Halt and catch fire: Difference between revisions
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Upon executing this byte as code, the processor will halt. No interrupts can occur either. This does not occur on 65c02-based hardware such as the Apple II or Atari Lynx. |
Upon executing this byte as code, the processor will halt. No interrupts can occur either. This does not occur on 65c02-based hardware such as the Apple II or Atari Lynx. |
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<lang 6502asm> db $02</lang> |
<lang 6502asm> db $02</lang> |
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=={{header|Z80 Assembly}}== |
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The processor is permanently halted. Strangely enough, this does not work on the Game Boy. Rather, both the <code>HALT</code> instruction <i>and the instruction after it</i> are skipped. |
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<lang z80>di |
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halt</lang> |