Image noise: Difference between revisions

Content added Content deleted
(→‎{{header|OCaml}}: with alleg too)
(a work in progress C version (translated from SDL-OCaml))
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[[Image:NoiseOutput.png]]
[[Image:NoiseOutput.png]]



=={{header|C}}==
{{WIP}}
{{trans|OCaml}}
<lang c>#include <stdlib.h>
#include <stdio.h>
#include <SDL/SDL.h>

unsigned int frames = 0;
unsigned int t_acc = 0;
void print_fps ()
{
static Uint32 last_t = 0;
last_t = SDL_GetTicks();
Uint32 t = SDL_GetTicks();
Uint32 dt = t - last_t;
t_acc += dt;
if (t_acc > 1000)
{
unsigned int el_time = t_acc / 1000;
printf("- fps: %g\n%!",
(float) frames / (float) el_time);
t_acc = 0;
frames = 0;
}
last_t = t;
}
void blit_noise(SDL_Surface surf)
{
long dim = surf->h;
white (1)
{
for (i = 0; i < dim; i++)
{
if (rand() & 1) {
surf->pixels[something] = something_else;
}
}
SDL_Flip(surf);
++frames;
print_fps();
}
}
int main(void)
{
SDL_Surface surf = NULL;
unsigned int seed = 99;
srand(seed);
SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO);
surf = SDL_SetVideoMode(320, 240, 8, SDL_DOUBLEBUF /*SDL_HWSURFACE*/);
blit_noise(surf);
}</lang>


=={{header|C sharp|C#}}==
=={{header|C sharp|C#}}==