Hash join: Difference between revisions

Content added Content deleted
(Added Erlang)
(→‎{{header|REXX}}: added the REXX language. -- ~~~~)
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((28, 'Alan'), ('Alan', 'Zombies'))
((28, 'Alan'), ('Alan', 'Zombies'))
((28, 'Glory'), ('Glory', 'Buffy'))
((28, 'Glory'), ('Glory', 'Buffy'))
</pre>

=={{header|REXX}}==
<lang rexx>/*REXX pgm demonstrates the classic hash join algorithm for 2 relations.*/
S. = ; R. =
S.1 = 27 'Jonah' ; R.1 = 'Jonah Whales'
S.2 = 18 'Alan' ; R.2 = 'Jonah Spiders'
S.3 = 28 'Glory' ; R.3 = 'Alan Ghosts'
S.4 = 18 'Popeye' ; R.4 = 'Alan Zombies'
S.5 = 28 'Alan' ; R.5 = 'Glory Buffy'
hash.= /*initialize the hash table. */
do #=1 while S.#\==''; parse var S.# age name /*extract info*/
hash.name=hash.name # /*build a hash table entry. */
end /*#*/ /* [↑] REXX does the heavy work.*/
#=#-1 /*adjust for DO loop (#) overage.*/
do j=1 while R.j\=='' /*process a nemesis for a name. */
parse var R.j x nemesis /*extract name and it's nemesis. */
if hash.x=='' then do /*Not in hash? Then a new name.*/
#=#+1 /*bump the number of S entries. */
S.#=',' x /*add new name to the S table. */
hash.x=# /*add new name to the hash table.*/
end /* [↑] this DO isn't used today.*/
do k=1 for words(hash.x); _=word(hash.x,k) /*get pointer.*/
S._=S._ nemesis /*add nemesis──► applicable hash.*/
end /*k*/
end /*j*/
_='─' /*character used for separater. */
pad=left('',4) /*spacing used in hdr/sep/output.*/
say pad center('age',3) pad center('name',20) pad center('nemesis',30)
say pad center('───',3) pad center('' ,20,_) pad center('' ,30,_)

do n=1 for #; parse var S.n age name nems /*get info. */
say pad right(age,3) pad center(name,20) pad nems /*show an S.*/
end /*n*/
/*stick a fork in it, we're done.*/</lang>
'''output''' using the in-code relations (data):
<pre>
age name nemesis
─── ──────────────────── ──────────────────────────────
27 Jonah Whales Spiders
18 Alan Ghosts Zombies
28 Glory Buffy
18 Popeye
28 Alan Ghosts Zombies
</pre>
</pre>