Draw a rotating cube: Difference between revisions
Content added Content deleted
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{{libheader|SDL2}} |
{{libheader|SDL2}} |
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{{trans|Ada}} |
{{trans|Ada}} |
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<lang objeck> |
<lang objeck>#~ |
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Rotating Cube |
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~# |
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use Collection.Generic; |
use Collection.Generic; |
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use Game.SDL2; |
use Game.SDL2; |
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sinY := angleY->Sin(); |
sinY := angleY->Sin(); |
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cosY := angleY->Cos(); |
cosY := angleY->Cos(); |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
for(i := 0; i < size; i += 1;) { |
for(i := 0; i < size; i += 1;) { |
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x := @nodes[i, 0]; |
x := @nodes[i, 0]; |
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method : DrawCube() ~ Nil { |
method : DrawCube() ~ Nil { |
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⚫ | |||
edge_sizes := @edges->Size(); |
edge_sizes := @edges->Size(); |
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size := edge_sizes[0]; |
size := edge_sizes[0]; |
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⚫ | |||
for(i := 0; i < size; i += 1;) { |
for(i := 0; i < size; i += 1;) { |
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x0y0 := @nodes[@edges[i, 0], 0]; |
x0y0 := @nodes[@edges[i, 0], 0]; |
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x1y1 := @nodes[@edges[i, 1], 1]; |
x1y1 := @nodes[@edges[i, 1], 1]; |
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@framework->GetRenderer()->DrawLine(x0y0 + GameConsts->DRAW_OFFSET, x0y1 + GameConsts->DRAW_OFFSET, |
@framework->GetRenderer()->DrawLine(x0y0 + GameConsts->DRAW_OFFSET, x0y1 + GameConsts->DRAW_OFFSET, x1y0 + GameConsts->DRAW_OFFSET, x1y1 + GameConsts->DRAW_OFFSET); |
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x1y0 + GameConsts->DRAW_OFFSET, x1y1 + GameConsts->DRAW_OFFSET); |
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}; |
}; |
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} |
} |