Draw a sphere: Difference between revisions

Content added Content deleted
m (→‎{{header|Javascript}}: Changed "Javascript" to "JavaScript")
(Updated D entry)
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<lang d>import std.stdio, std.math, std.algorithm, std.numeric;
<lang d>import std.stdio, std.math, std.algorithm, std.numeric;


alias double[3] V3;
alias V3 = double[3];
V3 light = [30, 30, -50];
immutable light = normalize([30.0, 30.0, -50.0]);


void normalize(ref V3 v) pure {
V3 normalize(V3 v) pure @nogc {
v[] /= dotProduct(v, v) ^^ 0.5;
v[] /= dotProduct(v, v) ^^ 0.5;
return v;
}
}


double dot(in ref V3 x, in ref V3 y) pure nothrow {
double dot(in ref V3 x, in ref V3 y) pure nothrow @nogc {
immutable double d = dotProduct(x, y);
immutable double d = dotProduct(x, y);
return d < 0 ? -d : 0;
return d < 0 ? -d : 0;
}
}


void drawSphere(in double R, in double k, in double ambient) {
void drawSphere(in double R, in double k, in double ambient)/*@nogc*/ {
enum shades = ".:!*oe&#%@";
enum shades = ".:!*oe&#%@";
foreach (int i; cast(int)floor(-R) .. cast(int)ceil(R) + 1) {
foreach (immutable i; cast(int)floor(-R) .. cast(int)ceil(R) + 1) {
immutable double x = i + 0.5;
immutable double x = i + 0.5;
foreach (int j; cast(int)floor(-2*R)..cast(int)ceil(2*R)+1){
foreach (immutable j; cast(int)floor(-2 * R) ..
cast(int)ceil(2 * R) + 1) {
immutable double y = j / 2. + 0.5;
immutable double y = j / 2. + 0.5;
if (x ^^ 2 + y ^^ 2 <= R ^^ 2) {
if (x ^^ 2 + y ^^ 2 <= R ^^ 2) {
V3 vec = [x, y, (R^^2 - x^^2 - y^^2) ^^ 0.5];
immutable vec = [x, y, (R^^2 - x^^2 - y^^2) ^^ 0.5]
vec.normalize();
.normalize;
immutable double b = dot(light, vec) ^^ k + ambient;
immutable double b = dot(light, vec) ^^ k + ambient;
int intensity = cast(int)((1-b) * (shades.length-1));
int intensity = cast(int)((1 - b) * (shades.length-1));
intensity = min(shades.length-1, max(intensity, 0));
intensity = min(shades.length - 1, max(intensity, 0));
putchar(shades[intensity]);
shades[intensity].putchar;
} else
} else
putchar(' ');
' '.putchar;
}
}
putchar('\n');
'\n'.putchar;
}
}
}
}


void main() {
void main() {
light.normalize();
drawSphere(20, 4, 0.1);
drawSphere(20, 4, 0.1);
drawSphere(10, 2, 0.4);
drawSphere(10, 2, 0.4);