Draw a sphere: Difference between revisions

Content added Content deleted
Line 5,112: Line 5,112:
normalize (vec)
normalize (vec)


const b := dot (lightsource, vec) ** k + brightness;
const b := dot (lightsource, vec) ** k + brightness
var intensity := round ((1 - b) * maxShades)
var intensity := round ((1 - b) * maxShades)