Generate Chess960 starting position: Difference between revisions

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{{draft task}} [[Category:Chess960]]
'''[[wp:Chess960|Chess960]]''' is a variant of chess created by world champion [[wp:Bobby Fischer|Bobby Fischer]]. Unlike other variants of the game, Chess960 does not require a different material, but instead relies on a random initial position, with a few constraints:
 
'''[[wp:Chess960|Chess960]]''' is a variant of chess created by world champion [[wp:Bobby Fisher|Bobby Fisher]]. Unlike other variants of the game, Chess960 does not require a different material, but instead relies on a random initial position, with a few constraints:
 
* as in the standard chess game, all eight white pawns must be placed on the second rank.
Line 7 ⟶ 6:
** the bishops must be placed on opposite color squares (i.e. they must be an odd number of spaces apart or there must be an even number of spaces between them)
** the King must be between two rooks (with any number of other pieces between them all)
* Black pawns and pieces must be placed respectively on the seventh and eighth ranks, symmetrically tomirroring the white pawns and pieces, just as in the standard game. (That is, their positions are not independently randomized.)
 
<br>
With those constraints there are '''960''' possible starting positions, thus the name of the variant.
 
With those constraints there are 960 possible starting positions, thus the name of the variant.
 
;Task:
The purpose of this task is to write a program that can randomly generate any one of the 960 Chess960 initial positions. You will show the result as the first rank displayed withusing either the [[wp:Chess symbols in Unicode|Chesschess symbols in Unicode: (♔♕♖♗♘)]] or with, the letters '''K'''ing '''Q'''ueen '''R'''ook '''B'''ishop k'''N'''ight, or the corresponding letters in a language other than English.
<br><br>
 
=={{header|11l}}==
{{trans|Python: Correct by construction}}
 
<syntaxhighlight lang="11l">F random960()
V start = [‘R’, ‘K’, ‘R’]
 
L(piece) [‘Q’, ‘N’, ‘N’]
start.insert(random:(start.len + 1), piece)
 
V bishpos = random:(start.len + 1)
start.insert(bishpos, Char(‘B’))
start.insert(random:(bishpos + 1), Char(‘B’))
R start
 
print(random960())</syntaxhighlight>
 
{{out}}
<pre>
[Q, B, N, R, K, B, N, R]
</pre>
 
=={{header|Action!}}==
<syntaxhighlight lang="action!">DEFINE MAX_NUMBERS="200"
DEFINE MAX_LEN="20"
DEFINE MAX_FACTORS="5"
DEFINE PTR="CARD"
 
PROC PrintResult(BYTE max,n BYTE ARRAY factors PTR ARRAY texts)
BYTE i,j,t
BYTE ARRAY values(MAX_FACTORS)
 
FOR j=0 TO n-1
DO
values(j)=1
OD
 
FOR i=1 TO max
DO
t=0
FOR j=0 TO n-1
DO
IF values(j)=0 THEN
t=1 Print(texts(j))
FI
values(j)==+1
IF values(j)=factors(j) THEN
values(j)=0
FI
OD
IF t=0 THEN PrintB(i) FI
Put(32)
OD
RETURN
 
BYTE FUNC Find(CHAR ARRAY s CHAR c BYTE POINTER err)
BYTE i
 
FOR i=1 TO s(0)
DO
IF s(i)=c THEN
err^=0 RETURN (i)
FI
OD
err^=1
RETURN (0)
 
PROC Main()
BYTE max,i,n,pos,err
BYTE ARRAY factors(MAX_FACTORS)
PTR ARRAY texts(MAX_FACTORS)
CHAR ARRAY
s(100),tmp(100),
t0(MAX_LEN),t1(MAX_LEN),t2(MAX_LEN),
t3(MAX_LEN),t4(MAX_LEN)
texts(0)=t0 texts(1)=t1 texts(2)=t2
texts(3)=t3 texts(4)=t4
 
DO
PrintF("Max number (1-%B): ",MAX_NUMBERS)
max=InputB()
UNTIL max>=1 AND max<=MAX_NUMBERS
OD
 
n=0
DO
PrintF("Number of rules (1-%B): ",MAX_FACTORS)
n=InputB()
UNTIL n>=1 AND n<=MAX_FACTORS
OD
 
FOR i=0 TO n-1
DO
DO
PrintF("Rule #%B (number space text):",i+1)
InputS(s)
pos=Find(s,' ,@err)
IF pos=1 OR pos=s(0) THEN
err=1
FI
IF err=0 THEN
SCopyS(tmp,s,1,pos-1)
factors(i)=ValB(tmp)
IF factors(i)<2 THEN
err=1
FI
SCopyS(texts(i),s,pos+1,s(0))
FI
UNTIL err=0
OD
OD
 
PutE()
PrintResult(max,n,factors,texts)
RETURN</syntaxhighlight>
{{out}}
[https://gitlab.com/amarok8bit/action-rosetta-code/-/raw/master/images/Generate_Chess960_starting_position_.png Screenshot from Atari 8-bit computer]
<pre>
NBBQRNKR
NRKBRQBN
BNRBKRNQ
QBRKRNBN
RBKNRQBN
BNNBRKQR
NQNBRKBR
BRNKRBQN
NRKRQNBB
RNQBKRBN
</pre>
 
=={{header|APL}}==
This function accepts a SP-ID and generates the corresponding position; to generate a random one, just pass in roll 960 (<tt>?960</tt>). (It's written for index origin 1, but reduces the passed-in SP-ID modulo 960 so that works without having to subtract 1 from the roll result.)
{{works with|Dyalog APL}}
{{works with|GNU APL}}
 
<syntaxhighlight lang="apl">⍝ Utility functions
divmod ← {(⌊⍺÷⍵),⍵|⍺}
indices ← {(⍺∊⍵)/⍳⍴⍺}
∇result ← place placement; array; index; piece; result
(array piece index) ← placement
array[(array indices '-')[index]] ← piece
result ← array
∇result ← chess960 spid; array; n; b1; b2; n1; n2; q
spid ← 960 | spid
array ← 8/'-'
(n b1) ← spid divmod 4
array[2+2×b1] ← 'B'
(n b2) ← n divmod 4
array[1+2×b2] ← 'B'
(n q) ← n divmod 6
array ← place array 'Q' (1+q)
n1 ← 1⍳⍨n<4 7 9 10
array ← place array 'N' n1
n2 ← (1 2 3 4 2 3 4 3 4 4)[n+1]
array ← place array 'N' n2
array ← place array 'R' 1
array ← place array 'K' 1
array ← place array 'R' 1
result ← spid, array
∇</syntaxhighlight>
 
{{Out}}
<pre> chess960 518
518 RNBQKBNR
chess960 ?960
377 NRKBBRNQ
chess960 ?960
487 QRBNKNRB</pre>
 
=={{header|Arturo}}==
 
<syntaxhighlight lang="arturo">; Using Edward Collins' single-die method
; http://www.edcollins.com/chess/fischer-random.htm
 
chess960: function [][
result: array.of: 8 ø
vacant: @0..7 ; open squares available to put pieces
result\[remove 'vacant <= 2 * random 0 3]: 'bishop ; place on random black square
result\[remove 'vacant <= 1 + 2 * random 0 3]: 'bishop ; place on random white square
loop ['queen 'knight 'knight] 'piece [
result\[remove 'vacant <= sample vacant]: piece ; place on random open square
]
result\[vacant\0]: 'rook ; place king between rooks on remaining open squares
result\[vacant\1]: 'king
result\[vacant\2]: 'rook
result
]
 
do.times:5 -> print chess960</syntaxhighlight>
 
{{out}}
 
<pre>bishop knight rook queen king knight rook bishop
knight rook queen bishop bishop king knight rook
rook bishop bishop knight knight king rook queen
bishop knight rook queen king knight rook bishop
rook king knight knight bishop queen rook bishop</pre>
 
=={{header|AutoHotkey}}==
{{works with|AutoHotkey 1.1}}
<syntaxhighlight lang="autohotkey">Loop, 5
Out .= Chess960() "`n"
MsgBox, % RTrim(Out, "`n")
 
Chess960() {
P := {}
P[K := Rand(2, 7)] := Chr(0x2654) ; King
P[Rand(1, K - 1)] := Chr(0x2656) ; Rook 1
P[Rand(K + 1, 8)] := Chr(0x2656) ; Rook 2
Loop, 8
Remaining .= P[A_Index] ? "" : A_Index "`n"
Sort, Remaining, Random N
P[Bishop1 := SubStr(Remaining, 1, 1)] := Chr(0x2657) ; Bishop 1
Remaining := SubStr(Remaining, 3)
Loop, Parse, Remaining, `n
if (Mod(Bishop1 - A_LoopField, 2))
Odd .= A_LoopField "`n"
else
Even .= A_LoopField "`n"
X := StrSplit(Odd Even, "`n")
P[X.1] := Chr(0x2657) ; Bishop 2
P[X.2] := Chr(0x2655) ; Queen
P[X.3] := Chr(0x2658) ; Knight 1
P[X.4] := Chr(0x2658) ; Knight 2
for Key, Val in P
Out .= Val
return Out
}
 
Rand(Min, Max) {
Random, n, Min, Max
return n
}</syntaxhighlight>
{{Output}}
<big><big><pre>♕♘♖♗♗♘♔♖
♗♖♔♕♘♖♘♗
♖♗♘♘♗♔♖♕
♗♗♘♖♔♕♘♖
♘♗♖♔♗♘♕♖</pre></big></big>
 
=={{header|BASIC}}==
==={{header|BASIC256}}===
{{trans|Yabasic}}
<syntaxhighlight lang="basic256">for i = 1 to 10
inicio$ = "RKR"
pieza$ = "QNN"
 
for n = 1 to length(pieza$)
posic = int(rand*(length(inicio$) + 1)) + 1
inicio$ = left(inicio$, posic-1) + mid(pieza$, n, 1) + right(inicio$, length(inicio$) - posic + 1)
next n
posic = int(rand*(length(inicio$) + 1)) + 1
inicio$ = left(inicio$, posic-1) + "B" + right(inicio$, length(inicio$) - posic + 1)
posic += 1 + 2 * int(int(rand*(length(inicio$) - posic)) / 2)
inicio$ = left(inicio$, posic-1) + "B" + right(inicio$, length(inicio$) - posic + 1)
print inicio$
next i
end</syntaxhighlight>
 
==={{header|BBC BASIC}}===
{{works with|BBC BASIC for Windows}}
<syntaxhighlight lang="bbcbasic"> VDU 23, 22, 240; 360; 8, 16, 16, 136
*FONT Arial, 20
FOR I% = 1 TO 10
Rank1$ = "202"
FOR Piece = 1 TO 3
P% = RND(LENRank1$ + 1)
Rank1$ = LEFT$(Rank1$, P% - 1) + MID$("144", Piece, 1) + MID$(Rank1$, P%)
NEXT
P% = RND(7)
Rank1$ = LEFT$(Rank1$, P% - 1) + "3" + MID$(Rank1$, P%)
IF P% > 5 P% += 1 ELSE P% += RND(4 - (P% >> 1)) * 2 - 1
Rank1$ = LEFT$(Rank1$, P% - 1) + "3" + MID$(Rank1$, P%)
FOR Piece = 1 TO 8
VDU &E2, &99, &94 + VALMID$(Rank1$, Piece, 1)
NEXT
PRINT
NEXT</syntaxhighlight>
{{out}}
<pre>♘ ♖ ♗ ♔ ♖ ♘ ♕ ♗
♘ ♖ ♔ ♘ ♕ ♖ ♗ ♗
♕ ♗ ♖ ♔ ♗ ♘ ♖ ♘
♖ ♘ ♔ ♗ ♖ ♕ ♗ ♘
♖ ♗ ♗ ♘ ♔ ♖ ♘ ♕
♘ ♖ ♗ ♗ ♕ ♔ ♘ ♖
♖ ♔ ♕ ♘ ♗ ♘ ♖ ♗
♘ ♘ ♖ ♔ ♖ ♗ ♗ ♕
♖ ♕ ♔ ♘ ♗ ♗ ♖ ♘
♖ ♕ ♔ ♘ ♘ ♗ ♗ ♖</pre>
 
==={{header|Commodore BASIC}}===
{{works with|Commodore BASIC|3.5,7.0}}
Besides the admittedly-trivial use of <tt>DO</tt>/<tt>LOOP</tt>, this implementation also exploits the BASIC 3.5+ ability to use <tt>MID$</tt> as an lvalue.
<syntaxhighlight lang="basic">100 REM CHESS 960
110 PRINT "SPID (-1 FOR RANDOM):";
120 OPEN 1,0:INPUT#1, SP$:CLOSE 1
130 SP=VAL(SP$)
140 IF SP<0 THEN SP=INT(RND(.)*960)
150 PRINT
160 DO WHILE SP>959: SP=SP-960: LOOP
170 AR$="--------"
180 P=SP
190 N=P AND 3:P=INT(P/4)
200 MID$(AR$,2*N+2,1)="B"
210 N=P AND 3:P=INT(P/4)
220 MID$(AR$,2*N+1,1)="B"
230 N=P-6*INT(P/6):P=INT(P/6)
240 P$="Q":GOSUB 420
250 N=P-10*INT(P/10):P=INT(P/10)
260 FOR N1=0 TO 3
270 : FOR N2=N1+1 TO 4
280 : IF N<>0 THEN 340
290 : P$="N":N=N1:GOSUB 420
300 : P$="N":N=N2-1:GOSUB 420
310 : N1=3
320 : N2=4
340 : N=N-1
350 : NEXT N2
360 NEXT N1
370 P$="R":N=0:GOSUB 420
380 P$="K":N=0:GOSUB 420
390 P$="R":N=0:GOSUB 420
400 PRINT STR$(SP);":";AR$
410 END
420 FOR I=1 TO LEN(AR$)
430 : IF MID$(AR$,I,1)<>"-" THEN 510
440 : IF N<>0 THEN 480
450 : MID$(AR$,I,1)=P$
460 : I=LEN(AR$)
470 : GOTO 510
480 : N=N-1
510 NEXT I
520 RETURN
</syntaxhighlight>
 
Here's a version that doesn't use the advanced features:
{{works with|Commodore BASIC|2.0}}
 
<syntaxhighlight lang="basic">100 REM CHESS 960
110 PRINT "SPID (-1 FOR RANDOM):";
120 OPEN 1,0:INPUT#1, SP$:CLOSE 1
130 SP=VAL(SP$)
140 IF SP<0 THEN SP=INT(RND(.)*960)
150 PRINT
160 IF SP>959 THEN SP=SP-960: GOTO 160
170 AR$="--------"
180 P=SP
190 N=P AND 3:P=INT(P/4)
200 AR$=LEFT$(AR$,2*N+1)+"B"+MID$(AR$,2*N+3)
210 N=P AND 3:P=INT(P/4)
220 AR$=LEFT$(AR$,2*N)+"B"+MID$(AR$,2*N+2)
230 N=P-6*INT(P/6):P=INT(P/6)
240 P$="Q":GOSUB 420
250 N=P-10*INT(P/10):P=INT(P/10)
260 FOR N1=0 TO 3
270 : FOR N2=N1+1 TO 4
280 : IF N<>0 THEN 340
290 : P$="N":N=N1:GOSUB 420
300 : P$="N":N=N2-1:GOSUB 420
310 : N1=3
320 : N2=4
340 : N=N-1
350 : NEXT N2
360 NEXT N1
370 P$="R":N=0:GOSUB 420
380 P$="K":N=0:GOSUB 420
390 P$="R":N=0:GOSUB 420
400 PRINT STR$(SP);":";AR$
410 END
420 FOR I=1 TO LEN(AR$)
430 : IF MID$(AR$,I,1)<>"-" THEN 510
440 : IF N<>0 THEN 480
450 : AR$=LEFT$(AR$,I-1)+P$+MID$(AR$,I+1)
460 : I=LEN(AR$)
470 : GOTO 510
480 : N=N-1
510 NEXT I
520 RETURN</syntaxhighlight>
 
{{Out}}
The output is the same for both versions:
<pre>
READY.
RUN
SPID (-1 FOR RANDOM):518
518:RNBQKBNR
 
READY.
RUN
SPID (-1 FOR RANDOM):-1
926:RKRQNBBN
 
READY.</pre>
 
==={{header|FreeBASIC}}===
{{trans|Yabasic}}
<syntaxhighlight lang="freebasic">
Randomize Timer
For i As Byte = 1 To 10
Dim As String inicio = "RKR", pieza = "QNN"
Dim As Byte posic
For n As Byte = 1 To Len(pieza)
posic = Int(Rnd*(Len(inicio) + 1)) + 1
inicio = Left(inicio, posic-1) + _
Mid(pieza, n, 1) +_
Right(inicio, Len(inicio) - posic + 1)
Next n
posic = Int(Rnd*(Len(inicio) + 1)) + 1
inicio = Left(inicio, posic-1) + "B" + Right(inicio, Len(inicio) - posic + 1)
posic = posic + 1 + 2 * Int(Int(Rnd*(Len(inicio) - posic)) / 2)
inicio = Left(inicio, posic-1) + "B" + Right(inicio, Len(inicio) - posic + 1)
Print inicio
Next i
</syntaxhighlight>
 
==={{header|QBasic}}===
{{trans|Yabasic}}
<syntaxhighlight lang="qbasic">RANDOMIZE TIMER
 
FOR i = 1 TO 10
inicio$ = "RKR"
pieza$ = "QNN"
'Dim posic
FOR n = 1 TO LEN(pieza$)
posic = INT(RND * (LEN(inicio$) + 1)) + 1
inicio$ = LEFT$(inicio$, posic - 1) + MID$(pieza$, n, 1) + RIGHT$(inicio$, LEN(inicio$) - posic + 1)
NEXT n
posic = INT(RND * (LEN(inicio$) + 1)) + 1
inicio$ = LEFT$(inicio$, posic - 1) + "B" + RIGHT$(inicio$, LEN(inicio$) - posic + 1)
posic = posic + 1 + 2 * INT(INT(RND * (LEN(inicio$) - posic)) / 2)
inicio$ = LEFT$(inicio$, posic - 1) + "B" + RIGHT$(inicio$, LEN(inicio$) - posic + 1)
PRINT inicio$
NEXT i
END</syntaxhighlight>
 
==={{header|Yabasic}}===
{{trans|Seed7}}
<syntaxhighlight lang="yabasic">start$ = "RKR"
piece$ = "QNN"
 
for piece = 1 to len(piece$)
pos = int(ran(len(start$) + 1)) + 1
start$ = left$(start$, pos-1) + mid$(piece$, piece, 1) + right$(start$, len(start$) - pos + 1)
next
pos = int(ran(len(start$) + 1)) + 1
start$ = left$(start$, pos-1) + "B" + right$(start$, len(start$) - pos + 1)
pos = pos + 1 + 2 * int(int(ran(len(start$) - pos)) / 2)
start$ = left$(start$, pos-1) + "B" + right$(start$, len(start$) - pos + 1)
print start$
</syntaxhighlight>
 
=={{header|Befunge}}==
Similar to the [[Generate_Chess960_starting_position#Ruby:_Generate_from_SP-ID|Ruby SP-ID solution]], this generates the start position for a random number in the [[wp:Chess960 numbering scheme|Chess960 numbering scheme]].
<syntaxhighlight lang="befunge">#.#.#.#.065*0#v_1-\>>?1v
v,":".:%*8"x"$<^!:\*2<+<
>48*,:4%2*1#v+#02#\3#g<<
v"B"*2%4:/4p<vg0:+1<\-1<
>\0p4/:6%0:0g>68*`#^_\:|
v"RKRNN"p11/6$p0\ "Q" \<
>"NRNKRRNNKRNRKNRRNKNR"v
v"NRNKRNRKNRNRKRNRNNKR"<
>"RKRNN"11g:!#v_\$\$\$\v
v _v#!`*86:g0:<^!:-1$\$<
>$\>,1+ :7`#@_^> v960v <</syntaxhighlight>
{{out}}
<pre>856 : RBKNBRNQ</pre>
 
=={{header|C}}==
As noted in the C implementation for the [[Sparkline in unicode]] task, unicode output is reliable only on Linux/Unix systems. This implementation thus has compiler directives to check whether the underlying system is Windows or Linux, if Windows, only letters are printed, otherwise Unicode output is displayed. 9 rows are displayed.
<syntaxhighlight lang="c">#include<stdlib.h>
#include<locale.h>
#include<wchar.h>
#include<stdio.h>
#include<time.h>
 
char rank[9];
 
int pos[8];
 
void swap(int i,int j){
int temp = pos[i];
pos[i] = pos[j];
pos[j] = temp;
}
 
void generateFirstRank(){
int kPos,qPos,bPos1,bPos2,rPos1,rPos2,nPos1,nPos2,i;
for(i=0;i<8;i++){
rank[i] = 'e';
pos[i] = i;
}
do{
kPos = rand()%8;
rPos1 = rand()%8;
rPos2 = rand()%8;
}while((rPos1-kPos<=0 && rPos2-kPos<=0)||(rPos1-kPos>=0 && rPos2-kPos>=0)||(rPos1==rPos2 || kPos==rPos1 || kPos==rPos2));
 
rank[pos[rPos1]] = 'R';
rank[pos[kPos]] = 'K';
rank[pos[rPos2]] = 'R';
swap(rPos1,7);
swap(rPos2,6);
swap(kPos,5);
do{
bPos1 = rand()%5;
bPos2 = rand()%5;
}while(((pos[bPos1]-pos[bPos2])%2==0)||(bPos1==bPos2));
 
rank[pos[bPos1]] = 'B';
rank[pos[bPos2]] = 'B';
swap(bPos1,4);
swap(bPos2,3);
do{
qPos = rand()%3;
nPos1 = rand()%3;
}while(qPos==nPos1);
rank[pos[qPos]] = 'Q';
rank[pos[nPos1]] = 'N';
for(i=0;i<8;i++)
if(rank[i]=='e'){
rank[i] = 'N';
break;
}
}
 
void printRank(){
int i;
#ifdef _WIN32
printf("%s\n",rank);
#else
{
setlocale(LC_ALL,"");
printf("\n");
for(i=0;i<8;i++){
if(rank[i]=='K')
printf("%lc",(wint_t)9812);
else if(rank[i]=='Q')
printf("%lc",(wint_t)9813);
else if(rank[i]=='R')
printf("%lc",(wint_t)9814);
else if(rank[i]=='B')
printf("%lc",(wint_t)9815);
if(rank[i]=='N')
printf("%lc",(wint_t)9816);
}
}
#endif
}
 
int main()
{
int i;
srand((unsigned)time(NULL));
for(i=0;i<9;i++){
generateFirstRank();
printRank();
}
return 0;
}
</syntaxhighlight>
Output on Linux :
<pre>♗♗♖♕♘♘♔♖
♘♖♕♔♗♗♖♘
♖♘♔♖♕♘♗♗
♘♘♖♗♗♔♖♕
♗♘♖♘♕♔♖♗
♕♗♗♘♖♔♘♖
♕♘♖♔♗♖♘♗
♗♘♘♕♖♔♖♗
♖♘♘♕♗♔♖♗</pre>
Output on Windows :
<pre>BRKNNQRB
RBNQNKBR
RNQKNBBR
RQNKNBBR
QBBNRKNR
BNRBQKNR
BRQKNNRB
RNKBNRBQ
QNRBBNKR</pre>
 
 
=={{header|C#}}==
{{trans|Go}}
<syntaxhighlight lang="C#">
using System;
 
class Program
{
struct Symbols
{
public char K, Q, R, B, N;
 
public Symbols(char k, char q, char r, char b, char n)
{
K = k; Q = q; R = r; B = b; N = n;
}
}
 
private static Symbols A = new Symbols('K', 'Q', 'R', 'B', 'N');
private static Symbols W = new Symbols('♔', '♕', '♖', '♗', '♘');
private static Symbols B = new Symbols('♚', '♛', '♜', '♝', '♞');
 
private static string[] krn = new string[]
{
"nnrkr", "nrnkr", "nrknr", "nrkrn",
"rnnkr", "rnknr", "rnkrn",
"rknnr", "rknrn",
"rkrnn"
};
 
private static string Chess960(Symbols sym, int id)
{
char[] pos = new char[8];
int q = id / 4, r = id % 4;
pos[r * 2 + 1] = sym.B;
r = q % 4; q /= 4;
pos[r * 2] = sym.B;
r = q % 6; q /= 6;
int placementIndex = 0; // Adjusted variable name to prevent conflict
for (int i = 0; ; i++)
{
if (pos[i] != '\0') continue;
if (r == 0)
{
pos[i] = sym.Q;
break;
}
r--;
}
while (pos[placementIndex] != '\0') placementIndex++; // Adjusted loop to prevent conflict
foreach (char f in krn[q])
{
while (pos[placementIndex] != '\0') placementIndex++;
switch (f)
{
case 'k':
pos[placementIndex] = sym.K;
break;
case 'r':
pos[placementIndex] = sym.R;
break;
case 'n':
pos[placementIndex] = sym.N;
break;
}
}
return new string(pos);
}
 
static void Main(string[] args)
{
Console.WriteLine(" ID Start position");
foreach (int id in new int[] { 0, 518, 959 })
{
Console.WriteLine($"{id,3} {Chess960(A, id)}");
}
Console.WriteLine("\nRandom");
Random rand = new Random();
for (int i = 0; i < 5; i++)
{
Console.WriteLine(Chess960(W, rand.Next(960)));
}
}
}
</syntaxhighlight>
{{out}}
<pre>
ID Start position
0 BBQNNRKR
518 RNBQKBNR
959 RKRNNQBB
 
Random
♘♕♖♔♗♖♘♗
♗♗♖♘♔♖♕♘
♖♕♘♔♖♗♗♘
♘♖♗♔♘♗♖♕
♖♘♕♗♔♘♗♖
 
</pre>
 
=={{header|C++}}==
<syntaxhighlight lang="cpp">#include <iostream>
#include <string>
#include <time.h>
using namespace std;
 
namespace
{
void placeRandomly(char* p, char c)
{
int loc = rand() % 8;
if (!p[loc])
p[loc] = c;
else
placeRandomly(p, c); // try again
}
int placeFirst(char* p, char c, int loc = 0)
{
while (p[loc]) ++loc;
p[loc] = c;
return loc;
}
 
string startPos()
{
char p[8]; memset( p, 0, 8 );
 
// bishops on opposite color
p[2 * (rand() % 4)] = 'B';
p[2 * (rand() % 4) + 1] = 'B';
 
// queen knight knight, anywhere
for (char c : "QNN")
placeRandomly(p, c);
 
// rook king rook, in that order
placeFirst(p, 'R', placeFirst(p, 'K', placeFirst(p, 'R')));
 
return string(p, 8);
}
} // leave local
 
namespace chess960
{
void generate( int c )
{
for( int x = 0; x < c; x++ )
cout << startPos() << "\n";
}
}
 
int main( int argc, char* argv[] )
{
srand( time( NULL ) );
chess960::generate( 10 );
cout << "\n\n";
return system( "pause" );
}
</syntaxhighlight>
{{out}}
<pre>NQBRNBKR
RKBQNBNR
RKBRNNQB
QRBNNKRB
BRKNRBQN
QNRBBKNR
BQRBKNRN
RNBKQBNR
QRNKBBRN
QRBKNBRN</pre>
 
=={{header|Clojure}}==
<syntaxhighlight lang="clojure">(ns c960.core
(:gen-class)
(:require [clojure.string :as s]))
 
;; legal starting rank - unicode chars for rook, knight, bishop, queen, king, bishop, knight, rook
(def starting-rank [\♖ \♘ \♗ \♕ \♔ \♗ \♘ \♖])
 
(defn bishops-legal?
"True if Bishops are odd number of indicies apart"
[rank]
(odd? (apply - (cons 0 (sort > (keep-indexed #(when (= \♗ %2) %1) rank))))))
 
(defn king-legal?
"True if the king is between two rooks"
[rank]
(let [king-&-rooks (filter #{\♔ \♖} rank)]
(and
(= 3 (count king-&-rooks))
(= \u2654 (second king-&-rooks)))))
 
 
(defn c960
"Return a legal rank for c960 chess"
([] (c960 1))
([n]
(->> #(shuffle starting-rank)
repeatedly
(filter #(and (king-legal? %) (bishops-legal? %)))
(take n)
(map #(s/join ", " %)))))
 
 
(c960)
;; => "♗, ♖, ♔, ♕, ♘, ♘, ♖, ♗"
(c960)
;; => "♖, ♕, ♘, ♔, ♗, ♗, ♘, ♖"
(c960 4)
;; => ("♘, ♖, ♔, ♘, ♗, ♗, ♖, ♕" "♗, ♖, ♔, ♘, ♘, ♕, ♖, ♗" "♘, ♕, ♗, ♖, ♔, ♗, ♘, ♖" "♖, ♔, ♘, ♘, ♕, ♖, ♗, ♗")</syntaxhighlight>
 
=={{header|Common Lisp}}==
 
===Common Lisp: generate from SP-ID===
{{trans|Raku}}
<syntaxhighlight lang="lisp">(defun chess960-from-sp-id
(&optional (sp-id (random 360 (make-random-state t))))
(labels
((combinations (lst r)
(cond
((numberp lst)
(combinations (loop for i from 0 while (< i lst) collect i) r))
((= r 1)
(mapcar #'list lst))
(t
(loop for i in lst append
(let ((left (loop for j in lst if (< i j) collect j)))
(mapcar (lambda (c) (cons i c))
(combinations left (1- r))))))))
 
(enumerate (ary)
(loop for item across ary for index from 0
collect (list index item))))
 
(let*
((first-bishop -1)
(knight-combo '())
(placements (list
;divisor function to get position piece symbol
(list 4 (lambda (n) (setq first-bishop n)
(1+ (* 2 n))) '♝)
(list 4 (lambda (n) ( - (* 2 n) (if (> n first-bishop) 1 0))) '♝)
(list 6 #'identity '♛)
(list 10 (lambda (n)
(setq knight-combo (nth n (combinations 5 2)))
(car knight-combo)) '♞)
(list 1 (lambda (n) (1- (cadr knight-combo))) '♞)
(list 1 (lambda (n) 0) '♜)
(list 1 (lambda (n) 0) '♚)
(list 1 (lambda (n) 0) '♜)))
(p sp-id)
(ary (make-array 8 :initial-element '-)))
 
(loop for (divisor func piece) in placements doing
(let* ((n (mod p divisor))
(square (funcall func n)))
(setq p (floor p divisor))
(setq index
(car (nth square (remove-if-not (lambda (p) (eq (cadr p) '-))
(enumerate ary)))))
(setf (aref ary index) piece)))
 
(list sp-id ary))))
 
;; demo
 
(format t "~a~%" (chess960-from-sp-id 518))
(format t "~a~%" (chess960-from-sp-id))</syntaxhighlight>
 
{{Out}}<pre>(518 #(♜ ♞ ♝ ♛ ♚ ♝ ♞ ♜))
(246 #(♞ ♜ ♝ ♚ ♛ ♝ ♞ ♜))</pre>
 
=={{header|D}}==
Line 18 ⟶ 889:
 
===D: Indexing===
<langsyntaxhighlight lang="d">void main() {
import std.stdio, std.range, std.algorithm, std.string, permutations2;
 
autoconst pieces = "KQRrBbNN";
alias I = indexOf;
auto starts = permutations(pieces).dup.permutations.filter!(p =>
I(p, 'B') % 2 != I(p, 'b') % 2 && // Bishop constraint.
// King constraint.
Line 30 ⟶ 901:
.map!toUpper.array.sort().uniq;
writeln(starts.walkLength, "\n", starts.front);
}</langsyntaxhighlight>
{{out}}
<pre>960
Line 36 ⟶ 907:
 
===D: Regexp===
<langsyntaxhighlight lang="d">void main() {
import std.stdio, std.regex, std.range, std.algorithm, permutations2;
 
Line 42 ⟶ 913:
immutable bish = r"B(|..|....|......)B";
immutable king = r"R.*K.*R";
auto starts3 = permutations(pieces.dup)
.filter!(p => p.match(bish) && p.match(king))
.array.sort().uniq;
writeln(starts3.walkLength, "\n", starts3.front);
}</langsyntaxhighlight>
The output is the same.
 
===D: Correct by construction===
<langsyntaxhighlight lang="d">void main() {
import std.stdio, std.random, std.array, std.range;
 
Line 62 ⟶ 933:
start.insertInPlace(iota(bishpos % 2, start.length, 2)[uniform(0,$)], 'B');
start.writeln;
}</langsyntaxhighlight>
{{out}}
<pre>QBNNBRKR</pre>
 
=={{header|EasyLang}}==
{{trans|Lua}}
<syntaxhighlight>
len t$[] 8
proc randins c$ l r . pos .
repeat
pos = randint (r - l + 1) + l - 1
until t$[pos] = ""
.
t$[pos] = c$
.
randins "K" 2 7 king
randins "R" 1 (king - 1) h
randins "R" (king + 1) 8 h
randins "B" 1 8 b1
repeat
randins "B" 1 8 b2
until (b2 - b1) mod 2 <> 0
t$[b2] = ""
.
randins "Q" 1 8 b1
randins "N" 1 8 b1
randins "N" 1 8 b1
print strjoin t$[]
</syntaxhighlight>
{{out}}
<pre>
RBBNQNKR
</pre>
 
=={{header|EchoLisp}}==
<syntaxhighlight lang="lisp">(define-values (K Q R B N) (iota 5))
(define *pos* (list R N B Q K B N R)) ;; standard starter
 
;; check opposite color bishops, and King between rooks
(define (legal-pos p)
(and
(> (list-index K p) (list-index R p))
(> (list-index K (reverse p)) (list-index R (reverse p)))
(even? (+ (list-index B p) (list-index B (reverse p))))))
;; random shuffle current position until a legal one is found
(define (c960)
(set! *pos* (shuffle *pos*))
(if (legal-pos *pos*)
(map unicode-piece *pos*) (c960)))
</syntaxhighlight>
{{out}}
<pre>(define (unicode-piece i) (unicode->string (+ 0x2654 i)))
 
(legal-pos *pos*) → #t ;; starter is OK
(c960)
(♗ ♖ ♔ ♗ ♕ ♘ ♘ ♖)
(c960)
(♘ ♗ ♗ ♕ ♖ ♘ ♔ ♖)
(c960)
(♖ ♘ ♗ ♘ ♔ ♕ ♖ ♗)
;; etc.</pre>
 
=={{header|Elixir}}==
{{trans|Ruby}}
{{works with|Elixir|1.1}}
===Elixir: shuffle pieces until all regexes match===
<syntaxhighlight lang="elixir">defmodule Chess960 do
@pieces ~w(♔ ♕ ♘ ♘ ♗ ♗ ♖ ♖) # ~w(K Q N N B B R R)
@regexes [~r/♗(..)*♗/, ~r/♖.*♔.*♖/] # [~r/B(..)*B/, ~r/R.*K.*R/]
def shuffle do
row = Enum.shuffle(@pieces) |> Enum.join
if Enum.all?(@regexes, &Regex.match?(&1, row)), do: row, else: shuffle
end
end
 
Enum.each(1..5, fn _ -> IO.puts Chess960.shuffle end)</syntaxhighlight>
{{out}}
<pre>♘♗♘♖♗♔♕♖
♗♖♔♗♕♘♘♖
♗♗♕♖♔♖♘♘
♘♗♖♔♗♘♕♖
♖♕♘♘♗♗♔♖</pre>
 
===Elixir: Construct===
<syntaxhighlight lang="elixir">defmodule Chess960 do
def construct do
row = Enum.reduce(~w[♕ ♘ ♘], ~w[♖ ♔ ♖], fn piece,acc ->
List.insert_at(acc, :rand.uniform(length(acc)+1)-1, piece)
end)
[Enum.random([0, 2, 4, 6]), Enum.random([1, 3, 5, 7])]
|> Enum.sort
|> Enum.reduce(row, fn pos,acc -> List.insert_at(acc, pos, "♗") end)
|> Enum.join
end
end
 
Enum.each(1..5, fn _ -> IO.puts Chess960.construct end)</syntaxhighlight>
{{out}}
<pre>♖♔♗♘♖♕♘♗
♘♗♘♕♖♔♗♖
♗♖♔♘♘♗♖♕
♖♗♘♘♕♔♗♖
♖♕♗♘♘♗♔♖</pre>
 
===Elixir: Generate from SP-ID===
<syntaxhighlight lang="elixir">defmodule Chess960 do
@krn ~w(NNRKR NRNKR NRKNR NRKRN RNNKR RNKNR RNKRN RKNNR RKNRN RKRNN)
def start_position, do: start_position(:rand.uniform(960)-1)
def start_position(id) do
pos = List.duplicate(nil, 8)
q = div(id, 4)
r = rem(id, 4)
pos = List.replace_at(pos, r * 2 + 1, "B")
q = div(q, 4)
r = rem(q, 4)
pos = List.replace_at(pos, r * 2, "B")
q = div(q, 6)
r = rem(q, 6)
i = Enum.reject(0..7, &Enum.at(pos,&1)) |> Enum.at(r)
pos = List.replace_at(pos, i, "Q")
krn = Enum.at(@krn, q) |> String.codepoints
Enum.reject(0..7, &Enum.at(pos,&1))
|> Enum.zip(krn)
|> Enum.reduce(pos, fn {i,x},acc -> List.replace_at(acc,i,x) end)
|> Enum.join
end
end
 
IO.puts "Generate Start Position from ID number"
Enum.each([0,518,959], fn id ->
:io.format "~3w : ~s~n", [id, Chess960.start_position(id)]
end)
IO.puts "\nGenerate random Start Position"
Enum.each(1..5, fn _ -> IO.puts Chess960.start_position end)</syntaxhighlight>
{{out}}
<pre>Generate Start Position from ID number
0 : BBQNNRKR
518 : BRNKNBRQ
959 : RKRQNNBB
 
Generate random Start Position
RQKBBNNR
RBBQKNNR
RQKNNRBB
RKRQBBNN
RNBNKQRB</pre>
 
=={{header|Factor}}==
===Single die method===
Using the single die method: https://en.wikipedia.org/wiki/Chess960_starting_position#Single_die_method
<syntaxhighlight lang="factor">USING: io kernel math random sequences ;
IN: rosetta-code.chess960
 
: empty ( seq -- n ) 32 swap indices random ; ! return a random empty index (i.e. equal to 32) of seq
: next ( seq -- n ) 32 swap index ; ! return the leftmost empty index of seq
: place ( seq elt n -- seq' ) rot [ set-nth ] keep ; ! set nth member of seq to elt, keeping seq on the stack
 
: white-bishop ( -- elt n ) CHAR: ♗ 4 random 2 * ;
: black-bishop ( -- elt n ) white-bishop 1 + ;
: queen ( seq -- seq elt n ) CHAR: ♕ over empty ;
: knight ( seq -- seq elt n ) CHAR: ♘ over empty ;
: rook ( seq -- seq elt n ) CHAR: ♖ over next ;
: king ( seq -- seq elt n ) CHAR: ♔ over next ;
 
: chess960 ( -- str )
" " clone
black-bishop place
white-bishop place
queen place
knight place
knight place
rook place
king place
rook place ;
 
: chess960-demo ( -- ) 5 [ chess960 print ] times ;
 
MAIN: chess960-demo</syntaxhighlight>
{{out}}
<pre>
♕♖♗♘♔♘♖♗
♕♗♖♘♗♘♔♖
♗♘♕♖♔♗♖♘
♘♖♗♕♔♗♘♖
♗♗♘♖♘♔♕♖
</pre>
 
===Built-in===
Factor comes with a chess960 position generator:
<syntaxhighlight lang="factor">USING: chess960 prettyprint ;
 
chess960-position .</syntaxhighlight>
{{out}}
<pre>
{ rook bishop king knight bishop queen rook knight }
</pre>
 
=={{header|Forth}}==
 
<syntaxhighlight lang="forth">\ make starting position for Chess960, constructive
 
\ 0 1 2 3 4 5 6 7 8 9
create krn S" NNRKRNRNKRNRKNRNRKRNRNNKRRNKNRRNKRNRKNNRRKNRNRKRNN" mem,
 
create pieces 8 allot
 
: chess960 ( n -- )
pieces 8 erase
4 /mod swap 2* 1+ pieces + 'B swap c!
4 /mod swap 2* pieces + 'B swap c!
6 /mod swap pieces swap bounds begin dup c@ if swap 1+ swap then 2dup > while 1+ repeat drop 'Q swap c!
5 * krn + pieces 8 bounds do i c@ 0= if dup c@ i c! 1+ then loop drop
cr pieces 8 type ;
 
0 chess960 \ BBQNNRKR ok
518 chess960 \ RNBQKBNR ok
959 chess960 \ RKRNNQBB ok
 
960 choose chess960 \ random position</syntaxhighlight>
 
=={{header|Fortran}}==
This implementation simply iterates through all 960 positions.
<syntaxhighlight lang="fortran">program chess960
implicit none
integer, pointer :: a,b,c,d,e,f,g,h
integer, target :: p(8)
a => p(1)
b => p(2)
c => p(3)
d => p(4)
e => p(5)
f => p(6)
g => p(7)
h => p(8)
 
king: do a=2,7 ! King on an internal square
r1: do b=1,a-1 ! R1 left of the King
r2: do c=a+1,8 ! R2 right of the King
b1: do d=1,7,2 ! B1 on an odd square
if (skip_pos(d,4)) cycle
b2: do e=2,8,2 ! B2 on an even square
if (skip_pos(e,5)) cycle
queen: do f=1,8 ! Queen anywhere else
if (skip_pos(f,6)) cycle
n1: do g=1,7 ! First knight
if (skip_pos(g,7)) cycle
n2: do h=g+1,8 ! Second knight (indistinguishable from first)
if (skip_pos(h,8)) cycle
if (sum(p) /= 36) stop 'Loop error' ! Sanity check
call write_position
end do n2
end do n1
end do queen
end do b2
end do b1
end do r2
end do r1
end do king
contains
 
logical function skip_pos(i, n)
integer, intent(in) :: i, n
skip_pos = any(p(1:n-1) == i)
end function skip_pos
 
subroutine write_position
integer :: i, j
character(len=15) :: position = ' '
character(len=1), parameter :: names(8) = ['K','R','R','B','B','Q','N','N']
do i=1,8
j = 2*p(i)-1
position(j:j) = names(i)
end do
write(*,'(a)') position
end subroutine write_position
end program chess960
</syntaxhighlight>
{{out}}
The first ten positions:
<pre>R K R B B Q N N
R K R B B N Q N
R K R B B N N Q
R K R Q B B N N
R K R N B B Q N
R K R N B B N Q
R K R Q B N N B
R K R N B Q N B
R K R N B N Q B
R K R B Q N B N</pre>
 
=={{header|Go}}==
{{trans|Ruby}}
<syntaxhighlight lang="go">package main
 
import (
"fmt"
"math/rand"
)
 
type symbols struct{ k, q, r, b, n rune }
 
var A = symbols{'K', 'Q', 'R', 'B', 'N'}
var W = symbols{'♔', '♕', '♖', '♗', '♘'}
var B = symbols{'♚', '♛', '♜', '♝', '♞'}
 
var krn = []string{
"nnrkr", "nrnkr", "nrknr", "nrkrn",
"rnnkr", "rnknr", "rnkrn",
"rknnr", "rknrn",
"rkrnn"}
 
func (sym symbols) chess960(id int) string {
var pos [8]rune
q, r := id/4, id%4
pos[r*2+1] = sym.b
q, r = q/4, q%4
pos[r*2] = sym.b
q, r = q/6, q%6
for i := 0; ; i++ {
if pos[i] != 0 {
continue
}
if r == 0 {
pos[i] = sym.q
break
}
r--
}
i := 0
for _, f := range krn[q] {
for pos[i] != 0 {
i++
}
switch f {
case 'k':
pos[i] = sym.k
case 'r':
pos[i] = sym.r
case 'n':
pos[i] = sym.n
}
}
return string(pos[:])
}
 
func main() {
fmt.Println(" ID Start position")
for _, id := range []int{0, 518, 959} {
fmt.Printf("%3d %s\n", id, A.chess960(id))
}
fmt.Println("\nRandom")
for i := 0; i < 5; i++ {
fmt.Println(W.chess960(rand.Intn(960)))
}
}</syntaxhighlight>
{{out}}
<pre> ID Start position
0 BBQNNRKR
518 RNBQKBNR
959 RKRNNQBB
 
Random
♗♘♖♗♘♔♕♖
♕♘♖♔♘♖♗♗
♖♘♗♔♖♕♘♗
♘♘♖♕♗♔♖♗
♗♕♘♗♘♖♔♖</pre>
 
=={{header|Haskell}}==
<syntaxhighlight lang="haskell">import Data.List
import qualified Data.Set as Set
 
data Piece = K | Q | R | B | N deriving (Eq, Ord, Show)
 
isChess960 :: [Piece] -> Bool
isChess960 rank =
(odd . sum $ findIndices (== B) rank) && king > rookA && king < rookB
where
Just king = findIndex (== K) rank
[rookA, rookB] = findIndices (== R) rank
 
main :: IO ()
main = mapM_ (putStrLn . concatMap show) . Set.toList . Set.fromList
. filter isChess960 $ permutations [R,N,B,Q,K,B,N,R]</syntaxhighlight>
{{out}}
<pre>QRKRBBNN
QRKRBNNB
QRKRNBBN
QRKRNNBB
QRKBRNBN
...</pre>
 
=={{header|J}}==
BuildThe simplest J approach for this task is to initially build a table of the starting positions. thenThen, for the task, we pick one position from the table at random. There are 40320 distinct permutations of 8 items and 5040 distinct permutations of these chess pieces and (as the task name points out) only 960 permutations which also satisfy the constraints on bishop and rook position, so little memory is needed to generate the table. Also, since the table is built at "compile time", execution is fast (though "compilation" is reasonably fast also).
 
<langsyntaxhighlight Jlang="j">row0=: u: 9812+2}.5|i.10
king=: u:9812
rook=: u:9814
Line 79 ⟶ 1,345:
perm=: A.&i.~ !
valid=: (#~ ok"1) ~.row0{"1~perm 8
gen=: valid {~ ? bind 960</langsyntaxhighlight>
 
Example use:
 
<langsyntaxhighlight Jlang="j"> gen''
♘♗♖♔♗♕♖♘
gen''
Line 90 ⟶ 1,356:
♖♗♔♘♘♕♗♖
gen''
♖♔♕♗♗♘♖♘</langsyntaxhighlight>
 
=={{header|Java}}==
{{works with|Java|1.5+}}
Regex inspired by (original) [[#Python: Regexp|Python Regexp]], prints ten examples.
<langsyntaxhighlight lang="java5">import java.util.Arrays;
import java.util.Collections;
import java.util.List;
Line 121 ⟶ 1,387:
}
}
}</langsyntaxhighlight>
{{out}}
<pre>[R, N, K, N, R, B, B, Q]
Line 133 ⟶ 1,399:
[N, R, B, K, Q, B, N, R]
[N, Q, N, R, K, B, B, R]</pre>
 
=={{header|JavaScript}}==
This conforms to Altendörfer's single die method[https://en.wikipedia.org/wiki/Chess960_starting_position#Single_die_method], though the die will give no "needless" numbers.
<syntaxhighlight lang="javascript">function ch960startPos() {
var rank = new Array(8),
// randomizer (our die)
d = function(num) { return Math.floor(Math.random() * ++num) },
emptySquares = function() {
var arr = [];
for (var i = 0; i < 8; i++) if (rank[i] == undefined) arr.push(i);
return arr;
};
// place one bishop on any black square
rank[d(2) * 2] = "♗";
// place the other bishop on any white square
rank[d(2) * 2 + 1] = "♗";
// place the queen on any empty square
rank[emptySquares()[d(5)]] = "♕";
// place one knight on any empty square
rank[emptySquares()[d(4)]] = "♘";
// place the other knight on any empty square
rank[emptySquares()[d(3)]] = "♘";
// place the rooks and the king on the squares left, king in the middle
for (var x = 1; x <= 3; x++) rank[emptySquares()[0]] = x==2 ? "♔" : "♖";
return rank;
}
 
// testing (10 times)
for (var x = 1; x <= 10; x++) console.log(ch960startPos().join(" | "));</syntaxhighlight>
{{out}}
<p>The test-output (exemplary each):</p>
♖ | ♗ | ♗ | ♔ | ♘ | ♖ | ♘ | ♕<br/>
♗ | ♗ | ♕ | ♖ | ♔ | ♘ | ♘ | ♖<br/>
♖ | ♕ | ♘ | ♗ | ♗ | ♔ | ♘ | ♖<br/>
♖ | ♗ | ♔ | ♘ | ♗ | ♕ | ♘ | ♖<br/>
♗ | ♖ | ♕ | ♔ | ♘ | ♗ | ♘ | ♖<br/>
♖ | ♗ | ♗ | ♕ | ♔ | ♘ | ♖ | ♘<br/>
♗ | ♘ | ♖ | ♗ | ♔ | ♘ | ♕ | ♖<br/>
♕ | ♘ | ♗ | ♖ | ♔ | ♗ | ♖ | ♘<br/>
♗ | ♘ | ♖ | ♘ | ♕ | ♗ | ♔ | ♖<br/>
♘ | ♗ | ♖ | ♔ | ♗ | ♘ | ♖ | ♕<br/>
 
=={{header|jq}}==
'''Adapted from [[#Wren|Wren]]'''
{{works with|jq}}
'''Also works with gojq, the Go implementation of jq'''
 
'''Also works with fq, a Go implementation of a large subset of jq'''
 
<syntaxhighlight lang=jq>
### Utilities
# The glyphs in .
def chars: explode[] | [.] | implode;
 
# input: an array
# $keys : an array of strings
def objectify($keys):
with_entries(.key = $keys[.key]) ;
 
def lpad($len): tostring | ($len - length) as $l | (" " * $l)[:$l] + .;
 
 
def Symbols: ["k", "q", "r", "b", "n"];
 
def A: ["K", "Q", "R", "B", "N"] | objectify(Symbols);
def W: ["♔", "♕", "♖", "♗", "♘"] | objectify(Symbols);
def B: ["♚", "♛", "♜", "♝", "♞"] | objectify(Symbols);
 
def krn: [
"nnrkr", "nrnkr", "nrknr", "nrkrn",
"rnnkr", "rnknr", "rnkrn",
"rknnr", "rknrn",
"rkrnn"
];
 
# $sym specifies the Symbols
# $id specifies the position
def chess960($sym):
. as $id
| { q: (($id/4)|floor),
r: ($id % 4)
}
| .pos[.r*2+1] = $sym.b
| .t = .q
| .q |= ((./4)|floor)
| .r = (.t % 4)
| .pos[.r*2] = $sym.b
| .t = .q
| .q |= ((./6)|floor)
| .r = .t % 6
| .i = 0
| .break = false
| until( .break;
if .pos[.i] == null
then if .r == 0
then .pos[.i] = $sym.q
| .break = true
else .r += -1
end
else .
end
| .i += 1 )
| .i = 0
| reduce (krn[.q]|chars) as $f (.;
# find next insertion point
until(.pos[.i] == null; .i += 1)
| if $f | IN("k", "r", "n")
then .pos[.i] = $sym[$f]
else .
end )
| .pos
| join(" ") ;
 
def display960($sym):
"\(lpad(3)) \(chess960($sym))";
" ID Start position",
( 0, 518, 959 | display960(A) ),
"\nPseudo-random starting positions:",
(699, 889, 757, 645, 754 | display960(W))
</syntaxhighlight>
{{output}}
<pre>
ID Start position
0 B B Q N N R K R
518 R N B Q K B N R
959 R K R N N Q B B
 
Pseudo-random starting positions:
699 ♖ ♕ ♔ ♘ ♗ ♘ ♖ ♗
889 ♖ ♕ ♔ ♗ ♗ ♖ ♘ ♘
757 ♖ ♔ ♗ ♗ ♘ ♘ ♖ ♕
645 ♖ ♘ ♗ ♗ ♔ ♖ ♕ ♘
754 ♗ ♖ ♔ ♘ ♘ ♗ ♖ ♕
</pre>
 
 
=={{header|Julia}}==
{{works with|Julia|0.6}}
<syntaxhighlight lang="julia">function generateposition()
# Placeholder knights
rank = ['♘', '♘', '♘', '♘', '♘', '♘', '♘', '♘']
lrank = length(rank)
 
# Check if a space is available
isfree(x::Int) = rank[x] == '♘'
 
# Place the King
rank[indking = rand(2:lrank-1)] = '♔'
 
# Place rooks
rank[indrook = rand(filter(isfree, 1:lrank))] = '♖'
if indrook > indking
rank[rand(filter(isfree, 1:indking-1))] = '♖'
else
rank[rand(filter(isfree, indking+1:lrank))] = '♖'
end
 
# Place bishops
rank[indbish = rand(filter(isfree, 1:8))] = '♗'
pbish = filter(iseven(indbish) ? isodd : iseven, 1:lrank)
rank[rand(filter(isfree, pbish))] = '♗'
 
# Place queen
rank[rand(filter(isfree, 1:lrank))] = '♕'
return rank
end
 
@show generateposition()</syntaxhighlight>
{{out}}
<pre>generateposition() = ['♘', '♗', '♗', '♖', '♕', '♔', '♘', '♖']</pre>
 
=={{header|Kotlin}}==
<syntaxhighlight lang="scala">object Chess960 : Iterable<String> {
override fun iterator() = patterns.iterator()
 
private operator fun invoke(b: String, e: String) {
if (e.length <= 1) {
val s = b + e
if (s.is_valid()) patterns += s
} else {
for (i in 0 until e.length) {
invoke(b + e[i], e.substring(0, i) + e.substring(i + 1))
}
}
}
 
private fun String.is_valid(): Boolean {
val k = indexOf('K')
return indexOf('R') < k && k < lastIndexOf('R') &&
indexOf('B') % 2 != lastIndexOf('B') % 2
}
 
private val patterns = sortedSetOf<String>()
 
init {
invoke("", "KQRRNNBB")
}
}
 
fun main(args: Array<String>) {
Chess960.forEachIndexed { i, s -> println("$i: $s") }
}</syntaxhighlight>
{{Out}}
<pre>0: BBNNQRKR
1: BBNNRKQR
2: BBNNRKRQ
...
957: RQNNBKRB
958: RQNNKBBR
959: RQNNKRBB</pre>
 
=={{header|Lua}}==
<syntaxhighlight lang="lua">-- Insert 'str' into 't' at a random position from 'left' to 'right'
function randomInsert (t, str, left, right)
local pos
repeat pos = math.random(left, right) until not t[pos]
t[pos] = str
return pos
end
 
-- Generate a random Chess960 start position for white major pieces
function chess960 ()
local t, b1, b2 = {}
local kingPos = randomInsert(t, "K", 2, 7)
randomInsert(t, "R", 1, kingPos - 1)
randomInsert(t, "R", kingPos + 1, 8)
b1 = randomInsert(t, "B", 1, 8)
b2 = randomInsert(t, "B", 1, 8)
while (b2 - b1) % 2 == 0 do
t[b2] = false
b2 = randomInsert(t, "B", 1, 8)
end
randomInsert(t, "Q", 1, 8)
randomInsert(t, "N", 1, 8)
randomInsert(t, "N", 1, 8)
return t
end
 
-- Main procedure
math.randomseed(os.time())
print(table.concat(chess960()))</syntaxhighlight>
{{out}}
<pre>NNRQBBKR</pre>
 
=={{header|M2000 Interpreter}}==
 
<syntaxhighlight lang="m2000 interpreter">
Module Chess960 {
function OneFrom960$ {
def q$="♕", h$="♘", t$="♖", b$="♗", k$="♔"
def integer b1, b2, t1, t2, k, q
buffer p as integer *8
return p, 0:=string$(h$, 8)
k=random(1, 6)
t1=random(0,k-1)
t2=random(k+1, 7)
used=list:=k, t1, t2
do : b1=random(0,7): until not exist(used, b1)
append used, b1
n=b1 mod 2
do : b2=random(0,7): until not exist(used, b2) and b2 mod 2 <> n
append used, b2
do : q=random(0,7): until not exist(used, q)
// place pawns to positions
return p, k:=k$, t1:=t$, t2:=t$, b1:=b$, b2:=b$, q:=q$
=Eval$(p)+{
} // append new line to every solution
}
document doc$
For i=0 to 7:doc$+=OneFrom960$(): next
clipboard doc$
report doc$
}
Chess960
</syntaxhighlight>
{{out}}
<pre>
♘♗♗♘♖♕♔♖
♗♕♖♘♘♔♖♗
♗♗♕♖♔♘♖♘
♘♖♕♗♗♔♖♘
♖♔♘♗♖♕♗♘
♖♔♖♗♘♘♗♕
♘♘♗♕♖♗♔♖
♖♔♕♘♘♗♗♖
</pre>
 
=={{header|Mathematica}} / {{header|Wolfram Language}}==
{{Output?}}
Generates all possible initial conditions, filters for validity, and chooses a random element.
<syntaxhighlight lang="mathematica">Print[StringJoin[
RandomChoice[
Select[Union[
Permutations[{"\[WhiteKing]", "\[WhiteQueen]", "\[WhiteRook]",
"\[WhiteRook]", "\[WhiteBishop]", "\[WhiteBishop]",
"\[WhiteKnight]", "\[WhiteKnight]"}]],
MatchQ[#, {___, "\[WhiteRook]", ___, "\[WhiteKing]", ___,
"\[WhiteRook]", ___}] &&
OddQ[Subtract @@ Flatten[Position[#, "\[WhiteBishop]"]]] &]]]];</syntaxhighlight>
 
=={{header|MiniScript}}==
This version uses the Unicode piece characters. If running in [[Mini Micro]] — which supports Unicode but does not have these characters in its font — just replace the the piece characters with letters.
<syntaxhighlight lang="miniscript">// placeholder knights
rank = ["♘"] * 8
 
// function to get a random free space from a to b, inclusive
randFree = function(a, b)
free = []
for i in range(a, b)
if rank[i] == "♘" then free.push i
end for
return free[rnd * free.len]
end function
 
// place the king
kingIdx = randFree(1, 6)
rank[kingIdx] = "♔"
 
// place rooks
rank[randFree(0, kingIdx - 1)] = "♖"
rank[randFree(kingIdx + 1, 7)] = "♖"
 
// place bishops
bishIdx = randFree(0, 7)
rank[bishIdx] = "♗"
while true
i = randFree(0, 7)
if i % 2 != bishIdx % 2 then break
end while
rank[i] = "♗"
 
// place queen
rank[randFree(0, 7)] = "♕"
 
print join(rank, " ")</syntaxhighlight>
{{out}}
<pre>♘ ♖ ♕ ♔ ♖ ♘ ♗ ♗</pre>
 
=={{header|Nim}}==
<syntaxhighlight lang="nim">import random, strutils
 
type
 
# Chess pieces on first row.
Pieces {.pure.} = enum
King = "♔",
Queen = "♕",
Rook1 = "♖",
Rook2 = "♖",
Bishop1 = "♗",
Bishop2 = "♗",
Knight1 = "♘",
Knight2 = "♘"
 
# Position counted from 0.
Position = range[0..7]
 
# Position of pieces.
Positions = array[Pieces, Position]
 
 
func pop[T](s: var set[T]): T =
## Remove and return the first element of a set.
for val in s:
result = val
break
s.excl(result)
 
 
proc choose[T](s: var set[T]): T =
## Choose randomly a value from a set and remove it from the set.
result = sample(s)
s.excl(result)
 
 
proc positions(): Positions =
## Return a randomly chosen list of piece positions for the first row.
 
var pos = {Position.low..Position.high}
 
# Set bishops.
result[Bishop1] = sample([0, 2, 4, 6]) # Black squares.
result[Bishop2] = sample([1, 3, 5, 7]) # White squares.
pos = pos - {result[Bishop1], result[Bishop2]}
 
# Set queen.
result[Queen] = pos.choose()
 
# Set knights.
result[Knight1] = pos.choose()
result[Knight2] = pos.choose()
 
# In the remaining three pieces, the king must be between the two rooks.
result[Rook1] = pos.pop()
result[King] = pos.pop()
result[Rook2] = pos.pop()
 
 
#———————————————————————————————————————————————————————————————————————————————————————————————————
 
randomize()
 
for _ in 1..10:
var row: array[8, string]
let pos = positions()
for piece in Pieces:
row[pos[piece]] = $piece
echo row.join(" ")</syntaxhighlight>
 
{{out}}
<pre>♘ ♘ ♕ ♖ ♔ ♗ ♗ ♖
♖ ♗ ♗ ♔ ♕ ♘ ♘ ♖
♕ ♗ ♖ ♔ ♘ ♘ ♗ ♖
♖ ♘ ♗ ♕ ♔ ♘ ♖ ♗
♖ ♘ ♗ ♗ ♘ ♕ ♔ ♖
♕ ♘ ♖ ♗ ♗ ♔ ♘ ♖
♗ ♘ ♖ ♔ ♖ ♗ ♘ ♕
♖ ♔ ♕ ♘ ♗ ♖ ♘ ♗
♘ ♖ ♗ ♔ ♕ ♗ ♘ ♖
♗ ♕ ♖ ♗ ♘ ♔ ♖ ♘</pre>
 
=={{header|Objeck}}==
{{trans|C++}}
<syntaxhighlight lang="objeck">class Chess960 {
function : Main(args : String[]) ~ Nil {
Generate(10);
}
function : Generate(c : Int) ~ Nil {
for(x := 0; x < c; x += 1;) {
StartPos()->PrintLine();
};
}
function : StartPos() ~ String {
p := Char->New[8];
# bishops
b1 : Int; b2 : Int;
while(true) {
b1 := GetPosition(); b2 := GetPosition();
b1c := b1 and 1; b2c := b2 and 1;
c := b1c = 0 & b2c <> 0;
if(c) {
break;
};
};
p[b1] := 0x2657; p[b2] := 0x2657;
 
# queen, knight, knight
q := false;
for(x := 0; x < 3; x += 1;) {
do {
b1 := GetPosition();
} while( p[b1] <> '\0');
if(<>q) {
p[b1] := 0x2655; q := true;
}
else {
p[b1] := 0x2658;
};
};
 
# rook king rook
q := false;
for(x := 0; x < 3; x += 1;) {
a := 0;
while(a < 8) {
if(p[a] = '\0') {
break;
};
a += 1;
};
 
if(<>q) {
p[a] := 0x2656; q := true;
}
else {
p[a] := 0x2654; q := false;
};
};
 
s := "";
for(x := 0; x < 8; x += 1;) { s->Append(p[x]); };
return s;
}
 
function : GetPosition() ~ Int {
return (Float->Random() * 1000)->As(Int) % 8;
}
}</syntaxhighlight>
 
Output:
<big><big><pre>♗♖♕♔♖♗♘♘
♕♗♖♔♗♘♖♘
♖♘♔♘♕♖♗♗
♖♗♔♘♖♘♗♕
♖♔♖♘♕♗♗♘
♗♘♖♕♔♘♖♗
♗♖♔♕♖♘♘♗
♗♖♔♘♘♖♕♗
♖♕♔♖♘♘♗♗
♗♖♘♔♘♖♕♗</pre></big></big>
 
=={{header|PARI/GP}}==
<syntaxhighlight lang="parigp">chess960() =
{
my (C = vector(8), i, j, r);
 
C[random(4) * 2 + 1] = C[random(4) * 2 + 2] = "B";
for (i = 1, 3, while (C[r = random(8) + 1],); C[r] = Vec("NNQ")[i]);
for (i = 1, 8, if (!C[i], C[i] = Vec("RKR")[j++]));
C
}</syntaxhighlight>
 
Output:<pre>gp > for(i=1, 10, print(chess960()));
["N", "R", "Q", "K", "N", "R", "B", "B"]
["R", "K", "N", "B", "N", "R", "B", "Q"]
["B", "R", "K", "N", "R", "B", "Q", "N"]
["R", "B", "Q", "K", "B", "N", "R", "N"]
["R", "B", "K", "N", "N", "Q", "B", "R"]
["N", "Q", "N", "R", "B", "K", "R", "B"]
["N", "Q", "R", "B", "K", "R", "B", "N"]
["N", "R", "B", "K", "R", "N", "Q", "B"]
["R", "K", "Q", "N", "B", "N", "R", "B"]
["B", "B", "R", "N", "K", "R", "N", "Q"]
</pre>
 
Alternatively with recent version of PARI/GP >= 2.9:<pre>gp > M=Map(["B","♗";"K","♔";"N","♘";"Q","♕";"R","♖"]);
gp > for(i=1,10,print(concat(apply((c)->mapget(M,c),chess960()))));
♗♖♘♔♕♗♖♘
♕♖♘♔♖♗♗♘
♖♕♘♔♘♖♗♗
♘♘♗♖♕♗♔♖
♘♘♖♗♗♔♖♕
♗♖♘♔♘♕♖♗
♖♔♘♗♗♕♘♖
♘♖♗♘♔♗♕♖
♖♔♕♗♗♘♖♘
♕♗♖♔♗♘♘♖</pre>
 
=={{header|Perl}}==
Directly generates a configuration by inserting pieces at random appropriate places. Each config has an equal chance of being produced.
<langsyntaxhighlight lang="perl">sub rnd($) { int(rand(shift)) }
 
sub empties { grep !$_[0][$_], 0 .. 7 }
Line 152 ⟶ 1,961:
@s
}
print "@{[chess960]}\n" for 0 .. 10;</langsyntaxhighlight>
{{out}}
<pre>R N B K R N Q B
R N B K R N Q B
N N R K B R Q B
N N Q R K R B B
Line 165 ⟶ 1,973:
N R N Q K R B B
R Q N K R B B N
R K N Q B B R N</pre>
</pre>
 
=={{header|Perl 6Phix}}==
Examines all 40320 permutations for validity and saves them in a list, which is easy to pick random entries from.<br>
First we keep generating a random piece order until the two bishops are on opposite colors. Then we sort the King and the two rooks.
Using a dictionary (as commented out) is a little faster, but harder to extract random entries from.<br>
<lang perl6>my enum Pieces < King Queen R1 R2 B1 B2 N1 N2 >;
For something faster, and truer to the task description, just use the commented out permute(rand(factorial(8) line,
my @order = ^8;
and quit as soon as you find a valid one (but I wanted to check that I had found exactly 960).
@order = Pieces.pick(*) until one(@order[B1, B2]) %% 2;
<!--<syntaxhighlight lang="phix">(phixonline)-->
@order[R1, King, R2] .= sort;
<span style="color: #008080;">with</span> <span style="color: #008080;">javascript_semantics</span>
 
<span style="color: #004080;">sequence</span> <span style="color: #000000;">solutions</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">{}</span>
(my @squares)[@order] = < K Q R R B B N N >;
<span style="color: #000080;font-style:italic;">--integer d = new_dict()</span>
say @squares;</lang>
<span style="color: #008080;">for</span> <span style="color: #000000;">i</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #7060A8;">factorial</span><span style="color: #0000FF;">(</span><span style="color: #000000;">8</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">do</span>
<span style="color: #004080;">sequence</span> <span style="color: #000000;">s</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">permute</span><span style="color: #0000FF;">(</span><span style="color: #000000;">i</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"RNBQKBNR"</span><span style="color: #0000FF;">)</span>
<span style="color: #000080;font-style:italic;">-- sequence s = permute(rand(factorial(8),"RNBQKBNR")</span>
<span style="color: #004080;">integer</span> <span style="color: #000000;">b1</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">find</span><span style="color: #0000FF;">(</span><span style="color: #008000;">'B'</span><span style="color: #0000FF;">,</span><span style="color: #000000;">s</span><span style="color: #0000FF;">),</span>
<span style="color: #000000;">b2</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">find</span><span style="color: #0000FF;">(</span><span style="color: #008000;">'B'</span><span style="color: #0000FF;">,</span><span style="color: #000000;">s</span><span style="color: #0000FF;">,</span><span style="color: #000000;">b1</span><span style="color: #0000FF;">+</span><span style="color: #000000;">1</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">if</span> <span style="color: #7060A8;">and_bits</span><span style="color: #0000FF;">(</span><span style="color: #000000;">b2</span><span style="color: #0000FF;">-</span><span style="color: #000000;">b1</span><span style="color: #0000FF;">,</span><span style="color: #000000;">1</span><span style="color: #0000FF;">)=</span><span style="color: #000000;">1</span> <span style="color: #008080;">then</span>
<span style="color: #004080;">integer</span> <span style="color: #000000;">k</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">find</span><span style="color: #0000FF;">(</span><span style="color: #008000;">'K'</span><span style="color: #0000FF;">,</span><span style="color: #000000;">s</span><span style="color: #0000FF;">)</span>
<span style="color: #004080;">integer</span> <span style="color: #000000;">r1</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">find</span><span style="color: #0000FF;">(</span><span style="color: #008000;">'R'</span><span style="color: #0000FF;">,</span><span style="color: #000000;">s</span><span style="color: #0000FF;">)</span>
<span style="color: #004080;">integer</span> <span style="color: #000000;">r2</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">find</span><span style="color: #0000FF;">(</span><span style="color: #008000;">'R'</span><span style="color: #0000FF;">,</span><span style="color: #000000;">s</span><span style="color: #0000FF;">,</span><span style="color: #000000;">r1</span><span style="color: #0000FF;">+</span><span style="color: #000000;">1</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">r1</span><span style="color: #0000FF;"><</span><span style="color: #000000;">k</span> <span style="color: #008080;">and</span> <span style="color: #000000;">k</span><span style="color: #0000FF;"><</span><span style="color: #000000;">r2</span> <span style="color: #008080;">then</span>
<span style="color: #008080;">if</span> <span style="color: #7060A8;">find</span><span style="color: #0000FF;">(</span><span style="color: #000000;">s</span><span style="color: #0000FF;">,</span><span style="color: #000000;">solutions</span><span style="color: #0000FF;">)=</span><span style="color: #000000;">0</span> <span style="color: #008080;">then</span>
<span style="color: #000080;font-style:italic;">-- if getd_index(s,d)=0 then
-- setd(s,0,d)</span>
<span style="color: #000000;">solutions</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">append</span><span style="color: #0000FF;">(</span><span style="color: #000000;">solutions</span><span style="color: #0000FF;">,</span><span style="color: #000000;">s</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #7060A8;">printf</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"Found %d solutions\n"</span><span style="color: #0000FF;">,{</span><span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">solutions</span><span style="color: #0000FF;">)})</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">i</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #000000;">5</span> <span style="color: #008080;">do</span>
<span style="color: #0000FF;">?</span><span style="color: #000000;">solutions</span><span style="color: #0000FF;">[</span><span style="color: #7060A8;">rand</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">solutions</span><span style="color: #0000FF;">))]</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<!--</syntaxhighlight>-->
{{out}}
<pre>BFound N960 R B K Q N R</pre>solutions
"QRNNKRBB"
Here's a more idiomatic solution that avoids side effects by defining an infinite sequence of random boards via list comprehension with regex filters.
"BQRNKBNR"
<lang perl6>constant chess960 = gather
"BRQBNNKR"
take $_ if / '♜' .*? '♚' .*? '♜' / and / '♝' .*? '♝' <?{ $/.chars %% 2 }> /
"QBNRBKRN"
for < ♚ ♛ ♜ ♜ ♝ ♝ ♞ ♞ >.pick(*).join xx *;
"RNKBBQRN"</pre>
 
=={{header|PicoLisp}}==
.say for chess960[^10];</lang>
{{Output?}}
<syntaxhighlight lang="picolisp">(load "@lib/simul.l")
 
(seed (in "/dev/urandom" (rd 8)))
 
(loop
(match
'(@A B @B B @C)
(shuffle '(Q B B N N 0 0 0)) )
(NIL (bit? 1 (length @B))) )
 
(let Rkr '(R K R)
(for I (append @A '(B) @B '(B) @C)
(prin (if (=0 I) (pop 'Rkr) I)) )
(prinl) )
 
(bye)</syntaxhighlight>
 
=={{header|PowerShell}}==
{{works with|powershell|2}}
<syntaxhighlight lang="powershell">function Get-RandomChess960Start
{
$Starts = @()
 
ForEach ( $Q in 0..3 ) {
ForEach ( $N1 in 0..4 ) {
ForEach ( $N2 in ($N1+1)..5 ) {
ForEach ( $B1 in 0..3 ) {
ForEach ( $B2 in 0..3 ) {
$BB = $B1 * 2 + ( $B1 -lt $B2 )
$BW = $B2 * 2
$Start = [System.Collections.ArrayList]( '♖', '♔', '♖' )
$Start.Insert( $Q , '♕' )
$Start.Insert( $N1, '♘' )
$Start.Insert( $N2, '♘' )
$Start.Insert( $BB, '♗' )
$Start.Insert( $BW, '♗' )
$Starts += ,$Start
}}}}}
 
$Index = Get-Random 960
$StartString = $Starts[$Index] -join ''
return $StartString
}
 
Get-RandomChess960Start
Get-RandomChess960Start
Get-RandomChess960Start
Get-RandomChess960Start
</syntaxhighlight>
{{out}}
<pre>♘♕♖♔♖♘♗♗
<big><big><big><big><pre>♛♝♜♚♝♞♞♜
♗♕♘♖♔♗♖♘
♞♛♝♞♜♝♚♜
♖♗♔♕♗♖♘♘
♜♝♚♜♝♛♞♞
♘♖♔♖♕♗♗♘</pre>
♝♜♞♝♛♞♚♜
 
♜♚♞♛♜♝♝♞
=={{header|Prolog}}==
♝♜♞♚♛♜♞♝
Uses <code lang="prolog">random_permutation/2</code> defined in SWI-Prolog.
♛♝♝♞♜♞♚♜
 
♞♝♜♛♝♚♞♜
<syntaxhighlight lang="prolog">
♜♚♞♞♝♜♛♝
check(Row) :-
♝♝♛♞♜♚♜♞</pre></big></big></big></big>
nth1(King, Row, ♔),
nth1(Rook1, Row, ♖),
nth1(Rook2, Row, ♖),
nth1(Bishop1, Row, ♗),
nth1(Bishop2, Row, ♗),
Rook1 < King, King < Rook2,
(Bishop1 + Bishop2) mod 2 =:= 1.
 
generate(Row) :-
random_permutation([♖,♘,♗,♕,♔,♗,♘,♖], Row),
check(Row) ; generate(Row).
</syntaxhighlight>
 
Example run:
<syntaxhighlight lang="prolog">
?- generate(X).
X = [♘, ♗, ♖, ♕, ♘, ♔, ♗, ♖] ;
X = [♘, ♗, ♖, ♕, ♘, ♔, ♗, ♖] ;
X = [♘, ♖, ♘, ♕, ♔, ♖, ♗, ♗] ;
X = [♘, ♖, ♘, ♕, ♔, ♖, ♗, ♗]
</syntaxhighlight>
 
=={{header|Python}}==
Line 201 ⟶ 2,104:
This uses indexing rather than regexps. Rooks and bishops are in upper and lower case to start with so they can be individually indexed to apply the constraints. This would lead to some duplication of start positions if not for the use of a set comprehension to uniquify the, (upper-cased), start positions.
 
<langsyntaxhighlight lang="python">>>> from itertools import permutations
>>> pieces = 'KQRrBbNN'
>>> starts = {''.join(p).upper() for p in permutations(pieces)
Line 211 ⟶ 2,114:
>>> starts.pop()
'QNBRNKRB'
>>> </langsyntaxhighlight>
 
===Python: Regexp===
This uses regexps to filter permutations of the start position pieces rather than indexing.
<langsyntaxhighlight lang="python">>>> import re
>>> pieces = 'KQRRBBNN'
>>> bish = re.compile(r'B(|..|....|......)B').search
Line 225 ⟶ 2,128:
>>> starts3.pop()
'QRNKBNRB'
>>> </langsyntaxhighlight>
 
===Python: Correct by construction===
Follows Perl algorithm of constructing one start position randomly, according to the rules.
(See talk page for tests).
<langsyntaxhighlight lang="python">from random import choice
 
def random960():
Line 244 ⟶ 2,147:
return ''.join(start).upper()
 
print(random960())</langsyntaxhighlight>
 
{{out}}
<pre>['N', 'R', 'K', 'N', 'B', 'Q', 'R', 'B']</pre>
 
===Python: Generate all positions then choose one randomly===
=={{header|REXX}}==
<syntaxhighlight lang="python">from random import choice
Random starting position is correct by construction &nbsp; (both REXX entries).
 
===generates one random position===
def generate960():
<lang rexx>/*REXX pgm generates a random starting position for the Chess960 game.*/
start = ('R', 'K', 'R') # Subsequent order unchanged by insertions.
parse arg seed . /*allow for (RAND) repeatability.*/
 
if seed\=='' then call random ,,seed /*if SEED specified, use the seed*/
# Insert QNN in all combinations of places
@.=. /*define the (empty) first rank. */
starts = {start}
r1=random(1,6); @.r1='R' /*place the first rook on rank1.*/
for piece in ['Q', 'N', 'N']:
rm=r1-1; rp=r1+1 /*used for faster comparisons. */
starts2 = set()
do forever; r2=random(1,8) /*try to get a random second rook*/
for s in starts:
if r2==r1 | r2==rm | r2==rp then iterate /*position of 2nd rook ¬good*/
for pos in range(len(s)+1):
leave /*found a good 2nd rook placement*/
end /*forever*/ s2 = /* [↑] separate IFs for speed. */list(s)
s2.insert(pos, piece)
@.r2='r' /*place the second rook on rank1.*/
starts2.add(tuple(s2))
c1=min(r1,r2); c2=max(r1,r2) /*order the two rooks for RANDOM.*/
starts = starts2
_ =random(c1+1,c2-1); @._ ='K' /* " " only king " " */
do _=0 ; b1=random(1,8); if @.b1\==. then iterate; c=b1//2
# For each of the previous starting positions insert the bishops in their 16 positions
do forever; b2=random(1,8) /* c=color of bishop ───────┘ */
starts2 = set()
if @.b2\==. | b2==b1 | b2//2==c then iterate; leave _
for s in starts:
end /*forever*/ /* [↑] find a place: 1st bishop.*/
for bishpos in range(len(s)+1):
end /*_*/ /* [↑] " " " 2nd " */
s2 = list(s)
@.b1='B' /*place the 1st bishop on rank1*/
s2.insert(bishpos, 'B')
@.b2='b' /* " " 2nd " " " */
for bishpos2 in range(bishpos+1, len(s)+2, 2):
/*place two knights on rank1. */
s3 = s2[::]
do until @._='N'; _=random(1,8); if @._\==. then iterate; @._='N'; end
s3.insert(bishpos2, 'B')
do until @.!='n'; !=random(1,8); if @.!\==. then iterate; @.!='n'; end
_= /*only the queen is left to place*/starts2.add(tuple(s3))
do i=1 for 8; _=_ || @.i; end /*construct output: first rank. */
return list(starts2)
say translate(translate(_, 'q', .)) /*stick a fork in it, we're done.*/</lang>
 
'''output'''
gen = generate960()
print(''.join(choice(gen)))</syntaxhighlight>
{{out}}
<pre>NRBQNKRB</pre>
 
=={{header|R}}==
<syntaxhighlight lang="rsplus">
pieces <- c("R","B","N","Q","K","N","B","R")
 
generateFirstRank <- function() {
attempt <- paste0(sample(pieces), collapse = "")
while (!check_position(attempt)) {
attempt <- paste0(sample(pieces), collapse = "")
}
return(attempt)
}
 
check_position <- function(position) {
if (regexpr('.*R.*K.*R.*', position) == -1) return(FALSE)
if (regexpr('.*B(..|....|......|)B.*', position) == -1) return(FALSE)
TRUE
}
 
convert_to_unicode <- function(s) {
s <- sub("K","\u2654", s)
s <- sub("Q","\u2655", s)
s <- gsub("R","\u2656", s)
s <- gsub("B","\u2657", s)
s <- gsub("N","\u2658", s)
}
 
cat(convert_to_unicode(generateFirstRank()), "\n")
</syntaxhighlight>
{{out}}
<pre>
♘♗♘♖♗♕♔♖
NRQKBRNB
</pre>
 
=={{header|Racket}}==
===generates 960 random positions===
This REXX version had some parts of the code optimized by short-circuiting two compound '''if''' statements.
<lang rexx>/*REXX pgm generates all random starting positions for the Chess960 game*/
parse arg seed . /*allow for (RAND) repeatability.*/
if seed\=='' then call random ,,seed /*if SEED specified, use the seed*/
x.=0; #=0
 
Constructive:
do t=1 /*═══════════════════════════════════════════════════════════════*/
if t//1000==0 then say right(t,9) 'random generations: ' # " unique starting positions."
@.=. /*define the (empty) first rank. */
r1=random(1,6); @.r1='R' /*place the first rook on rank1.*/
r1m=r1-1; r1p=r1+1 /*used for faster comparisons. */
do forever; r2=random(1,8) /*try to get a random second rook*/
if r2==r1 then iterate /*position is the same as rook1. */
if r2==r1m then iterate /*it's immediately before rook1. */
if r2==r1p then iterate /* " " after " */
leave /*found a good 2nd rook placement*/
end /*forever*/ /* [↑] separate IFs for speed. */
@.r2='r' /*place the second rook on rank1.*/
c1=min(r1,r2); c2=max(r1,r2) /*order the two rooks for RANDOM.*/
_ =random(c1+1,c2-1); @._ ='K' /* " " only king " " */
do _=0 ; b1=random(1,8); if @.b1\==. then iterate; c=b1//2
do forever; b2=random(1,8) /* c=color of bishop ───────┘ */
if b2//2==c then iterate /*bishop2 = same color as bishop1*/
if @.b2\==. then iterate /*the position is already taken. */
if b2==b1 then iterate /*position is taken by bishop 1. */
leave _ /*we found a position for bishop2*/
end /*forever*/ /* [↑] find a place: 1st bishop.*/
end /*_*/ /* [↑] " " " 2nd " */
@.b1='B' /*place the 1st bishop on rank1*/
@.b2='b' /* " " 2nd " " " */
/*place two knights on rank1. */
do until @._='N'; _=random(1,8); if @._\==. then iterate; @._='N'; end
do until @.!='n'; !=random(1,8); if @.!\==. then iterate; @.!='n'; end
_= /*only the queen is left to place*/
do i=1 for 8; _=_ || @.i; end /*construct output: first rank. */
upper _ /*uppercase all chess pieces. */
if x._ then iterate /*was this position found before?*/
x._=1 /*define this position as found. */
#=#+1 /*bump the unique positions found*/
if #==960 then leave
end /*t ══════════════════════════════════════════════════════════════*/
 
<syntaxhighlight lang="racket">#lang racket
say # 'unique starting positions found after ' t "generations."
(define white (match-lambda ['P #\♙] ['R #\♖] ['B #\♗] ['N #\♘] ['Q #\♕] ['K #\♔]))
/*stick a fork in it, we're done.*/</lang>
(define black (match-lambda ['P #\♟] ['R #\♜] ['B #\♝] ['N #\♞] ['Q #\♛] ['K #\♚]))
 
(define (piece->unicode piece colour)
(match colour ('w white) ('b black)) piece)
 
(define (find/set!-random-slot vec val k (f values))
(define r (f (random k)))
(cond
[(vector-ref vec r)
(find/set!-random-slot vec val k f)]
[else
(vector-set! vec r val)
r]))
 
(define (chess960-start-position)
(define v (make-vector 8 #f))
;; Kings and Rooks
(let ((k (find/set!-random-slot v (white 'K) 6 add1)))
(find/set!-random-slot v (white 'R) k)
(find/set!-random-slot v (white 'R) (- 7 k) (curry + k 1)))
;; Bishops -- so far only three squares allocated, so there is at least one of each colour left
(find/set!-random-slot v (white 'B) 4 (curry * 2))
(find/set!-random-slot v (white 'B) 4 (compose add1 (curry * 2)))
;; Everyone else
(find/set!-random-slot v (white 'Q) 8)
(find/set!-random-slot v (white 'N) 8)
(find/set!-random-slot v (white 'N) 8)
(list->string (vector->list v)))
 
(chess960-start-position)</syntaxhighlight>
{{out}}
<pre>"♖♘♗♕♔♗♘♖"</pre>
Well that's embarassing... the stupid thing has only gone and randomly generated a classic chess starting position.
 
Try again:
<pre>"♘♖♔♕♗♗♖♘"</pre>
 
=={{header|Raku}}==
(formerly Perl 6)
First, using a list with three rooks and no king, we keep generating a random piece order until the two bishops are on opposite colors. Then we sneakily promote the second of the three rooks to a king.
<syntaxhighlight lang="raku" line>repeat until m/ '♗' [..]* '♗' / { $_ = < ♖ ♖ ♖ ♕ ♗ ♗ ♘ ♘ >.pick(*).join }
s:2nd['♖'] = '♔';
say .comb;</syntaxhighlight>
{{out}}
<big><big><big><big><pre>♕ ♗ ♖ ♘ ♔ ♖ ♗ ♘</pre></big></big></big></big>
Here's a more "functional" solution that avoids side effects
<syntaxhighlight lang="raku" line>sub chess960 {
.subst(:nth(2), /'♜'/, '♚') given
first rx/ '♝' [..]* '♝' /,
< ♛ ♜ ♜ ♜ ♝ ♝ ♞ ♞ >.pick(*).join xx *;
}
 
say chess960;</syntaxhighlight>
{{out}}
<big><big><big><big><pre>♛♝♜♚♝♞♞♜</pre></big></big></big></big>
 
We can also pregenerate the list of 960 positions, though the method we use below is a bit wasteful, since it
generates 40320 candidates only to throw most of them away. This is essentially the same filtering algorithm
but written in the form of a list comprehension rather than nested map and grep. (The list comprehension is actually faster currently.) Note that the constant is calculated at compile time, because, well, it's a constant. Just a big fancy one.
 
<syntaxhighlight lang="raku" line>constant chess960 =
< ♛ ♜ ♜ ♜ ♝ ♝ ♞ ♞ >.permutations».join.unique.grep( / '♝' [..]* '♝' / )».subst(:nth(2), /'♜'/, '♚');
 
.say for chess960;</syntaxhighlight>
Here's a much faster way (about 30x) to generate all 960 variants by construction. No need to filter for uniqueness, since it produces exactly 960 entries.
<syntaxhighlight lang="raku" line>constant chess960 = gather for 0..3 -> $q {
(my @q = <♜ ♚ ♜>).splice($q, 0, '♛');
for 0 .. @q -> $n1 {
(my @n1 = @q).splice($n1, 0, '♞');
for $n1 ^.. @n1 -> $n2 {
(my @n2 = @n1).splice($n2, 0, '♞');
for 0 .. @n2 -> $b1 {
(my @b1 = @n2).splice($b1, 0, '♝');
for $b1+1, $b1+3 ...^ * > @b1 -> $b2 {
(my @b2 = @b1).splice($b2, 0, '♝');
take @b2.join;
}
}
}
}
}
 
CHECK { note "done compiling" }
note +chess960;
say chess960.pick;</syntaxhighlight>
{{out}}
<pre>done compiling
960
♜♚♝♜♞♛♞♝</pre>
If you run this you'll see that most of the time is spent in compilation, so in the case of separate precompilation the table of 960 entries merely needs to be deserialized back into memory. Picking from those entries guarantees uniform distribution over all possible boards.
 
<big><big><big><big><pre>♛♝♜♚♝♞♞♜</pre></big></big></big></big>
=== Raku: Generate from SP-ID ===
There is a [https://en.wikipedia.org/wiki/Fischer_random_chess_numbering_scheme standard numbering scheme] for Chess960 positions, assigning each an index in the range 0..959. This function will generate the corresponding position from a given index number (or fall back to a random one if no index is specified, making it yet another solution to the general problem).
 
<syntaxhighlight lang="raku" line>subset Pos960 of Int where { $_ ~~ ^960 };
sub chess960(Pos960 $position = (^960).pick) {
 
# We remember the remainder used to place first bishop in order to place the
# second
my $b1;
# And likewise remember the chosen combination for knights between those
# placements
my @n;
# Piece symbols and positioning rules in order. Start with the position
# number. At each step, divide by the divisor; the quotient becomes the
# dividend for the next step. Feed the remainder into the specified code block
# to get a space number N, then place the piece in the Nth empty space left in
# the array.
my @rules = (
#divisor, mapping function, piece
( 4, { $b1 = $_; 2 * $_ + 1 }, '♝' ),
( 4, { 2 * $_ - ($_ > $b1 ?? 1 !! 0) }, '♝' ),
( 6, { $_ }, '♛' ),
(10, { @n = combinations(5,2)[$_]; @n[0] }, '♞' ),
( 1, { @n[1]-1 }, '♞' ),
( 1, { 0 }, '♜' ),
( 1, { 0 }, '♚' ),
( 1, { 0 }, '♜' )
);
# Initial array, using '-' to represent empty spaces
my @array = «-» xx 8;
# Working value that starts as the position number but is divided by the
# divisor at each placement step.
my $p = $position;
# Loop over the placement rules
for @rules -> ($divisor, $block, $piece) {
# get remainder when divided by divisor
(my $remainder, $p) = $p.polymod($divisor);
# apply mapping function
my $space = $block($remainder);
# find index of the $space'th element of the array that's still empty
my $index = @array.kv.grep(-> $i,$v { $v eq '-' })[$space][0];
# and place the piece
@array[$index] = $piece;
}
return @array;
}
 
# demo code
say chess960(518); #standard optning position
say chess960; # (it happened to pick #300)</syntaxhighlight>
 
{{Out}}
<pre>♜ ♞ ♝ ♛ ♚ ♝ ♞ ♜
♛ ♝ ♞ ♜ ♚ ♜ ♝ ♞</pre>
 
=={{header|REXX}}==
Random starting position is correct by construction &nbsp; (both REXX entries).
===generates one random position===
<syntaxhighlight lang="rexx">/*REXX program generates a random starting position for the Chess960 game. */
parse arg seed . /*allow for (RANDOM BIF) repeatability.*/
if seed\=='' then call random ,,seed /*if SEED was specified, use the seed.*/
@.=. /*define the first rank as being empty.*/
r1=random(1,6) /*generate the first rook: rank 1. */
@.r1='R' /*place the first rook on rank1. */
do until r2\==r1 & r2\==r1-1 & r2\==r1+1
r2=random(1,8) /*find placement for the 2nd rook. */
end /*forever*/
@.r2='r' /*place the second rook on rank 1. */
k=random(min(r1, r2)+1, max(r1, r2)-1) /*find a random position for the king. */
@.k='K' /*place king between the two rooks. */
do _=0 ; b1=random(1,8); if @.b1\==. then iterate; c=b1//2
do forever; b2=random(1,8) /* c=color of bishop ►──┘ */
if @.b2\==. | b2==b1 | b2//2==c then iterate /*is a bad position?*/
leave _ /*found position for the 2 clergy*/
end /*forever*/ /* [↑] find a place for the 1st bishop*/
end /* _ */ /* [↑] " " " " " 2nd " */
@.b1='B' /*place the 1st bishop on rank 1. */
@.b2='b' /* " " 2nd " " " " */
/*place the two knights on rank 1. */
do until @._='N'; _=random(1,8); if @._\==. then iterate; @._='N'; end
do until @.!='n'; !=random(1,8); if @.!\==. then iterate; @.!='n'; end
_= /*only the queen is left to be placed. */
do i=1 for 8; _=_ || @.i; end /*construct the output: first rank only*/
say translate(translate(_, 'q', .)) /*stick a fork in it, we're all done. */</syntaxhighlight>
'''output'''
<pre>NRQKBRNB</pre>
 
1000 random generations: 515 unique starting positions.
===generates all 960 positions randomly===
<syntaxhighlight lang="rexx">/*REXX program generates all random starting positions for the Chess960 game. */
parse arg seed . /*allow for (RANDOM BIF) repeatability.*/
if seed\=='' then call random ,,seed /*if SEED was specified, use the seed.*/
x.=0; #=0; rg='random generations: ' /*initialize game placeholder; # games.*/
/*▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒*/
do t=1 /* [↓] display every 1,000 generations*/ /*▒*/
if t//1000==0 then say right(t,9) rg # " unique starting positions." /*▒*/
@.=. /*define the first rank as being empty.*/ /*▒*/
r1=random(1,6) /*generate the first rook: rank 1. */ /*▒*/
@.r1='R' /*place the first rook on rank1. */ /*▒*/
do until r2\==r1 & r2\==r1-1 & r2\==r1+1 /*▒*/
r2=random(1,8) /*find placement for the 2nd rook. */ /*▒*/
end /*forever*/ /*▒*/
@.r2='r' /*place the second rook on rank 1. */ /*▒*/
k=random(min(r1, r2)+1, max(r1, r2)-1) /*find a random position for the king. */ /*▒*/
@.k='K' /*place king between the two rooks. */ /*▒*/
do _=0 ; b1=random(1,8); if @.b1\==. then iterate; c=b1//2 /*▒*/
do forever; b2=random(1,8) /* c=color of bishop ►──┘ */ /*▒*/
if @.b2\==. | b2==b1 | b2//2==c then iterate /*is a bad position?*/ /*▒*/
leave _ /*found position for the 2 clergy*/ /*▒*/
end /*forever*/ /* [↑] find a place for the 1st bishop*/ /*▒*/
end /* _ */ /* [↑] " " " " " 2nd " */ /*▒*/
@.b1='B' /*place the 1st bishop on rank 1. */ /*▒*/
@.b2='b' /* " " 2nd " " " " */ /*▒*/
/*place the two knights on rank 1. */ /*▒*/
do until @._='N'; _=random(1,8); if @._\==. then iterate; @._='N'; end /*▒*/
do until @.!='n'; !=random(1,8); if @.!\==. then iterate; @.!='n'; end /*▒*/
_= /*only the queen is left to be placed. */ /*▒*/
do i=1 for 8; _=_ || @.i; end /*construct the output: first rank only*/ /*▒*/
upper _ /*uppercase all the chess pieces. */ /*▒*/
if x._ then iterate /*This position found before? Skip it.*/ /*▒*/
x._=1 /*define this position as being found. */ /*▒*/
#=#+1 /*bump the # of unique positions found,*/ /*▒*/
if #==960 then leave /*▒*/
end /*t ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒*/
say # 'unique starting positions found after ' t "generations."
/*stick a fork in it, we're all done. */ /**/</syntaxhighlight>
'''output'''
<pre> 1000 random generations: 515 unique starting positions.
2000 random generations: 707 unique starting positions.
3000 random generations: 796 unique starting positions.
Line 344 ⟶ 2,468:
13000 random generations: 959 unique starting positions.
14000 random generations: 959 unique starting positions.
960 unique starting positions found after 14639 generations.</pre>
===version 3 COMPUTE all possibilities===
<syntaxhighlight lang="rexx">/*---------------------------------------------------------------
* Compute the 960 possible solutions
* There must be at least one field between the rooks
* The king is positioned on any field between the rooks
* The queen is placed on any unoccupied field
* bishops are placed so that they are on different colored fields
* what remains are the kNights...
*--------------------------------------------------------------*/
cnt.=0
Call time 'R'
Do r1=1 To 6
Do r2=r1+1 To 8
Do kk=r1+1 To r2-1
poss=space(translate('12345678',' ',r1||kk||r2),0)
Call rest
End
End
End
say cnt.1 'solutions'
Say time('E')
Exit
 
rest:
Do i=1 To 5
q=substr(poss,i,1)
br=space(translate(poss,' ',q),0)
Do b1i=1 To 3
Do b2i=b1i+1 To 4
Call finish
End
End
End
Return
 
finish:
b1=substr(br,b1i,1)
b2=substr(br,b2i,1)
If (b1+b2)//2>0 Then
Call out
Return
 
out:
pos.='N'
pos.r1='R'
pos.r2='R'
pos.kk='K'
pos.q='Q'
pos.b1='B'
pos.b2='B'
ol=''
Do k=1 To 8
ol=ol||pos.k
End
cnt.1=cnt.1+1
If cnt.1<4 |,
cnt.1>957 Then
Say format(cnt.1,3) poss r1 kk r2 ol
If cnt.1=4 Then
Say ' ...'
Return</syntaxhighlight>
{{out}}
<pre> 1 45678 1 2 3 RKRQBBNN
2 45678 1 2 3 RKRQBNNB
3 45678 1 2 3 RKRQNBBN
...
958 12345 6 7 8 BNNBQRKR
959 12345 6 7 8 NBBNQRKR
960 12345 6 7 8 NNBBQRKR
960 solutions</pre>
 
=={{header|RPL}}==
We use here the single die method, starting with a list of rooks that are gradually replaced by other pieces.
{{works with|HP|48G}}
≪ SWAP 1 ≪ 'R' SAME ≫ DOLIST 0 SWAP
1 OVER SIZE '''FOR''' j
DUP j GET ROT + SWAP
j 3 PICK PUT
'''NEXT'''
SWAP DROP SWAP POS
≫ '<span style="color:blue">ROOKPOS</span>' STO
≪ { } 1 8 '''START''' 'R' + '''NEXT'''
RAND 4 * FLOOR 2 * 1 + 'B' PUT
RAND 4 * CEIL 2 * 'B' PUT
DUP RAND 6 * CEIL <span style="color:blue">ROOKPOS</span> 'Q' PUT
DUP RAND 5 * CEIL <span style="color:blue">ROOKPOS</span> 'N' PUT
DUP RAND 4 * CEIL <span style="color:blue">ROOKPOS</span> 'N' PUT
DUP 2 <span style="color:blue">ROOKPOS</span> 'K' PUT
≫ '<span style="color:blue">→CH360</span>' STO
{{out}}
<pre>
3: { N Q R K B B R N }
2: { R K B B R Q N N }
1: { Q N R B K N B R }
</pre>
 
Line 350 ⟶ 2,570:
===Ruby: shuffle pieces until all regexes match===
Translation of Tcl.
<langsyntaxhighlight lang="ruby">pieces = %i(♔ ♕ ♘ ♘ ♗ ♗ ♖ ♖)
regexes = [/♗(..)*♗/, /♖.*♔.*♖/]
row = pieces.shuffle.join until regexes.all?{|re| re.match(row)}
puts row</langsyntaxhighlight>
{{output}}
<big><big><big><big><pre>♕♖♗♘♔♖♘♗</pre></big></big></big></big>
Line 359 ⟶ 2,579:
===Ruby: Construct===
Uses the Perl idea of starting with [R,K,R] and inserting the rest:
<langsyntaxhighlight lang="ruby">row = [:♖, :♔, :♖]
[:♕, :♘, :♘].each{|piece| row.insert(rand(row.size+1), piece)}
[[0, 2, 4, 6].sample, [1, 3, 5, 7].sample].sort.each{|pos| row.insert(pos, :♗)}
 
puts row</syntaxhighlight>
</lang>
{{output}}
<big><big><big><big><pre>♗♘♕♘♖♗♔♖</pre></big></big></big></big>
 
===Ruby: Generate from SP-ID===
'''[[wp:Chess960 numbering scheme|Chess960 numbering scheme]]'''
<syntaxhighlight lang="ruby">KRN = %w(NNRKR NRNKR NRKNR NRKRN RNNKR RNKNR RNKRN RKNNR RKNRN RKRNN)
 
def chess960(id=rand(960))
pos = Array.new(8)
q, r = id.divmod(4)
pos[r * 2 + 1] = "B"
q, r = q.divmod(4)
pos[r * 2] = "B"
q, r = q.divmod(6)
pos[pos.each_index.reject{|i| pos[i]}[r]] = "Q"
krn = KRN[q].each_char
pos.each_index {|i| pos[i] ||= krn.next}
pos.join
end
 
puts "Generate Start Position from id number"
[0,518,959].each do |id|
puts "%3d : %s" % [id, chess960(id)]
end
 
puts "\nGenerate random Start Position"
5.times {puts chess960}</syntaxhighlight>
{{out}}
<pre>Generate Start Position from id number
0 : BBQNNRKR
518 : RNBQKBNR
959 : RKRNNQBB
 
Generate random Start Position
RNBNKBRQ
RKRNBBNQ
BBRNQKNR
NBRKNRBQ
BRKQNNRB</pre>
 
=={{header|Rust}}==
{{Output?}}
{{trans|Kotlin}}
<syntaxhighlight lang="rust">use std::collections::BTreeSet;
 
struct Chess960 ( BTreeSet<String> );
 
impl Chess960 {
fn invoke(&mut self, b: &str, e: &str) {
if e.len() <= 1 {
let s = b.to_string() + e;
if Chess960::is_valid(&s) { self.0.insert(s); }
} else {
for (i, c) in e.char_indices() {
let mut b = b.to_string();
b.push(c);
let mut e = e.to_string();
e.remove(i);
self.invoke(&b, &e);
}
}
}
 
fn is_valid(s: &str) -> bool {
let k = s.find('K').unwrap();
k > s.find('R').unwrap() && k < s.rfind('R').unwrap() && s.find('B').unwrap() % 2 != s.rfind('B').unwrap() % 2
}
}
 
// Program entry point.
fn main() {
let mut chess960 = Chess960(BTreeSet::new());
chess960.invoke("", "KQRRNNBB");
 
for (i, p) in chess960.0.iter().enumerate() {
println!("{}: {}", i, p);
}
}</syntaxhighlight>
 
 
===Rust 1.57 nightly===
<syntaxhighlight lang="rust">
// Chess960: regex and unicode version, create 5 valid random positions.
 
use rand::{seq::SliceRandom, thread_rng};
use regex::Regex;
 
fn vec_to_string(v: Vec<&str>) -> String {
let mut is_string = String::new();
for ele in v {
is_string.push_str(ele)
}
is_string
}
fn is_rook_king_ok(str_to_check: Vec<&str>) -> bool {
Regex::new(r"(.*♖.*♔.*♖.*)")
.unwrap()
.is_match(vec_to_string(str_to_check.clone()).as_str())
}
fn is_two_bishops_ok(str_to_check: Vec<&str>) -> bool {
Regex::new(r"(.*♗.{0}♗.*|.*♗.{2}♗.*|.*♗.{4}♗.*|.*♗.{6}♗.*)")
.unwrap()
.is_match(vec_to_string(str_to_check.clone()).as_str())
}
fn create_rnd_candidate() -> [&'static str; 8] {
let mut rng = thread_rng();
let mut chaine = ["♖", "♘", "♗", "♔", "♕", "♗", "♘", "♖"];
 
loop {
chaine.shuffle(&mut rng);
if is_candidate_valide(chaine) {
break chaine;
}
}
}
fn is_candidate_valide(s: [&str; 8]) -> bool {
is_rook_king_ok(s.to_vec()) && is_two_bishops_ok(s.to_vec())
}
fn main() {
for _ in 0..5 {
println!("{:?}", create_rnd_candidate());
}
}</syntaxhighlight>
{{out}}
<pre>["♕", "♘", "♗", "♗", "♖", "♘", "♔", "♖"]
["♖", "♔", "♗", "♕", "♘", "♗", "♖", "♘"]
["♗", "♖", "♕", "♔", "♘", "♗", "♖", "♘"]
["♘", "♖", "♘", "♕", "♔", "♖", "♗", "♗"]
["♖", "♗", "♕", "♔", "♗", "♘", "♖", "♘"]</pre>
 
=={{header|Scala}}==
===Functional Programming, tail recursive, Unicode, RegEx===
<syntaxhighlight lang="scala">import scala.annotation.tailrec
 
object Chess960 extends App {
 
private val pieces = List('♖', '♗', '♘', '♕', '♔', '♘', '♗', '♖')
 
@tailrec
private def generateFirstRank(pieces: List[Char]): List[Char] = {
def check(rank: String) =
rank.matches(".*♖.*♔.*♖.*") && rank.matches(".*♗(..|....|......|)♗.*")
 
val p = scala.util.Random.shuffle(pieces)
if (check(p.toString.replaceAll("[^\\p{Upper}]", "")))
generateFirstRank(pieces)
else p
}
 
loop(10)
 
@tailrec
private def loop(n: Int): Unit = {
println(generateFirstRank(pieces))
if (n <= 0) () else loop(n - 1)
}
}</syntaxhighlight>
{{Out}}See it running in your browser by [https://scalafiddle.io/sf/AkvVAlG/0 ScalaFiddle (JavaScript, non JVM)] or by [https://scastie.scala-lang.org/qpKdhOc4SkuAbze8kgU6zQ Scastie (JVM)].
===Imperative Programming===
{{trans|Kotlin}}
<syntaxhighlight lang="scala">object Chess960 extends App {
private def apply(b: String, e: String) {
if (e.length <= 1) {
val s = b + e
if (is_valid(s)) patterns += s
} else
for (i <- 0 until e.length)
apply(b + e(i), e.substring(0, i) + e.substring(i + 1))
}
 
private def is_valid(s: String) = {
val k = s.indexOf('K')
if (k < s.indexOf('R')) false
else k < s.lastIndexOf('R') && s.indexOf('B') % 2 != s.lastIndexOf('B') % 2
}
 
private val patterns = scala.collection.mutable.SortedSet[String]()
 
apply("", "KQRRNNBB")
for ((s, i) <- patterns.zipWithIndex) println(s"$i: $s")
}</syntaxhighlight>
 
=={{header|Scheme}}==
{{libheader|Scheme/SRFIs}}
 
<syntaxhighlight lang="scheme">(import (scheme base) (scheme write)
(srfi 1) ; list library
(srfi 27)) ; random numbers
 
(random-source-randomize! default-random-source)
 
;; Random integer in [start, end)
(define (random-between start end)
(let ((len (- end start 1)))
(if (< len 2)
start
(+ start (random-integer len)))))
 
;; Random item in list
(define (random-pick lst)
(if (= 1 (length lst))
(car lst)
(list-ref lst (random-integer (length lst)))))
 
;; Construct a random piece placement for Chess960
(define (random-piece-positions)
(define (free-indices positions) ; return list of empty slot indices
(let loop ((i 0)
(free '()))
(if (= 8 i)
free
(loop (+ 1 i)
(if (string=? "." (vector-ref positions i))
(cons i free)
free)))))
;
(define (place-king+rooks positions)
(let ((king-posn (random-between 1 8)))
(vector-set! positions king-posn "K")
; left-rook is between left-edge and king
(vector-set! positions (random-between 0 king-posn) "R")
; right-rook is between right-edge and king
(vector-set! positions (random-between (+ 1 king-posn) 8) "R")))
;
(define (place-bishops positions)
(let-values (((evens odds) (partition even? (free-indices positions))))
(vector-set! positions (random-pick evens) "B")
(vector-set! positions (random-pick odds) "B")))
;
(let ((positions (make-vector 8 ".")))
(place-king+rooks positions)
(place-bishops positions)
;; place the queen in a random remaining slot
(vector-set! positions (random-pick (free-indices positions)) "Q")
;; place the two knights in the remaining slots
(for-each (lambda (idx) (vector-set! positions idx "N"))
(free-indices positions))
 
positions))
 
(display "First rank: ") (display (random-piece-positions)) (newline)
</syntaxhighlight>
{{out}}
Ten sample runs:
<pre>First rank: #(R N N Q K R B B)
First rank: #(R K N N Q R B B)
First rank: #(Q R B N N B K R)
First rank: #(Q R B N N K R B)
First rank: #(R K N Q R B B N)
First rank: #(R K N B Q R B N)
First rank: #(R N K N B B R Q)
First rank: #(R B K Q B N R N)
First rank: #(B Q R N K N R B)
First rank: #(R B B Q N N K R)</pre>
 
=={{header|Seed7}}==
<syntaxhighlight lang="seed7">$ include "seed7_05.s7i";
 
const proc: main is func
local
var string: start is "RKR";
var char: piece is ' ';
var integer: pos is 0;
begin
for piece range "QNN" do
pos := rand(1, succ(length(start)));
start := start[.. pred(pos)] & str(piece) & start[pos ..];
end for;
pos := rand(1, succ(length(start)));
start := start[.. pred(pos)] & "B" & start[pos ..];
pos := succ(pos) + 2 * rand(0, (length(start) - pos) div 2);
start := start[.. pred(pos)] & "B" & start[pos ..];
writeln(start);
end func;</syntaxhighlight>
{{out}}
<pre>NQBNRBKR</pre>
 
=={{header|Sidef}}==
<syntaxhighlight lang="ruby">func is_valid_960 (backrank) {
var king = backrank.index('♚')
var (rook1, rook2) = backrank.indices_of('♜')...
king.is_between(rook1, rook2) || return false
var (bishop1, bishop2) = backrank.indices_of('♝')...
bishop1+bishop2 -> is_odd
}
 
func random_960_position(pieces = <♛ ♚ ♜ ♜ ♝ ♝ ♞ ♞>) {
pieces.shuffle.permutations {|*a|
return a if is_valid_960(a)
}
}
 
say random_960_position().join(' ')</syntaxhighlight>
{{out}}
<pre>
♝ ♝ ♜ ♚ ♞ ♛ ♜ ♞
</pre>
 
=={{header|Swift}}==
 
<syntaxhighlight lang="swift">func isValid960Position(_ firstRank: String) -> Bool {
var rooksPlaced = 0
var bishopColor = -1
 
for (i, piece) in firstRank.enumerated() {
switch piece {
case "♚" where rooksPlaced != 1:
return false
case "♜":
rooksPlaced += 1
case "♝" where bishopColor == -1:
bishopColor = i & 1
case "♝" where bishopColor == i & 1:
return false
case _:
continue
}
}
 
return true
}
 
struct Chess960Counts {
var king = 0, queen = 0, rook = 0, bishop = 0, knight = 0
 
subscript(_ piece: String) -> Int {
get {
switch piece {
case "♚": return king
case "♛": return queen
case "♜": return rook
case "♝": return bishop
case "♞": return knight
case _: fatalError()
}
}
 
set {
switch piece {
case "♚": king = newValue
case "♛": queen = newValue
case "♜": rook = newValue
case "♝": bishop = newValue
case "♞": knight = newValue
case _: fatalError()
}
}
}
}
 
func get960Position() -> String {
var counts = Chess960Counts()
var bishopColor = -1 // 0 - white 1 - black
var output = ""
 
for i in 1...8 {
let validPieces = [
counts["♜"] == 1 && counts["♚"] == 0 ? "♚" : nil, // king
i == 1 || (counts["♛"] == 0) ? "♛" : nil, // queen
i == 1 || (counts["♜"] == 0 || counts["♜"] < 2 && counts["♚"] == 1) ? "♜" : nil, // rook
i == 1 || (counts["♝"] < 2 && bishopColor == -1 || bishopColor != i & 1) ? "♝" : nil, // bishop
i == 1 || (counts["♞"] < 2) ? "♞" : nil // knight
].lazy.compactMap({ $0 })
 
guard let chosenPiece = validPieces.randomElement() else {
// Need to swap last piece with a bishop
output.insert("♝", at: output.index(before: output.endIndex))
 
break
}
 
counts[chosenPiece] += 1
output += chosenPiece
 
if bishopColor == -1 && chosenPiece == "♝" {
bishopColor = i & 1
}
}
 
assert(isValid960Position(output), "invalid 960 position \(output)")
 
return output
}
 
var positions = Set<String>()
 
while positions.count != 960 {
positions.insert(get960Position())
}
 
print(positions.count, positions.randomElement()!)</syntaxhighlight>
 
{{out}}
 
<pre>960 ♞♛♜♞♚♝♝♜</pre>
 
=={{header|Tcl}}==
Using regular expressions to filter a random permutation.
{{tcllib|struct::list}}
<langsyntaxhighlight lang="tcl">package require struct::list
 
proc chess960 {} {
Line 388 ⟶ 3,000:
 
# Output multiple times just to show scope of positions
foreach - {1 2 3 4 5} {puts [chessRender [chess960]]}</langsyntaxhighlight>
{{out}}
<pre>♕♖♘♔♗♗♘♖
<pre>
♕♖♘♔♗♗♘♖
♖♔♘♘♗♕♖♗
♘♖♗♗♕♔♘♖
♘♕♗♖♔♖♘♗
♘♘♖♔♗♗♕♖</pre>
 
=={{header|UNIX Shell}}==
{{trans|raku}}
{{works with|bash}}
<syntaxhighlight lang=bash>declare -a pieces=(♖ ♖ ♖ ♕ ♗ ♗ ♘ ♘)
declare -i i pick index
declare -ai picking_history
declare attempt
 
until [[ "$attempt" =~ ♗(..)*♗ ]]
do
attempt=''
picking_history=()
for _ in {1..8}
do
while ((picking_history[pick=RANDOM%8]++))
do :
done
attempt+="${pieces[pick]}"
done
done
for i in {0..7}
do
if [[ "${attempt:i:1}" = ♖ ]] && ((index++))
then echo "${attempt:0:i}♔${attempt:i+1}"; break;
fi
done</syntaxhighlight>
 
=={{header|Wren}}==
{{trans|Go}}
{{libheader|Wren-dynamic}}
{{libheader|Wren-fmt}}
<syntaxhighlight lang="wren">import "random" for Random
import "./dynamic" for Tuple
import "./fmt" for Fmt
 
var Symbols = Tuple.create("Symbols", ["k", "q", "r", "b", "n"])
 
var A = Symbols.new("K", "Q", "R", "B", "N")
var W = Symbols.new("♔", "♕", "♖", "♗", "♘")
var B = Symbols.new("♚", "♛", "♜", "♝", "♞")
 
var krn = [
"nnrkr", "nrnkr", "nrknr", "nrkrn",
"rnnkr", "rnknr", "rnkrn",
"rknnr", "rknrn",
"rkrnn"
]
 
var NUL = "\0"
 
var chess960 = Fn.new { |sym, id|
var pos = List.filled(8, NUL)
var q = (id/4).floor
var r = id % 4
pos[r*2+1]= sym.b
var t = q
q = (q/4).floor
r = t % 4
pos[r*2] = sym.b
t = q
q = (q/6).floor
r = t % 6
var i = 0
while (true) {
if (pos[i] == NUL) {
if (r == 0) {
pos[i] = sym.q
break
}
r = r - 1
}
i = i + 1
}
i = 0
for (f in krn[q]) {
while (pos[i] != NUL) i = i + 1
pos[i] = (f == "k") ? sym.k :
(f == "r") ? sym.r :
(f == "n") ? sym.n : pos[i]
}
return pos.join(" ")
}
 
System.print(" ID Start position")
for (id in [0, 518, 959]) Fmt.print("$3d $s", id, chess960.call(A, id))
System.print("\nRandom")
var rand = Random.new()
for (i in 0..4) System.print(chess960.call(W, rand.int(960)))</syntaxhighlight>
 
{{out}}
<pre>
ID Start position
0 B B Q N N R K R
518 R N B Q K B N R
959 R K R N N Q B B
 
Random
♘ ♗ ♖ ♘ ♔ ♕ ♗ ♖
♖ ♘ ♗ ♔ ♕ ♘ ♖ ♗
♕ ♗ ♗ ♖ ♘ ♔ ♘ ♖
♖ ♔ ♗ ♕ ♘ ♗ ♘ ♖
♖ ♔ ♘ ♗ ♕ ♘ ♗ ♖
</pre>
 
=={{header|XPL0}}==
<syntaxhighlight lang="xpl0">char Col;
 
func ColNum(Start, Piece); \Return column number of Piece
int Start, Piece, I;
[for I:= Start to 7 do
if Col(I) = Piece then return I;
return -1;
];
 
proc Shuffle; \Randomly rearrange pieces in columns
int I, J, T;
[for I:= 8-1 downto 1 do
[J:= Ran(I); \range [0..I-1] (Sattolo cycle)
T:= Col(I); Col(I):= Col(J); Col(J):= T;
];
];
 
int N, B1, B2, BOK, R1, R2, K, KOK;
[for N:= 1 to 5 do
[Col:= "RNBQKBNR ";
repeat Shuffle;
B1:= ColNum(0, ^B);
B2:= ColNum(B1+1, ^B);
BOK:= ((B1 xor B2) and 1) # 0;
R1:= ColNum(0, ^R);
R2:= ColNum(R1+1, ^R);
K:= ColNum(0, ^K);
KOK:= R1<K and K<R2;
until BOK and KOK;
Text(0, Col); CrLf(0);
];
]</syntaxhighlight>
 
{{out}}
<pre>
BNRBQKRN
RBKNNQBR
BQRBNKNR
NRBBQKNR
RNKNBQRB
</pre>
 
=={{header|zkl}}==
{{trans|D}}
<syntaxhighlight lang="zkl">const pieces="KQRrBbNN";
starts:=pieces:Utils.Helpers.permuteW(_).filter(fcn(p){
I:=p.index;
I("B") % 2 != I("b") % 2 and // Bishop constraint.
// King constraint.
((I("r") < I("K") and I("K") < I("R")) or
(I("R") < I("K") and I("K") < I("r")))
}).pump(List,"concat","toUpper"):Utils.Helpers.listUnique(_);</syntaxhighlight>
<syntaxhighlight lang="zkl">N:=starts.len(); println(N);
glyphs:=Dictionary("K","\u2654", "Q","\u2655", "R","\u2656", "B","\u2657", "N","\u2658");
// pick some random starts and transform BBNRKQRN to glyphs
do(10){ starts[(0).random(N)].apply(glyphs.find).println() }</syntaxhighlight>
{{out}}
<pre>960
♗♕♘♖♘♔♖♗
♖♘♗♔♖♗♘♕
♖♗♘♔♗♕♖♘
♘♖♘♗♗♔♕♖
♘♘♗♖♕♔♖♗
♘♖♕♔♗♖♘♗
♘♖♗♘♕♔♖♗
♖♘♗♔♕♘♖♗
♖♔♖♕♘♘♗♗
♕♗♖♘♗♔♘♖</pre>
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