Deming's funnel: Difference between revisions

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* '''Rule 4''': The funnel moves directly over the last place a marble landed.
* '''Rule 4''': The funnel moves directly over the last place a marble landed.


Apply the four rules to the set of 50 pseudorandom displacements provided (e.g in the Racket solution) for the dxs and dys. '''Output''': calculate the mean and standard-deviations of the resulting x and y values for each rule.
Apply the four rules to the set of 50 pseudorandom displacements provided (e.g in the Racket solution) for the dxs and dys. '''Output''': calculate the mean and standard-deviations of the resulting x and y values for each rule.

Note that rules 2, 3, and 4 give successively worse results. Trying to deterministically compensate for a random process is counter-productive, but -- according to Deming -- quite a popular pastime: see the Further Information, below for examples.


'''Stretch goal 1''': Generate fresh pseudorandom data. The radial displacement of the drop from the funnel position is given by a Gaussian distribution (standard deviation is 1.0) and the angle of displacement is uniformly distributed.
'''Stretch goal 1''': Generate fresh pseudorandom data. The radial displacement of the drop from the funnel position is given by a Gaussian distribution (standard deviation is 1.0) and the angle of displacement is uniformly distributed.