Halt and catch fire: Difference between revisions

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Upon executing this byte as code, the processor will halt. No interrupts can occur either. This does not occur on 65c02-based hardware such as the Apple II or Atari Lynx.
Upon executing this byte as code, the processor will halt. No interrupts can occur either. This does not occur on 65c02-based hardware such as the Apple II or Atari Lynx.
<lang 6502asm> db $02</lang>
<lang 6502asm> db $02</lang>

=={{header|Z80 Assembly}}==
The processor is permanently halted. Strangely enough, this does not work on the Game Boy. Rather, both the <code>HALT</code> instruction <i>and the instruction after it</i> are skipped.
<lang z80>di
halt</lang>