Draw a rotating cube: Difference between revisions

Line 1,812:
{{libheader|SDL2}}
{{trans|Ada}}
<lang objeck>#~
Rotating Cube
~#
 
use Collection.Generic;
use Game.SDL2;
Line 1,891 ⟶ 1,894:
sinY := angleY->Sin();
cosY := angleY->Cos();
node_sizes := @nodes->Size();
size := node_sizes[0];
 
node_sizes := @nodes->Size();
size := node_sizes[0];
for(i := 0; i < size; i += 1;) {
x := @nodes[i, 0];
Line 1,910 ⟶ 1,914:
 
method : DrawCube() ~ Nil {
@framework->GetRenderer()->SetDrawColor(0, 220, 0, 0);
 
edge_sizes := @edges->Size();
size := edge_sizes[0];
 
@framework->GetRenderer()->SetDrawColor(0, 220, 0, 0);
for(i := 0; i < size; i += 1;) {
x0y0 := @nodes[@edges[i, 0], 0];
Line 1,921 ⟶ 1,925:
x1y1 := @nodes[@edges[i, 1], 1];
 
@framework->GetRenderer()->DrawLine(x0y0 + GameConsts->DRAW_OFFSET, x0y1 + GameConsts->DRAW_OFFSET, x1y0 + GameConsts->DRAW_OFFSET, x1y1 + GameConsts->DRAW_OFFSET);
x1y0 + GameConsts->DRAW_OFFSET, x1y1 + GameConsts->DRAW_OFFSET);
};
}
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