Execute SNUSP/F Sharp: Difference between revisions
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m apply a little magic |
m A little more work |
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Bloated version below this modular version. Somehow this page has been set up so I can't seem to change the original comments to note this fact. Probably I'm just too dumb to know now. |
Bloated version below this modular version. Somehow this page has been set up so I can't seem to change the original comments to note this fact. Probably I'm just too dumb to know now. |
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<br clear=all> |
<br clear=all> |
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== |
==Modular SNUSP== |
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<lang fsharp>open System |
<lang fsharp>open System |
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open System.Collections.Generic |
open System.Collections.Generic |
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interpretCmd() |> ignore |
interpretCmd() |> ignore |
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(!input).[!ptr]</lang> |
(!input).[!ptr]</lang> |
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==Bloated SNUSP== |
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Okay, I did the bloated version and made a few other changes. Using * rather than ~ for inputting a number because it's easy for ~ to get lost in the visual sea of characters that makes up the typical program. Also made separate classes for the engine and the IP. I allow for infinite data space in both directions and threads not waiting for input run while other threads are blocked on input. I tried this on all the programs I could find. There don't appear to be any which really utilize the 2D data space, but I tested it with some simple test programs and it seems okay. |
Okay, I did the bloated version and made a few other changes. Using * rather than ~ for inputting a number because it's easy for ~ to get lost in the visual sea of characters that makes up the typical program. Also made separate classes for the engine and the IP. I allow for infinite data space in both directions and threads not waiting for input run while other threads are blocked on input. I tried this on all the programs I could find. There don't appear to be any which really utilize the 2D data space, but I tested it with some simple test programs and it seems okay. |
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<lang fsharp>// Bloated RCSNUSP |
<lang fsharp>// Bloated RCSNUSP |