Four bit adder: Difference between revisions

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[Convert]::ToByte((FourBitAdder 0xC 0xB)["S"],2)</lang>
 
===Translation of C# code===
The well-written C# code on this page can be translated without any modification into a .NET type by PowerShell.
<lang PowerShell>
$source = @'
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
 
namespace RosettaCodeTasks.FourBitAdder
{
public struct BitAdderOutput
{
public bool S { get; set; }
public bool C { get; set; }
public override string ToString ( )
{
return "S" + ( S ? "1" : "0" ) + "C" + ( C ? "1" : "0" );
}
}
public struct Nibble
{
public bool _1 { get; set; }
public bool _2 { get; set; }
public bool _3 { get; set; }
public bool _4 { get; set; }
public override string ToString ( )
{
return ( _4 ? "1" : "0" )
+ ( _3 ? "1" : "0" )
+ ( _2 ? "1" : "0" )
+ ( _1 ? "1" : "0" );
}
}
public struct FourBitAdderOutput
{
public Nibble N { get; set; }
public bool C { get; set; }
public override string ToString ( )
{
return N.ToString ( ) + "c" + ( C ? "1" : "0" );
}
}
 
public static class LogicGates
{
// Basic Gates
public static bool Not ( bool A ) { return !A; }
public static bool And ( bool A, bool B ) { return A && B; }
public static bool Or ( bool A, bool B ) { return A || B; }
// Composite Gates
public static bool Xor ( bool A, bool B ) { return Or ( And ( A, Not ( B ) ), ( And ( Not ( A ), B ) ) ); }
}
 
public static class ConstructiveBlocks
{
public static BitAdderOutput HalfAdder ( bool A, bool B )
{
return new BitAdderOutput ( ) { S = LogicGates.Xor ( A, B ), C = LogicGates.And ( A, B ) };
}
public static BitAdderOutput FullAdder ( bool A, bool B, bool CI )
{
BitAdderOutput HA1 = HalfAdder ( CI, A );
BitAdderOutput HA2 = HalfAdder ( HA1.S, B );
return new BitAdderOutput ( ) { S = HA2.S, C = LogicGates.Or ( HA1.C, HA2.C ) };
}
public static FourBitAdderOutput FourBitAdder ( Nibble A, Nibble B, bool CI )
{
BitAdderOutput FA1 = FullAdder ( A._1, B._1, CI );
BitAdderOutput FA2 = FullAdder ( A._2, B._2, FA1.C );
BitAdderOutput FA3 = FullAdder ( A._3, B._3, FA2.C );
BitAdderOutput FA4 = FullAdder ( A._4, B._4, FA3.C );
 
return new FourBitAdderOutput ( ) { N = new Nibble ( ) { _1 = FA1.S, _2 = FA2.S, _3 = FA3.S, _4 = FA4.S }, C = FA4.C };
}
 
public static void Test ( )
{
Console.WriteLine ( "Four Bit Adder" );
for ( int i = 0; i < 256; i++ )
{
Nibble A = new Nibble ( ) { _1 = false, _2 = false, _3 = false, _4 = false };
Nibble B = new Nibble ( ) { _1 = false, _2 = false, _3 = false, _4 = false };
if ( (i & 1) == 1)
{
A._1 = true;
}
if ( ( i & 2 ) == 2 )
{
A._2 = true;
}
if ( ( i & 4 ) == 4 )
{
A._3 = true;
}
if ( ( i & 8 ) == 8 )
{
A._4 = true;
}
if ( ( i & 16 ) == 16 )
{
B._1 = true;
}
if ( ( i & 32 ) == 32)
{
B._2 = true;
}
if ( ( i & 64 ) == 64 )
{
B._3 = true;
}
if ( ( i & 128 ) == 128 )
{
B._4 = true;
}
Console.WriteLine ( "{0} + {1} = {2}", A.ToString ( ), B.ToString ( ), FourBitAdder( A, B, false ).ToString ( ) );
 
}
 
Console.WriteLine ( );
}
 
}
}
'@
 
Add-Type -TypeDefinition $source -Language CSharpVersion3
</lang>
<lang PowerShell>
[RosettaCodeTasks.FourBitAdder.ConstructiveBlocks]::Test()
</lang>
{{Out}}
<pre>
Four Bit Adder
0000 + 0000 = 0000c0
0001 + 0000 = 0001c0
0010 + 0000 = 0010c0
.
.
.
1101 + 1111 = 1100c1
1110 + 1111 = 1101c1
1111 + 1111 = 1110c1
</pre>
=={{header|PureBasic}}==
<lang PureBasic>;Because no representation for a solitary bit is present, bits are stored as bytes.
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