
// ...
}
class Lab : Dog
{
/* ... */
// ...
}
class Collie : Dog
{
/* ... */
// ...
}
class Cat : Animal
{
/* ... */
// ...
}</syntaxhighlight>
=={{header|C++}}==
<syntaxhighlight lang="cpp">class Animal
{
// ...
Line 98 ⟶ 274:
{
// ...
};</syntaxhighlight>
=={{header|ChucK}}==
<syntaxhighlight lang="chuck">
public class Drums{
//functions go here...
}
public class LatinKit extends Drums{
//functions go here...
}
public class ElectronicKit extends Drums{
//functions go here...
}
public class Congas extends LatinKit{
//functions go here...
}
public class TechnoDrums extends ElectronicKit{
//functions go here...
}
</syntaxhighlight>
=={{header|Clojure}}==
This is not very useful in clojure
<syntaxhighlight lang="clojure">(gen-class :name Animal)
(gen-class :name Dog :extends Animal)
(gen-class :name Cat :extends Animal)
(gen-class :name Lab :extends Dog)
(gen-class :name Collie :extends Dog)</syntaxhighlight>
More useful:
<syntaxhighlight lang="clojure">(derive ::dog ::animal)
(derive ::cat ::animal)
(derive ::lab ::dog)
(derive ::collie ::dog)</syntaxhighlight>
use:
<syntaxhighlight lang="clojure">user> (isa? ::dog ::animal)
true
user> (isa? ::dog ::cat)
false
user> (isa? ::collie ::animal)
true</syntaxhighlight>
=={{header|COBOL}}==
<syntaxhighlight lang="cobol"> IDENTIFICATION DIVISION.
CLASS-ID. Animal.
*> ...
END CLASS Animal.
IDENTIFICATION DIVISION.
CLASS-ID. Dog
INHERITS FROM Animal.
ENVIRONMENT DIVISION.
CONFIGURATION SECTION.
REPOSITORY.
CLASS Animal.
*> ...
END CLASS Dog.
IDENTIFICATION DIVISION.
CLASS-ID. Cat
INHERITS FROM Animal.
ENVIRONMENT DIVISION.
CONFIGURATION SECTION.
REPOSITORY.
CLASS Animal.
*> ...
END CLASS Cat.
IDENTIFICATION DIVISION.
CLASS-ID. Lab
INHERITS FROM Dog.
ENVIRONMENT DIVISION.
CONFIGURATION SECTION.
REPOSITORY.
CLASS Dog.
*> ...
END CLASS Lab.
IDENTIFICATION DIVISION.
CLASS-ID. Collie
INHERITS FROM Dog.
ENVIRONMENT DIVISION.
CONFIGURATION SECTION.
REPOSITORY.
CLASS Dog.
*> ...
END CLASS Collie.</syntaxhighlight>
=={{header|Coco}}==
<syntaxhighlight lang="coco">class Animal
class Cat extends Animal
class Dog extends Animal
class Lab extends Dog
class Collie extends Dog</syntaxhighlight>
On the subject of inheritance, it is worth noting that Coco's <code>super</code> works differently from CoffeeScript's. In particular, the constructor of a subclass should generally say <code>super ...</code>, not just <code>super</code>. Here is a translation of the example from the CoffeeScript documentation:
<syntaxhighlight lang="coco">class Animal
(@name) ->
move: (meters) ->
alert @name + " moved #{meters}m."
class Snake extends Animal
-> super ...
move: ->
alert 'Slithering...'
super 5
class Horse extends Animal
-> super ...
move: ->
alert 'Galloping...'
super 45
sam = new Snake 'Sammy the Python'
tom = new Horse 'Tommy the Palomino'
sam.move!
tom.move!</syntaxhighlight>
=={{header|Comal}}==
{{works with|UniComal}}
{{works with|AmiComal}}
<syntaxhighlight lang="comal"> STRUC Animal
DIM Species$ OF 20
ENDSTRUC Animal
STRUC Dog
INHERIT Animal
DIM Race$ OF 20
FUNC New CONSTRUCTOR
Species$="Dog"
ENDFUNC New
ENDSTRUC Dog
STRUC Cat
INHERIT Animal
DIM Race$ OF 20
FUNC New CONSTRUCTOR
Species$="Cat"
ENDFUNC New
ENDSTRUC Cat
STRUC Lab
INHERIT Dog
FUNC New CONSTRUCTOR
Race$:="Lab"
ENDFUNC New
ENDSTRUC Lab
STRUC Collie
INHERIT Dog
FUNC New CONSTRUCTOR
Race$:="Collie"
ENDFUNC New
ENDSTRUC Collie</syntaxhighlight>
==
Using CLOS classes, we have the following:
<
(defclass dog (animal) ())
(defclass lab (dog) ())
(defclass collie (dog) ())
(defclass cat (animal) ())</
Alternatively, since there is no multiple inheritance in the task requirement, structures could also be used:
<
(defstruct (dog (:include animal)))
(defstruct (lab (:include dog)))
(defstruct (collie (:include dog)))
(defstruct (cat (:include animal)))</
(Structures are less flexible than CLOS objects but often somewhat more efficiently implemented, due to those restrictions.)
Inheritance is not required for object-oriented programming in Lisp. It is used for code reuse, because it allows common utilities and protocol conventions to be factored out into base class methods. However, a class doesn't have to inherit from a base class just so that some existing methods can work with instances of that class.
Furthermore, all of the "basic types" also have a class, so methods can be readily specialized to lists, integers, strings, symbols, et cetera. This is done without having to modify any class definitions.
<syntaxhighlight lang="lisp">
;;; ASN.1 serialization logic specialized for animal class
(defmethod serialize-to-asn-1 ((a animal))
#| ... |#
)
;;; casually introduce the method over strings too; no relation to animal
(defmethod serialize-to-asn-1 ((s string))
#| ... #|
)</syntaxhighlight>
These classes do not have to inherit from some interface or base class which provides a prototype for the serialize-to-asn-1 method. Such a requirement has more to do with static typing than object oriented programming. Usually in languages which require such inheritance, there are also statically typed references. A class must conform to some "ASNEncodable" class so that its instances can be passed to functions which expect references to an ASN1Encodable type, which is verified at compile time.
=={{header|Component Pascal}}==
<syntaxhighlight lang="oberon2">
TYPE
Animal = ABSTRACT RECORD (* *) END;
Cat = RECORD (Animal) (* *) END; (* final record (cannot be extended) - by default *)
Dog = EXTENSIBLE RECORD (Animal) (* *) END; (* extensible record *)
Lab = RECORD (Dog) (* *) END;
Collie = RECORD (Dog) (* *) END;
</syntaxhighlight>
=={{header|D}}==
<
// ...
}
class Dog: Animal {
// ...
}
class Lab: Dog {
// ...
}
class Collie: Dog {
// ...
}
class Cat: Animal {
// ...
}
void main() {}</syntaxhighlight>
=={{header|Delphi}}==
<syntaxhighlight lang="delphi">type
Animal = class(TObject)
private
// private functions/variables
public
// public functions/variables
end;
Dog = class(Animal);
Cat = class(Animal);
Collie = class(Dog);
Lab = class(Dog);</syntaxhighlight>
=={{header|DWScript}}==
<syntaxhighlight lang="delphi">type
Animal = class(TObject)
private
// private functions/variables
public
// public functions/variables
end;
type Dog = class(Animal) end;
type Cat = class(Animal) end;
type Collie = class(Dog) end;
type Lab = class(Dog) end;</syntaxhighlight>
=={{header|E}}==
Line 169 ⟶ 554:
In E, a ''guard'' accepts, or coerces, certain objects and rejects others; its [[wp:Range (mathematics)|range]] constitutes a type. An ''auditor'' examines the implementation of an object and marks it approved; a ''stamp'' is an auditor which does no actual checking. Here, we create a guard/stamp pair; the guard accepts every stamped object. The stamp also asks for each supertype's stamp on the objects it audits.
<
def stamp {
to audit(audition) {
Line 186 ⟶ 571:
}
return [guard, stamp]
}</
Setting up the task's specified tree:
<
def [Cat, CatStamp] := makeType("Cat", [AnimalStamp])
Line 196 ⟶ 581:
def [Lab, LabStamp] := makeType("Lab", [DogStamp])
def [Collie, CollieStamp] := makeType("Collie", [DogStamp])</
Some example objects:
<
def tom implements CatStamp {}
def brick {} # not an animal</
Testing against the types:
<
# value: <fido>
Line 222 ⟶ 607:
? brick :Animal
# problem: <brick> is not a Animal</
=={{header|Eiffel}}==
<syntaxhighlight lang="eiffel ">
class
ANIMAL
end
class
DOG
inherit
ANIMAL
end
class
CAT
inherit
ANIMAL
end
class
LAB
inherit
DOG
end
class
COLLIE
inherit
DOG
end
</syntaxhighlight>
=={{header|Elena}}==
ELENA 4.x :
<syntaxhighlight lang="elena">class Animal
{
// ...
}
class Dog : Animal
{
// ...
}
class Lab : Dog
{
// ...
}
class Collie : Dog
{
// ...
}
class Cat : Animal
{
// ...
}</syntaxhighlight>
=={{header|EMal}}==
<syntaxhighlight lang="emal">
in Org:RosettaCode
type Animal
model do end
type Dog extends Animal
model do end
type Cat extends Animal
model do end
type Lab extends Dog
model do end
type Collie extends Dog
model do end
type Main
var fuffy = Collie()
for each generic kind in generic[Animal, Dog, Cat, Lab, Collie]
writeLine("Fuffy " + when(Generic.check(kind, fuffy), "is", "is not") + " a " + Generic.name(kind))
end
</syntaxhighlight>
{{out}}
<pre>
Fuffy is a Org:RosettaCode:Animal
Fuffy is a Org:RosettaCode:Dog
Fuffy is not a Org:RosettaCode:Cat
Fuffy is not a Org:RosettaCode:Lab
Fuffy is a Org:RosettaCode:Collie
</pre>
=={{header|F_Sharp|F#}}==
The <code>()</code> behind the class names indicates a public default constructor; you need some type of public constructor to derive from a class.
<syntaxhighlight lang="fsharp">type Animal() =
class // explicit syntax needed for empty class
end
type Dog() =
inherit Animal()
type Lab() =
inherit Dog()
type Collie() =
inherit Dog()
type Cat() =
inherit Animal()</syntaxhighlight>
=={{header|Factor}}==
<syntaxhighlight lang="factor">TUPLE: animal ;
TUPLE: dog < animal ;
TUPLE: cat < animal ;
TUPLE: lab < dog ;
TUPLE: collie < dog ;</syntaxhighlight>
=={{header|Fancy}}==
<syntaxhighlight lang="fancy">class Animal {
# ...
}
class Dog : Animal {
# ...
}
class Cat : Animal {
# ...
}
class Lab : Dog {
# ...
}
class Collie : Dog {
# ...
}</syntaxhighlight>
=={{header|Fantom}}==
<syntaxhighlight lang="fantom">class Animal
{
}
class Dog : Animal
{
}
class Cat : Animal
{
}
class Lab : Dog
{
}
class Collie : Dog
{
}</syntaxhighlight>
=={{header|Forth}}==
{{works with|4tH|3.61.5}}
There are numerous, mutually incompatible object oriented frameworks for Forth. This one works with the FOOS preprocessor extension of [[4tH]].
<syntaxhighlight lang="forth">include 4pp/lib/foos.4pp
:: Animal class end-class {} ;
:: Dog extends Animal end-extends {} ;
:: Cat extends Animal end-extends {} ;
:: Lab extends Dog end-extends {} ;
:: Collie extends Dog end-extends {} ;</syntaxhighlight>
Works with any ANS Forth
Needs the FMS2 library code located here:
https://github.com/DouglasBHoffman/FMS2
<syntaxhighlight lang="forth">include FMS2LL.f
:class Animal ;class
:class Dog <super Animal ;class
:class Cat <super Animal ;class
:class Lab <super Dog ;class
:class Collie <super Dog ;class</syntaxhighlight>
=={{header|Fortran}}==
OO has been part of the Fortran standard since 2003 but the compilers are still playing catchup. This example builds with the Intel 11.1.069 compiler (free for personal use on linux).
<syntaxhighlight lang="fortran">module anim
type animal
end type animal
type, extends(animal) :: dog
end type dog
type, extends(animal) :: cat
end type cat
type, extends(dog) :: lab
end type lab
type, extends(dog) :: collie
end type collie
end module anim</syntaxhighlight>
=={{header|FreeBASIC}}==
<syntaxhighlight lang="freebasic">' FB 1.05.0 Win64
Type Animal Extends Object ' to enable virtual methods etc. if needed
' ...
End Type
Type Dog Extends Animal
' ...
End Type
Type Cat Extends Animal
' ...
End Type
Type Lab Extends Dog
' ...
End Type
Type Collie Extends Dog
' ...
End Type</syntaxhighlight>
=={{header|Go}}==
Go eschews most trappings of inheritance, yet it's anonymous field feature allows building one struct type upon another and accessing fields of "embedded" types without extra synax.
<syntaxhighlight lang="go">package main
type animal struct {
alive bool
}
type dog struct {
animal
obedienceTrained bool
}
type cat struct {
animal
litterBoxTrained bool
}
type lab struct {
dog
color string
}
type collie struct {
dog
catchesFrisbee bool
}
func main() {
var pet lab
pet.alive = true
pet.obedienceTrained = false
pet.color = "yellow"
}
</syntaxhighlight>
=={{header|Groovy}}==
<syntaxhighlight lang
class Animal{
//contents go here...
}
//contents go here...
}
//contents go here...
}
//contents go here...
}
//contents go here...
}
</syntaxhighlight>
=={{header|Haskell}}==
A type can't inherit properties from other types, but it can belong to any number of type classes, which may themselves be subclasses of other type classes.
<syntaxhighlight lang="haskell">class Animal a
class Animal a => Cat a
class Animal a => Dog a
class Dog a => Lab a
class Dog a => Collie a</syntaxhighlight>
=={{header|
<
class Animal {
// ...
}
class Cat extends Animal {
// ...
}
class Dog extends Animal {
// ...
}
class Lab extends Dog {
// ...
}
class Collie extends Dog {
// ...
}
</syntaxhighlight>
== Icon and {{header|Unicon}} ==
This example only works in Unicon.
<syntaxhighlight lang="unicon">
class Animal ()
end
class Dog : Animal ()
end
class Cat : Animal ()
end
class Lab : Dog ()
end
class Collie : Dog ()
end
</syntaxhighlight>
=={{header|Inform 7}}==
<syntaxhighlight lang="inform7">An animal is a kind of thing.
A cat is a kind of animal.
A dog is a kind of animal.
A collie is a kind of dog.
A lab is a kind of dog.</syntaxhighlight>
"Animal" is actually a predefined kind in Inform 7, so its definition here is redundant (but legal).
=={{header|Io}}==
=={{header|J}}==
Here is how this would normally be done:
<syntaxhighlight lang="j">
coclass 'Animal'
coclass 'Dog'
coinsert 'Animal'
coclass 'Cat'
coinsert 'Animal'
coclass 'Lab'
coinsert 'Dog'
coclass 'Collie'
coinsert 'Dog'
</syntaxhighlight>
<code>coclass</code> specifies that following definitions will be within the named class, and <code>coinsert</code> specifies that the current class will inherit from the named classes (or object -- in J the only difference between a class and an object is its name and how you can create them -- this motivates the "co" prefix on operations which manipulate '''c'''lasses and '''o'''bjects).
See http://www.jsoftware.com/help/jforc/modular_code.htm
That said, some operations in J -- including <code>coinsert</code> -- will create classes if they did not already exist. So the above may be simplified to:
<syntaxhighlight lang="j">coinsert_Dog_ 'Animal'
coinsert_Cat_ 'Animal'
coinsert_Lab_ 'Dog'
coinsert_Collie_ 'Dog'</syntaxhighlight>
That said, note that classes and objects are not "types" in J. Instead, they are components of names. In general, when we deal with objects and classes we deal with references to the underlying representation, and in J the references are names, so a collection of classes and objects, in J, would be a collection of names which refer to classes and objects. In other words, the "type" (to the degree that there is a type) would be best thought of as "name" (or, more mechanically: boxed list of characters).
=={{header|Java}}==
<syntaxhighlight lang
public class Animal{
//functions go here...
}
//functions go here...
}
//functions go here...
}
//functions go here...
}
//functions go here...
}
</syntaxhighlight>
=={{header|JavaScript}}==
JavaScript is a class-free, object-oriented language, and as such, it uses prototypal inheritance instead of classical inheritance.
<syntaxhighlight lang="javascript">
function Animal() {
// ...
}
function Dog() {
// ...
}
Dog.prototype = new Animal();
function Cat() {
// ...
}
Cat.prototype = new Animal();
function Collie() {
// ...
}
Collie.prototype = new Dog();
function Lab() {
// ...
}
Lab.prototype = new Dog();
Animal.prototype.speak = function() {print("an animal makes a sound")};
var lab = new Lab();
lab.speak(); // shows "an animal makes a sound"
</syntaxhighlight>
=={{header|Julia}}==
Julia is not really an object-oriented programming language. It supports polymorphism and inheriting functionality but not structure. Thus inheritance hierarchies must be made with abstract types. Abstract types can not be instantiated and do not contain any fields. So below Dog is abstract while Collie is a concrete type which may contain fields.
<syntaxhighlight lang="julia">
abstract type Animal end
abstract type Dog <: Animal end
abstract type Cat <: Animal end
struct Lab <: Dog end
struct Collie <: Dog end
</syntaxhighlight>
=={{header|Kite}}==
<syntaxhighlight lang="kite">class Animal [
#Method goes here
];
class Dog from Animal [
#Method goes here
];
class Lab from Dog [
#Method goes here
];
class collie from Dog [
#Method goes here
];
</syntaxhighlight>
=={{header|Kotlin}}==
<syntaxhighlight lang="scala">// version 1.0.6
open class Animal {
override fun toString() = "animal"
}
open class Dog : Animal() {
override fun toString() = "dog"
}
class Cat : Animal() {
override fun toString() = "cat"
}
class Labrador : Dog() {
override fun toString() = "labrador"
}
class Collie : Dog() {
override fun toString() = "collie"
}
fun main(args: Array<String>) {
val felix: Animal = Cat()
val rover: Animal = Dog()
val bella: Dog = Labrador()
val casey: Dog = Collie()
println("Felix is a $felix")
println("Rover is a $rover")
println("Bella is a $bella")
println("Casey is a $casey")
}</syntaxhighlight>
{{out}}
<pre>
Felix is a cat
Rover is a dog
Bella is a labrador
Casey is a collie
</pre>
=={{header|Lasso}}==
<syntaxhighlight lang="lasso">define animal => type {
data public gender::string
}
define dog => type {
parent animal
}
define cat => type {
parent animal
}
define collie => type {
parent dog
}
define lab => type {
parent dog
}
local(myanimal = lab)
#myanimal -> gender = 'Male'
#myanimal -> gender</syntaxhighlight>
-> Male
=={{header|Latitude}}==
Latitude is a prototype-oriented language, so defining a subclass is equivalent to constructing an instance.
<syntaxhighlight lang="latitude">
Animal ::= Object clone tap {
;; Methods go here...
}.
Dog ::= Animal clone tap {
;; Methods go here...
}.
Cat ::= Animal clone tap {
;; Methods go here...
}.
Lab ::= Dog clone tap {
;; Methods go here...
}.
Collie ::= Dog clone tap {
;; Methods go here...
}.</syntaxhighlight>
We <code>clone</code> the parent and then <code>tap</code> the new instance to add functionality to it. Note that we use <code>::=</code> here rather than the usual <code>:=</code>, as the former implicitly defines an appropriate <code>toString</code> method representative of the new "class".
=={{header|Lingo}}==
In Lingo Classes are represented by "parent scripts". Instead of using new() as in the code below, child classes can also use rawNew() when creating an instance of their parent classes. rawNew() creates an instance of a class without calling its initialization function 'new' (constructor).
<syntaxhighlight lang="lingo">
-- parent script "Animal"
-- ...
-- parent script "Dog"
property ancestor
on new (me)
me.ancestor = script("Animal").new()
return me
end
-- parent script "Cat"
property ancestor
on new (me)
me.ancestor = script("Animal").new()
return me
end
-- parent script "Lab"
property ancestor
on new (me)
me.ancestor = script("Dog").new()
return me
end
-- parent script "Collie"
property ancestor
on new (me)
me.ancestor = script("Dog").new()
return me
end
</syntaxhighlight>
=={{header|Lisaac}}==
<syntaxhighlight lang="lisaac">
Section Header
+ name := ANIMAL;
// ...
Section Header
+ name := CAT;
Section Inherit
- parent : ANIMAL := ANIMAL;
// ...
Section Header
+ name := DOG;
Section Inherit
- parent : ANIMAL := ANIMAL;
// ...
Section Header
+ name := LAB;
Section Inherit
- parent : DOG := DOG;
// ...
Section Header
+ name := COLLIE;
Section Inherit
- parent : DOG := DOG;
// ...
</syntaxhighlight>
=={{header|Logtalk}}==
There is no "class" keyword in Logtalk; an "object" keyword is used instead (Logtalk objects play the role of classes, meta-classes, instances, or prototypes depending on the relations with other objects).
<syntaxhighlight lang="logtalk">
:- object(thing,
instantiates(thing)).
:- end_object.
:- object(animal,
specializes(thing)).
...
:- end_object.
:- object(dog,
specializes(animal)).
...
:- end_object.
:- object(cat,
specializes(animal)).
...
:- end_object.
:- object(lab,
specializes(dog)).
...
:- end_object.
:- object(collie,
specializes(dog)).
...
:- end_object.</syntaxhighlight>
=={{header|Lua}}==
Lua has no in-built formal OOP mechanism, though there are many possible ways of implementing work-alikes.
<syntaxhighlight lang="lua">Class = {
classname = "Class aka Object aka Root-Of-Tree",
new = function(s,t)
s.__index = s
local instance = setmetatable(t or {}, s)
instance.parent = s
return instance
end
}
Animal = Class:new{classname="Animal", speak=function(s) return s.voice or "("..s.classname.." has no voice)" end }
Cat = Animal:new{classname="Cat", voice="meow"}
Dog = Animal:new{classname="Dog", voice="woof"}
Lab = Dog:new{classname="Lab", voice="bark"}
Collie = Dog:new{classname="Collie"} -- subclass without a unique voice
print("Animal:speak(): " .. Animal:speak())
print("Cat:speak(): " .. Cat:speak())
print("Dog:speak(): " .. Dog:speak())
print("Lab:speak(): " .. Lab:speak())
print("Collie:speak(): " .. Collie:speak())
max = Collie:new{voice="Hi, I am Max the talking Collie!"} -- instance with a unique voice
print("max:speak(): " .. max:speak())
print("max himself is (instance): " .. max.classname)
print("max's parent is (class): " .. max.parent.classname)
print("max's parent's parent is (class): " .. max.parent.parent.classname)
print("max's parent's parent's parent is (class): " .. max.parent.parent.parent.classname)
print("max's parent's parent's parent's parent is (class): " .. max.parent.parent.parent.parent.classname)
print("max's parent's parent's parent's parent's parent is (nil reference): " .. tostring(max.parent.parent.parent.parent.parent))</syntaxhighlight>
{{out}}
<pre>Animal:speak(): (Animal has no voice)
Cat:speak(): meow
Dog:speak(): woof
Lab:speak(): bark
Collie:speak(): woof
max:speak(): Hi, I am Max the talking Collie!
max himself is (instance): Collie
max's parent is (class): Collie
max's parent's parent is (class): Dog
max's parent's parent's parent is (class): Animal
max's parent's parent's parent's parent is (class): Class aka Object aka Root-Of-Tree
max's parent's parent's parent's parent's parent is (nil reference): nil</pre>
=={{header|M2000 Interpreter}}==
<syntaxhighlight lang="m2000 interpreter">
Module CheckIt {
Class Animal {
}
Class Dog as Animal {
}
Class Cat as Animal{
}
Class Labrador As Dog {
}
Class Collie As Dog{
}
\\ a is a pointer to a group made from class Labrador
a->Labrador()
Print a is type Animal = True
Print a is type Dog = True
Print a is type Labrador = True
}
CheckIt
</syntaxhighlight>
=={{header|Neko}}==
<syntaxhighlight lang="neko">var Animal = $new(null);
var Dog = $new(null);
$objsetproto(Dog, Animal);
var Cat = $new(null);
$objsetproto(Cat, Animal);
var Lab = $new(null);
$objsetproto(Lab, Dog);
var Collie = $new(null);
$objsetproto(Collie, Dog);</syntaxhighlight>
=={{header|Nemerle}}==
<syntaxhighlight lang="nemerle">class Animal {
// ...
}
class Dog: Animal {
// ...
}
class Lab: Dog {
// ...
}
class Collie: Dog {
// ...
}
class Cat: Animal {
// ...
}</syntaxhighlight>
=={{header|NetRexx}}==
Class names cosmetically augmented slightly to prevent namespace pollution.
For brevity, all classes are defined within the same source file. Normally classes exist as separate source units.
<syntaxhighlight lang="netrexx">/* NetRexx */
options replace format comments java crossref symbols binary
class RInheritSingle public
method main(args = String[]) public static
animals = [ -
RInheritSingle_Animal(), -
RInheritSingle_Cat(), -
RInheritSingle_Dog(), -
RInheritSingle_Lab(), -
RInheritSingle_Collie() -
]
say 'Object ID'.left(12) 'Class type'.left(24) 'Superclass type'
say '.'.left(12, '.') '.'.left(24, '.') '.'.left(24, '.')
loop animal over animals
parse animal.whatAmI() oid ct st
say oid.left(12) ct.left(24) st
end animal
return
class RInheritSingle_Animal private
properties indirect
whatThatIs = String
whatThisIs = String
method RInheritSingle_Animal() public
-- Animal specific set-up
setWhatThatIs(this.getClass().getSuperclass().getSimpleName())
setWhatThisIs(this.getClass().getSimpleName())
return
method hashToString() public
return '@'(Rexx this.hashCode()).d2x().right(8, 0)
method whatAmI() public
iAmText = hashToString() getWhatThisIs() getWhatThatIs()
return iAmText
class RInheritSingle_Cat private extends RInheritSingle_Animal
method RInheritSingle_Cat() public
-- Do Cat specific set-up
return
class RInheritSingle_Dog private extends RInheritSingle_Animal
method RInheritSingle_Dog() public
-- Do Dog specific set-up
return
class RInheritSingle_Lab private extends RInheritSingle_Dog
method RInheritSingle_Lab() public
-- Do Lab specific set-up
return
class RInheritSingle_Collie private extends RInheritSingle_Dog
method RInheritSingle_Collie() public
-- Do Collie specific set-up
return
</syntaxhighlight>
{{out}}
<pre>
Object ID Class type Superclass type
............ ........................ ........................
@3F81D405 RInheritSingle_Animal Object
@51430296 RInheritSingle_Cat RInheritSingle_Animal
@065EEF88 RInheritSingle_Dog RInheritSingle_Animal
@42BFCCFC RInheritSingle_Lab RInheritSingle_Dog
@3E2AD6A0 RInheritSingle_Collie RInheritSingle_Dog
</pre>
=={{header|Nim}}==
<syntaxhighlight lang="nim">type
Animal = object of RootObj
Dog = object of Animal
Cat = object of Animal
Lab = object of Dog
Collie = object of Dog</syntaxhighlight>
=={{header|Oberon}}==
Tested with [https://miasap.se/obnc OBNC].
<syntaxhighlight lang="oberon">MODULE Animals;
TYPE
Animal = RECORD END;
Dog = RECORD (Animal) END;
Cat = RECORD (Animal) END;
Lab = RECORD (Dog) END;
Collie = RECORD (Dog) END;
END Animals.
</syntaxhighlight>
=={{header|Oberon-2}}==
Works with oo2c Version 2
<syntaxhighlight lang="oberon2">
MODULE Animals;
TYPE
Animal = POINTER TO AnimalDesc;
AnimalDesc = RECORD END;
Cat = POINTER TO CatDesc;
CatDesc = RECORD (AnimalDesc) END;
Dog = POINTER TO DogDesc;
DogDesc = RECORD (AnimalDesc) END;
Lab = POINTER TO LabDesc;
LabDesc = RECORD (DogDesc) END;
Collie = POINTER TO CollieDesc;
CollieDesc = RECORD (DogDesc) END;
END Animals.
</syntaxhighlight>
=={{header|Objeck}}==
<syntaxhighlight lang="objeck">class Animal
{ #~ ... ~# }
class Dog from Animal
{ #~ ... ~# }
class Lab from Dog
{ #~ ... ~# }
class Collie from Dog
{ #~ ... ~# }
class Cat from Animal
{ #~ ... ~# }</syntaxhighlight>
=={{header|Objective-C}}==
<syntaxhighlight lang="objc">@interface Animal : NSObject
{
// ...
Line 328 ⟶ 1,522:
}
// ...
@end</syntaxhighlight>
=={{header|OCaml}}==
<syntaxhighlight lang
class animal =
object (self)
(*functions go here...*)
end
object (self)
inherit animal
(*functions go here...*)
end
object (self)
inherit animal
(*functions go here...*)
end
object (self)
inherit dog
(*functions go here...*)
end
object (self)
inherit dog
(*functions go here...*)
end
</syntaxhighlight>
=={{header|Odin}}==
<syntaxhighlight lang="odin">package main
Animal :: struct {
alive: bool
}
Dog :: struct {
using animal: Animal,
obedience_trained: bool
}
Cat :: struct {
using animal: Animal,
litterbox_trained: bool
}
Lab :: struct {
using dog: Dog,
color: string
}
Collie :: struct {
using dog: Dog,
catches_frisbee: bool
}
main :: proc() {
pet : Lab
pet.alive = true
pet.obedience_trained = true
pet.color = "yellow"
}</syntaxhighlight>
=={{header|Oforth}}==
<syntaxhighlight lang="oforth">Object Class new: Animal
Animal Class new: Cat
Animal Class new: Dog
Dog Class new: Lab
Dog Class new: Collie</syntaxhighlight>
=={{header|ooRexx}}==
<syntaxhighlight lang="oorexx">
-- subclass of object by default
::class animal
::class cat subclass animal
::class dog subclass animal
::class lab subclass dog
::class collie subclass dog
</syntaxhighlight>
=={{header|OxygenBasic}}==
<syntaxhighlight lang="oxygenbasic">
class animal
method show() as string
return "Animal "
end method
end Class
class dog
from Animal
method show() as string
return animal.show()+"dog "
end method
end Class
class cat
from animal
method show() as string
return animal.show()+"cat "
end method
end Class
class Lab
from dog
method show() as string
return dog.show()+"Lab "
end method
end Class
class Collie
from dog
method show() as string
return dog.show()+"Collie "
end method
end Class
Collie c
print c.show 'result: Animal Dog Collie
</syntaxhighlight>
=={{header|Oz}}==
<syntaxhighlight lang="oz">class Animal
%% ...
end
class Dog from Animal
%% ...
end
class Lab from Dog
%% ...
end
class Collie from Dog
%% ...
end
class Cat from Animal
%% ...
end</syntaxhighlight>
=={{header|Pascal}}==
See [[Inheritance/Single#Delphi | Delphi]]
=={{header|PascalABC.NET}}==
<syntaxhighlight lang="delphi">
type
Animal = class end;
Dog = class(Animal) end;
Cat = class(Animal) end;
Lab = class(Dog) end;
Collie = class(Dog) end;
</syntaxhighlight>
=={{header|Perl}}==
<syntaxhighlight lang
package Animal;
#functions go here...
1;
use Animal;
@ISA = qw( Animal );
#functions go here...
1;
use Animal;
@ISA = qw( Animal );
#functions go here...
1;
use Dog;
@ISA = qw( Dog );
#functions go here...
1;
use Dog;
@ISA = qw( Dog );
#functions go here...
1;
# The same using the [http://search.cpan.org/perldoc?MooseX::Declare MooseX::Declare] module:
use MooseX::Declare;
class Animal {
# methods go here...
}
class Dog extends Animal {
# methods go here...
}
class Cat extends Animal {
# methods go here...
}
class Lab extends Dog {
# methods go here...
}
class Collie extends Dog {
# methods go here...
}
</syntaxhighlight>
=={{header|Phix}}==
{{libheader|Phix/Class}}
Add (private|public) fields and methods as needed. Make Animal and Dog abstract (ie use "abstract class") to prevent instantiation.
<!--(notonline)-->
<syntaxhighlight lang="phix">
without js -- (class)
class Animal
private string species
end class
class Dog extends Animal
public procedure bark()
puts(1,"woof\n")
end procedure
end class
class Lab extends Dog end class
class Collie extends Dog end class
class Cat extends Animal end class
</syntaxhighlight>
=={{header|PHP}}==
<
// functions go here...
}
Line 406 ⟶ 1,776:
class Collie extends Dog {
// functions go here...
}</
=={{header|PicoLisp}}==
<syntaxhighlight lang="picolisp">(class +Animal)
(class +Dog +Animal)
(class +Cat +Animal)
(class +Lab +Dog)
(class +Collie +Dog)</syntaxhighlight>
<syntaxhighlight lang="picolisp">: (dep '+Animal)
+Animal
+Cat
+Dog
+Collie
+Lab</syntaxhighlight>
=={{header|PowerShell}}==
{{works with|PowerShell|5}}
<syntaxhighlight lang="powershell">
class Animal {}
class Dog : Animal {}
class Cat: Animal {}
class Lab : Dog {}
class Collie : Dog {}
</syntaxhighlight>
=={{header|PureBasic}}==
Although PureBasic is mostly used for procedural coding it has both the ability to interact with object oriented libraries and code and also the capacity to write it if needed.
===Native version===
<syntaxhighlight lang="purebasic">Interface Animal
Eat()
Sleep()
EndInterface
Interface Cat Extends Animal
ChaseMouse()
EndInterface
Interface Dog Extends Animal
Bark()
WagTail()
EndInterface
Interface Lab Extends Dog
Swim()
EndInterface
Interface Collie Extends Dog
HeardSheep()
EndInterface</syntaxhighlight>
===Simple OOP Version===
Using the open-source precompiler [http://www.development-lounge.de/viewtopic.php?t=5915 SimpleOOP].
<syntaxhighlight lang="purebasic">Class Animal
EndClass
Class Dog Extends Animal
Public Method Bark()
EndMethod
EndClass
Class Cat Extends Animal
Public Method Sleep()
EndMethod
EndClass
Class Lab Extends Dog
Public Method Swim()
EndMethod
EndClass
Class Collie Extends Dog
Public Method Fetch()
EndMethod
EndClass
;- test the code
*Lassie.Collie = NewObject.Collie
*Lassie\Bark()
*Lassie\Fetch()</syntaxhighlight>
=={{header|Python}}==
Unrevised style classes:
<
pass #functions go here...
Line 423 ⟶ 1,874:
class Collie(Dog):
pass #functions go here...</
New style classes:
<
class Animal(object):
Line 473 ⟶ 1,923:
buddy = Labrador()
buddy.kill()
print
</syntaxhighlight>
{{out}}
<pre>
Felix has 6 lives, Buddy is not alive!
</pre>
=={{header|R}}==
===S3===
Inheritance is implemented by setting the object's class attribute with a character vector.
<syntaxhighlight lang="r">aCollie <- "woof"
class(aCollie) <- c("Collie", "Dog", "Animal")</syntaxhighlight>
===S4===
Inheritance is implemented by using the 'contains' argument in setClass
<syntaxhighlight lang="r">setClass("Animal", representation(), prototype())
setClass("Dog", representation(), prototype(), contains="Animal")
setClass("Cat", representation(), prototype(), contains="Animal")
setClass("Collie", representation(), prototype(), contains="Dog")
setClass("Lab", representation(), prototype(), contains="Dog")</syntaxhighlight>
=={{header|Racket}}==
<syntaxhighlight lang="racket">
#lang racket
(define animal% (class object% (super-new)))
(define dog% (class animal% (super-new)))
(define cat% (class animal% (super-new)))
(define lab% (class dog% (super-new)))
(define collie% (class dog% (super-new)))
;; unit tests
(require rackunit)
(check-true (is-a? (new dog%) animal%))
(check-false (is-a? (new collie%) cat%))
</syntaxhighlight>
=={{header|Raku}}==
(formerly Perl 6)
{{works with|Rakudo|2015-09-16}}
<syntaxhighlight lang="raku" line>class Animal {}
class Dog is Animal {}
class Cat is Animal {}
class Lab is Dog {}
class Collie is Dog {}
say Collie.^parents; # undefined type object
say Collie.new.^parents; # instantiated object</syntaxhighlight>
{{out}}
<pre>((Dog) (Animal))
((Dog) (Animal))</pre>
The <tt>.^parents</tt> notation indicates a method call to the object's metaobject rather than to the object itself.
=={{header|REBOL}}==
<syntaxhighlight lang="rebol">REBOL [
Title: "Inheritance"
URL: http://rosettacode.org/wiki/Inheritance
]
; REBOL provides subclassing through its prototype mechanism:
Animal: make object! [
legs: 4
]
Dog: make Animal [
says: "Woof!"
]
Cat: make Animal [
says: "Meow..."
]
Lab: make Dog []
Collie: make Dog []
; Demonstrate inherited properties:
print ["Cat has" Cat/legs "legs."]
print ["Lab says:" Lab/says]</syntaxhighlight>
{{out}}
<pre>Cat has 4 legs.
Lab says: Woof!</pre>
=={{header|Ring}}==
<syntaxhighlight lang="ring">
Class Animal
Class Dog from Animal
Class Cat from Animal
Class Lab from Dog
Class Collie from Dog
</syntaxhighlight>
=={{header|Ruby}}==
<code>inherited</code> is a method defined on an instance of a <code>Class</code> object. It is invoked when a new subclass of the current class is defined (i.e. at the <code>end</code> statement of a <code>class</code> definition).
<syntaxhighlight lang="ruby">class Animal
#functions go here...
def self.inherited(subclass)
puts "new subclass of #{self}: #{subclass}"
end
end
class Dog < Animal
end
class Cat < Animal
end
class Lab < Dog
end
class Collie < Dog
end</
{{out}}
<pre>new subclass of Animal: Dog
new subclass of Dog: Lab
new subclass of Dog: Collie
new subclass of Animal: Cat</pre>
=={{header|Rust}}==
A type can't inherit properties from other types, but it can implmement any number of traits, which may themselves be subtraits of other traits.
<syntaxhighlight lang="rust">trait Animal {}
trait Cat: Animal {}
trait Dog: Animal {}
trait Lab: Dog {}
trait Collie: Dog {}</syntaxhighlight>
=={{header|Scala}}==
Scala has both classes and traits. Classes can only be singly inherited, but both
can inherit a trait multiple times.
This inheritance can be declared at the point
of instantiation as well, precluding the need to declare a trait or class for the
sole purpose of combining traits.
For the simple inheritance chain of this task,
any (or all) of the <code>class</code> keywords below can be replaced with <code>trait</code>
<syntaxhighlight lang="scala">class Animal
class Dog extends Animal
class Cat extends Animal
class Lab extends Dog
class Collie extends Dog</syntaxhighlight>
=={{header|Seed7}}==
[http://seed7.sourceforge.net/manual/objects.htm Seed7 object orientation] is based on interface types and implementation types.
The example below defines a hierarchy of implementation types.
<syntaxhighlight lang="seed7">$ include "seed7_05.s7i";
const type: Animal is new struct
# ...
end struct;
const type: Dog is sub Animal struct
# ...
end struct;
const type: Lab is sub Dog struct
# ...
end struct;
const type: Collie is sub Dog struct
# ...
end struct;
const type: Cat is sub Animal struct
# ...
end struct;</syntaxhighlight>
=={{header|Self}}==
Self is a class-free, object-oriented language, and as such, it uses prototypal inheritance instead of classical inheritance. This is an example of the relevant excerpts from a Self transporter fileout. Normally the object tree would be built and navigated within the graphical Self environment.
<syntaxhighlight lang="self">
animal = ()
dog = (| parent* = animal |)
cat = (| parent* = animal |)
lab = (| parent* = dog |)
collie = (| parent* = dog |)
</syntaxhighlight>
=={{header|Sidef}}==
<syntaxhighlight lang="ruby">class Animal {};
class Dog << Animal {};
class Cat << Animal {};
class Lab << Dog {};
class Collie << Dog {};</syntaxhighlight>
=={{header|Simula}}==
<syntaxhighlight lang="simula">begin
class Animal;
! instance variables;
begin
! methods;
end;
Animal class Dog;
begin
end;
Animal class Cat;
begin
end;
Dog class Lab;
begin
end;
Dog class Collie;
begin
end;
end</syntaxhighlight>
=={{header|Slate}}==
<syntaxhighlight lang="slate">define: #Animal &parents: {Cloneable}.
define: #Dog &parents: {Animal}.
define: #Cat &parents: {Animal}.
define: #Lab &parents: {Dog}.
define: #Collie &parents: {Dog}.</syntaxhighlight>
=={{header|Smalltalk}}==
This is an example of the object serialization format used by many varieties of Smalltalk. Normally the class tree would be defined and navigated via a class browser within a graphical Smalltalk environment.
<syntaxhighlight lang
"* etc. *" !
!Dog subclass: #Collie
"* etc. *" !</syntaxhighlight>
=={{header|Swift}}==
<syntaxhighlight lang="swift">class Animal {
// ...
}
class Dog : Animal {
// ...
}
class Lab : Dog {
// ...
}
class Collie : Dog {
// ...
}
class Cat : Animal {
// ...
}</syntaxhighlight>
=={{header|Tcl}}==
{{works with|Tcl|8.6}}
<syntaxhighlight lang="tcl">package require TclOO
# ...
}
Line 555 ⟶ 2,219:
superclass Dog
# ...
}</
=={{header|TXR}}==
====Inheritance among symbolic exception tags====
<syntaxhighlight lang="txr">@(defex cat animal)
@(defex lab dog animal)
@(defex collie dog)</syntaxhighlight>
The second line is a shorthand which defines a lab to be a kind of dog, and at the same time a dog to be a kind of animal.
If we throw an exception of type <code>lab</code>, it can be caught in a catch for a <code>dog</code> or for an <code>animal</code>. Continuing with the query:
<syntaxhighlight lang="txr">@(try)
@ (throw lab "x")
@(catch animal (arg))
@(end)</syntaxhighlight>
{{out}} Test:
<pre>$ txr dog-cat.txr
arg="x"</pre>
====OOP Inheritance in TXR Lisp====
<syntaxhighlight lang="txrlisp">(defstruct animal nil
name
(:method get-name (me)
(if me.name me.name (error `get-name: animal @me has no name`)))
(:method speak (me stream)
(error "abstract animal cannot speak")))
(defstruct dog animal
(:method speak (me : (stream *stdout*))
(put-line `@{me.(get-name)}: bark!` stream)))
(defstruct cat animal
(:method speak (me : (stream *stdout*))
(put-line `@{me.(get-name)}: meow!` stream)))
(defstruct lab dog)
(defstruct collie dog)
(let ((pet1 (new collie name "Lassie"))
(pet2 (new cat name "Max")))
pet1.(speak)
pet2.(speak))</syntaxhighlight>
{{out}}
<pre>Lassie: bark!
Max: meow!</pre>
=={{header|Visual Basic .NET}}==
<syntaxhighlight lang="vbnet">Class Animal
' ...
End Class
Class Dog
Inherits Animal
' ...
End Class
Class Lab
Inherits Dog
' ...
End Class
Class Collie
Inherits Dog
' ...
End Class
Class Cat
Inherits Animal
' ...
End Class</syntaxhighlight>
=={{header|Vorpal}}==
<syntaxhighlight lang="vorpal">pet = new()
cat = new(pet)
dog = new(pet)
fido = new(dog)
felix = new(cat)</syntaxhighlight>
=={{header|Wren}}==
<syntaxhighlight lang="wren">class Animal {
// methods
}
class Dog is Animal {
// methods
}
class Cat is Animal {
// mwethods
}
class Labrador is Dog {
// methods
}
class Collie is Dog {
// methods
}</syntaxhighlight>
=={{header|XLISP}}==
<syntaxhighlight lang="lisp">(define-class animal)
(define-class dog
(super-class animal))
(define-class cat
(super-class animal))
(define-class collie
(super-class dog))
(define-class lab
(super-class dog))</syntaxhighlight>
A REPL session:
<syntaxhighlight lang="lisp">[1] (cat 'superclass)
#<Class:ANIMAL #x57094c8>
[2] (collie 'superclass)
#<Class:DOG #x57094c8>
[3] (animal 'superclass)
#<Class:OBJECT #x57094c8>
[4] (dog 'show)
Object is #<Class:DOG #x57094c8>, Class is #<Class:CLASS #x57094c8>
Instance variables:
NAME = DOG
MESSAGES = ()
IVARS = ()
CVARS = #<Environment #x5879788>
SUPERCLASS = #<Class:ANIMAL #x57094c8>
IVARCNT = 0
IVARTOTAL = 0
#<Class:DOG #x57094c8></syntaxhighlight>
=={{header|zkl}}==
<syntaxhighlight lang="zkl">class Animal{}
class Dog(Animal){} class Cat(Animal){}
class Lab(Dog){} class Collie(Dog){}
Collie.linearizeParents</syntaxhighlight>
{{out}}
<pre>
L(Class(Collie),Class(Dog),Class(Animal))
</pre>
{{omit from|6502 Assembly}}
{{omit from|68000 Assembly}}
{{omit from|8080 Assembly}}
{{omit from|8086 Assembly}}
{{Omit From|ALGOL 68|It isn't immediately obvious that ALGOL 68 is object oriented.}}
{{omit from|ARM Assembly}}
{{Omit From|AWK}}
{{omit from|Axe}}
{{omit from|Batch File|Not an OO language.}}
{{omit from|M4}}
{{omit from|Mathematica}}
{{omit from|Maxima}}
{{Omit From|Metafont}}
{{omit from|MIPS Assembly}}
{{omit from|ML/I}}
{{omit from|Modula-2}}
{{omit from|PARI/GP}}
{{Omit From|TI-83 BASIC}}
{{Omit From|TI-89 BASIC}}
{{omit from|Z80 Assembly}}
|